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archaegeo

Pathfinder
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Posts posted by archaegeo


  1. 3 minutes ago, Bullet Force said:

    Griefing? Oh I see you mean players engaging in PVP on a PVP server? Yes agreed they shouldn't be allowed to do that its quite outrageous.

    Taking an island on day one just to prevent others building on it is not PvP.  Its griefing.

    Taking an island others are building on, then running around destroying everything on it, even though you do not intend to hold or use the island is not PvP, its griefing.

    2 hours ago, TerrorTrooper said:

    But surely a briefer taking an island like that will lose it forcefully if they’re not willing to put in the effort to defend it.

    They dont care if they lose it due to upkeep or someone taking it, they just want to cause havok on day one when people are just looking to play.


  2. Umm, if you look where you buy the game it 100% says EA and has the disclaimer.

    1 hour ago, Archsenex said:

    I have too,  but the wipes were always pre scheduled before you ever started your first minute of play.  And you were told it was an alpha or beta.

    Untrue, the wipes were not always prescheduled, or if they were, only the dev team new about them.

    We were informed sometimes with advanced warning, like now.


  3. 17 minutes ago, Percieval said:

    What do you mean company only? There are no company flags anymore. There are absolutely 0 restrictions on building anywhere you want on any flag you want. Everyone else can place structures on any flag. As for the destruction of building by the settlement owner, it is probably time and amount bound. So you can’t just delete entire buildings and such. Check my thread with suggetions, I think you like my idea about the structures: 

     

    Jat said in the stream that claim owner can prevent building on the claim if they want, with the drawback that they have to pay the full upkeep.

    Also said that the claim owner can destroy anything he wants anytime on the claim.


  4. 27 minutes ago, Buck Rider said:

    The reason is historically in MMOs character wipe have only happen when you are invited to a beta test that had a starting and an ending point. I can't recall a character wipe in an MMO that happened outside of that framework. Everyone expected big changes, but at this point without something other being stated, they expected their characters to persist through those changes.

    You realize EA is nothing more than a big long Beta right? (or alpha in some cases).


  5. While i like the idea of the new system and will help test it out, I do worry that on launch post wipe you will have a ton of griefers just go out, drop a flag on an island, and set the whole island to company only.

    Yes, they cant hold it due to needing upkeep, but for the first couple of days I could see it get very bad.

    Second type of griefers will be those who go out and find an island with no claim yet, but some building on it, who then proceed to claim and wipe all buildings out of spite.

    This sounds like a good system if used as intended, but it also sounds like it has HUGE griefing potential, and thats not counting those big companies that just dont want non-company members on their lands.

    This is a step in the right direction, and this is EA and testing, but this REALLY sounds like griefers will just have a field day with it.

    They wont care that they lose the island eventually due to upkeep cost or war, they just want the initial tears of all islands being claimed and set to no-build for outside company.


  6. 4 minutes ago, boomervoncannon said:

    The only thing that surprises me even a little about Atlas’s development so far is how fast the player base has dwindled. Wipes and other changes are pretty much exactly what I signed up for, but I will admit given Ark’s success, losing 80% of your launch window base in 60 days is surprising. Curious to see if the wipe brings some players back to start anew.

    You'll always get the rush at a new start, folks like that initial race for the summit.


  7. Yes, bugs will still be present.  Thats what EA is for, testing, wipe, testing, wipe, etc, till release.

    If they were to wipe post release, then there could be doom and gloom.

    The number of bugs and exploits they have quashed since release will make this feel totally different this time.

    What will be fun is people bypassing lawless islands since they dont have alphas on them anymore and alphas were prime levelling tool.


  8. I absolutely refuse to believe that people are so naive that they thought there would not be multiple wipes throughout early access.

    Its a two year development process.  You knew this when signing up.

    Demanding no wipes, demanding increased rates post wipe, all of it, just stop.

    This is part of the development and testing process.  If it is 10x after every wipe, there is no testing of levelling rates.

    If you cant handle this, wait for 2 years for launch and then you get to be amazed at what will feel like a totally different game by then.

    • Like 7

  9. Wow, you guys bitching about nothing left to do, just wow.

    1) Its in development, it has 20 more months to release

    2) There are TONS of private servers that are radically different than the official gam

    3) Try a RP server, just a HUGE blast when its not all about the pew pew pew

    • Like 1

  10. 34 minutes ago, trqfreak350 said:

    And wood elevator, level up some you won't have an issue getting to it if you want it, or trade something to somebody that can make it, or play with people with different skills than yourself. 

     

    how many maps are you planning on storing, when i get a 3-4 journeyman, or masterworks worth 1800g each i'm out doing them not storing them for a month.

    Yes, we get it, you play different than we do, still no need for bookshelf to be at same level of effort as stone building.

    • Like 1

  11. Riding needs to be its own branch, either in the survival tree, or its own branch in beast mastery.  

    There is no reason to need to be able to tame to be able to ride.

    Also, the new note should be in survival so everyone can use it, and the new bookshelf should be in Woodmaking, not stone works.

     

    Of course with how many skill points we end up getting its kinda moot, but for those who are on RP servers or if the skill points ever go back down, it would matter.

    Quality of Life skills shouldnt require everyone be a full tamer and a full construction

    • Like 1
    • Thanks 1

  12. 1 hour ago, Captain Jack Shadow said:

    Evenly numbered?  Not likely, and never seen that in any video.  The defenders are almost always heavily outnumbered, mostly due to the attackers understanding that it is happening, while the defenders do not, so many are not online.

    I don't see why this would not be a good thing.  It allows for quick transitions between your profiles.  It can take minutes to respec for combat.  You do not have that much time to waste.

    Read his post again.  As long as your online....

    Thats the issue, not profiles or anything else, its offline raiding, it was even addressed in the notes today.

    yeah, attacking with superior numbers always smart, but when defenders are asleep and cant even get on to defend, it doesnt matter what profile you have loaded if such a thing existed.

    If # defenders = # attackers, then yes, defenders have a big advantage right now, but that almost never happens

    • Like 1

  13. 10 minutes ago, boomervoncannon said:

    So one of the questions raised by my Op and this post is do the devs really want the cost of their highest tier to be so great that people don’t want to use the thing day to day for fear of losing it or because the repair cost is impractical? I’d agree that if the repair  cost of a single arrow fired is 3 mythos, the question what’s worth paying 3 mythos a pop to shot at would likely have a practical answer of nothing. The replacement cost makes it impractical.

    Now if new creatures or resources are put into the game that allow for the farming of these things at significantly higher rates maybe that changes, but right now it just feels like an impracticality.

    Yes they do want that, and its good.

    The highest tier gear should be very hard to get and costly to repair, that way you choose to use it, not everyone must have it to "win"

    Legendary gear, upgraded, is really good.   Mythical is for min-maxers with slaves to get them mythos and other ingredients.  But even then, mythos is easy to get if you go hunting for it.

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