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Exodious

Pathfinder
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Everything posted by Exodious

  1. Well i read online that resources can be bugged on islands if you accidentally move them slightly or something when clicking, so maybe i dragged it? i'm not sure i'm gonna try reinstancing the .json and reload on one of them to see if maybe the island works after using a new json, but i seriously doubt thats the issue considering there's like multiple islands that are like this. I'll let you know if i figure it out though.
  2. Anyone else having an issue where when you pull in a map made with SGE there are maps missing in ASC? This one is in SGE Same json/tile in ASC I counted last night and there are a total of 7 islands that are missing when i load it through that. Also this error is confusing me:
  3. Not sure why no one is talking about this other than like one guy a couple months ago.. but some of these islands just simply don't work. I have tried it on both a dedicated self hosted server and a nitrado server and when you load into a freeport island, the Island is just barren. There's no trees.. no rocks.. no anything, just flat land. There's not even a single creature. I found out because one of my friends died on the main freeport island (of 4 on the home tile) and spawned in at another so we rafted over to pick them up and went to 2 different islands before getting to theirs. The other 2 freeport islands were just empty space, lol. After we found my friend, we loaded into another tile and were on our way to an island. The island took a minute to load in, even as we got close and then suddenly all the tree's and animals and everything spawned before we got to it, but i thought it was going to be barren too. I loaded up nitrado and threw my same server on that one and the freeport islands are doing the same thing. I haven't changed anything other than the spawn number so why they are just completely blank is beyond me. But i saw another guy post about having the same issue. Anyone wanna maybe chime in on this? Are some islands just broken now? or is there a setting that is somehow wrong.. i mean surely if 2 people are having the same problem completely unrelated to each other it has to be other people too or at least someone has to know why.. any help would be appreciated. The two freeports that didn't spawn anything for me were Cay_H_WR_E and Mnt_J_WT_E Also it spawned me in the water away from the island when i spawned into the bad freeport island Mnt. Below is a picture of what it looks like across the island. I would've put a bigger picture but it wouldn't let me
  4. That means that destroying calls a different script telling the game which materials to give back to the user instead of using the script for crafting the item. Unfortunately I don't know how to fix that problem, but I will say that it doesn't give ALL the materials back. So while some might exploit it, if you were to reduce the crafting cost to around 50% instead of just 1 then it won't be a huge problem. Sorry for the late response.
  5. So I spent hours searching and trying to figure out how to override crafting costs so that my small group of friends and I could play and build ships without having to spend days trying to get all the materials together. I put together a really quick reply on someone else's post about how to do it once I figured it out, so I thought I'd leave it in its own topic to help other people out. This goes in: (YourServerLocation)\ShooterGame\Saved\(ServerName)\Config\WindowsServer(or LinuxServer)\Game.ini It should look something like this: [/script/shootergame.shootergamemode] (Other Game.ini Settings) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemShip_Plank_Wood_Medium_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Metal_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Wood_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) The above example would make the Medium Planks cost 1 Fiber, 1 Metal, 1 Thatch, 1 Wood. You can find the ItemIDs here: https://atlas.gamepedia.com/Item_IDs You MUST append the _C at the end of the ItemID for both the Crafted item and the resources. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quick breakdown of the above information and how to customize (Values are default except for ones that are in bold and ALL resources required for a craft HAVE to have a line included, even if you leave the value as default) Change the ItemClassString="PrimalItemShip_Plank_Wood_Medium_C" to the item you want to set custom crafting requirements for. To change the Small Plank costs instead of the Medium Plank costs, you would replace the ItemID after ItemClassString=. You would also need to remove the Metal requirement because the Small Plank doesn't use metal. Example: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemShip_Plank_Wood_Small_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_BASE_C",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_BASE_C",BaseResourceRequirement=60.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Wood_BASE_C",BaseResourceRequirement=65.0,bCraftingRequireExactResourceType=false))) If you wanted to change the Thatch cost for the Medium Plank, you would change the *.0 to a number of your choice. Example: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemShip_Plank_Wood_Medium_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_BASE_C",BaseResourceRequirement=408.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Metal_BASE_C",BaseResourceRequirement=6.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_BASE_C",BaseResourceRequirement=280.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Wood_BASE_C",BaseResourceRequirement=432.0,bCraftingRequireExactResourceType=false))) If you wanted to change Thatch to requiring the Root type of Thatch only, you would change the BASE to Root as displayed in ItemIDs AND you would change the boolean value to true. Example: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemShip_Plank_Wood_Medium_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_BASE_C",BaseResourceRequirement=408.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Metal_BASE_C",BaseResourceRequirement=6.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_Root_C",BaseResourceRequirement=360.0,bCraftingRequireExactResourceType=true),(ResourceItemTypeString="PrimalItemResource_Wood_BASE_C",BaseResourceRequirement=432.0,bCraftingRequireExactResourceType=false))) Enjoy custom crafting costs! Be safe on your voyage!!
  6. I literally just did tonight, lol. I saw this post while I was searching around for how to do it and figured i'd drop by to leave it in case anyone else comes across this. It's the same as ARK, but with the names from ATLAS, obviously. This goes in (YourServerLocation)\ShooterGame\Saved\(ServerName)\Config\WindowsServer(or LinuxServer)\Game.ini It should look something like this: [/script/shootergame.shootergamemode] (Other Game.ini Settings) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemShip_Plank_Wood_Medium_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Metal_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Wood_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) This would make the Medium Planks cost 1 Fiber, 1 Metal, 1 Thatch, 1 Wood. You can find the ItemIDs here: https://atlas.gamepedia.com/Item_IDs EDIT: (Figured I'd leave a small explination to help if people are confused by any of the settings. Changes are in Bold.) Don't forget to append the _C. I wasn't putting the _C at the end and that was causing it to not work. Change the 1.0 if you want to change the cost. Example: (ResourceItemTypeString="PrimalItemResource_Fibers_BASE_C",BaseResourceRequirement=204.0,bCraftingRequireExactResourceType=false) would make it so the item would require 204 Fibers(any type). Change "bCraftingRequireExactResourceType=false" to "bCraftingRequireExactResourceType=true" if you want it to require a specific type of resource. You can find the specific resource name in the ItemIDs link posted above. Example: (ResourceItemTypeString="PrimalItemResource_Thatch_Root_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=true) If you do it for something that doesn't require Metal or Thatch or what have you, don't forget to remove/change that. So for example, the Small Plank doesn't require Metal, so I removed the complete line from the Medium Plank above that required Metal and changed the Medium to Small as it is displayed in the ItemIDs page i listed earlier. Compare the below example to the above ini example for changes. Example: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemShip_Plank_Wood_Small_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Wood_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) Hope this helps someone else in the future EDIT: I made a topic for this and added a more detailed explanation of how it works and how to customize it here:
  7. I've been searching for a while now for a good place to look at some settings that can be added to the ini. I found a page that had a bunch related to the most simplistic things, such as XPMultiplier and HarvestAmountMultiplier. I haven't really seen anyone post a lot though. One thing i saw in the "mega-update" patch notes was that they made "colonies" easier for solo/small groups. I'm assuming this means that boat crafting costs are lessened. One very important setting i'm trying to find is how to lessen the crafting cost for certain items. Planks for instance. I want to set custom crafting costs for planks and the like on my server. I tried adding a line to my Game.ini, but i'm not sure i have the syntax correct. If devs/the educated could post a mass list of ini settings (hopefully including ones that deal with crafting costs and such) I'm sure a lot of people would greatly appreciate it. The code i tried that did NOT work: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemShip_Plank_Wood_Medium",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_BASE",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Metal_BASE",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_BASE",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Wood_BASE",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) I realize the cost is ridiculously low, but it was only for testing purposes. This however, did not work. EDIT: Forgot quotes on a certain part, they were there in the ini file, just forgot them when i posted it here. Still not working. EDIT#2: I got mine to work. I wasn't putting the _C at the end because it wasn't in the folder. I didn't realize it had to be there even if it wasn't there in the folder as well as in the ID on the ATLAS wiki. That is my bad. So for anyone searching, the correct and working code is as follows for making a Medium Plank require 1 of each item (change the 1.0 as required): ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemShip_Plank_Wood_Medium_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Fibers_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Metal_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Wood_BASE_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) I will start to compile a list of Game.ini and GameUserSettings.ini settings and post them here. Feel free to post any you know and I will add them to the master list i'm working on and then will post them all here. (I have created a seperate topic for overriding crafting costs. If mods could delete this topic post, i would greatly appreciate it.)
  8. I had the Easter update for the server today. I am confused by a lot of the posts on this topic, to be completely honest. It was a bit of a hassle to get up initially, but once i got it up and running, I've made tons of changes and adjusted many things and my server is running on Ubuntu Server with 0 issues. My server is showing version 101.1, which is the same as my client, so the binaries have been updated. As far as the Linux Support not being adequate.. Linux has always been a diy OS. Sure, you have to depend on having all the correct files,etc. but my server works without any problems. Most issues seem to be a PEBKAC error, no offense. I would definitely love to see more work done here though. I'm not disagreeing that there are things that need to be ironed out. The redis-server that comes with the game is unusable. I have to install redis seperately and point it to the adjusted redis.conf file. That could be an easy fix. There are a few more things that could be looked into. If i see any devs or mods post an interest, i'll gladly list some things i thought could use a little work with the installation and running process.
  9. I was having the same issue, as well. I ended up remaking my ATLAS Home Server and wiping out all islands except for the freeports and viola, everyone was spawning on freeports and could travel between them. Unfortunately I was unable to find a way to fix this so I just left only the 4 islands on the Home Server grid.
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