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Rubash

Pathfinder
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About Rubash

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    Pathfinder
  1. How about making pvpve mode instead of pve. The essence of the regime is the ability to play pvp, but without protecting your base for 9 hours a day. This mode would be suitable for the bulk of players and add to your popularity. The essence of the regime is as follows: 1) In each square there is one main island, where the 9 hour military phase, and the rest of the satellite islands, where the 3 hour military phase. The main acute is rich in resources, the owner of the main island can impose a tax on the extraction of resources on all other satellite islands, and payment for maintaining the islands with gold from the flag goes to the flag of the owner of the main island. The main island and satellite islands can be declared war for 24 hours once a week, while the main island can declare war on the satellite island in its square for a price 5 times cheaper and with the possibility of 2 times a week. Thus, the pve players on the satellite islands are protected from the daily grif by a 3-hour military phase, but there is no complete pve, this is just a simplified pvp mode, where there are fewer ground raids and accordingly more sea battles, as the game was supposed to be from the beginning. 2) If the owner of the main island occupies the satellite island in the same square or in the neighboring ones, then its satellite islands receive the same military phase as the main island in this or the neighboring square, that is, 9 hours. This is necessary so that the owner of the main island does not use satellite islands as safe bases. 3) On water everywhere pvp mode. The game requires a rating system for the meaning and incentive of the game for pvp players. The meaning of the rating system is as follows: when killing an enemy player, glory points are given, they are taken from the enemy when he dies from the enemy. Points are awarded for killing a player and for sinking an enemy ship. The higher the opponent in the ranking, the more points are given for him. Killing the enemy, the player receives personal fame points, and also earns them for his clan. Thus, the rating of players and clans as a whole is formed. This will encourage players to fight against strong opponents, because for them more glory points are given. For fame points in freeport you can buy unique items and skins.
  2. sorry, this is an extra message, please delete
  3. Proposal for a new large mega-update. You have made a terrestrial world, a watery, underwater world, in May an underground one will appear, the next step is an overground or aerial world! Make magic flying in the clouds of the island as golden ruins. To get there, players are worth a flying ship, which costs a lot of resources and flies on special rare fuel that is difficult to get and little appears, for example, players create balloons and look for plants in the golden ruin that produce volatile gas. Balloons filled with this lawn are needed for the manufacture of a flying ship and are used as fuel for flight. On the islands of the air, players can complete quests and tame flying creatures (for example: pegasus, hypogrif, big eagle, pteractactil) You already have the mechanics of flying in the game and have been at the Ark. I think this is not a problem to create. So that players do not fly everywhere and constantly in flying creatures to make a big expense of endurance during flight, so that players cannot fly far. And prohibit the flight by a margin.
  4. You made an awesome game that you want to play, that's why I spent so much of my time and compiled this beta tester report, in the hope that the game will continue to develop and become better! Here are a few of my wishes / suggestions: 1. Real pirates do not sink ships, they seize them and rob! Add a boarding mode for sea battles. The mode is activated when a boarding hook loaded into the swivel weapon engages the enemy ship in a close naval battle. I described the entire mode in detail in the “Boarding” section. 2. To ban bots on swiveling guns on ships. Give players the opportunity to land on enemy ships. 3. Balance melee weapons. Blackjack is much more effective than saber and lance. Purple stunning damage is more effective for players than slow saber strikes and spikes. Stunning at 1 minute is tantamount to killing and even more dangerous. Swords and pikes are useless. Increase the damage and attack speed of the saber and spikes, otherwise they will not be used, because the baton worth 20 wood is more effective. 4. Ship guns and gunports no one uses, because big guns are more effective. Enter the limit on the number of large cannons on the ship, so that players use ship cannons and gunports. 5. Players cover the ships with roofs to protect the cores from the cores; they turn out to be ugly monsters, not ships. Limit the ability to close the slats roofs, build only up and inside the ship. 6. There is very little variety of ships, there were a lot more sailing ships in history, please add new ships. And add more varied fittings, not only the bow of the ship, but also the new appearance of the sails, different steering wheels, beautiful railings, patterns, statues, lanterns, balconies, so that players can create unique ships that do not look alike. Reduce the weight of wooden structures on the ship, so that players make not minimalistic ships due to problems with overload, but can create their own unique ships with cabins, rooms, balconies, etc. 7. Turn off automatic bots shots on ships, let bots shoot at the player’s command just to make the fights more alive and unpredictable. Bots auto shots in anchor mode only. 8. Fix non-killing bots in the tow. This is a problem, the immortals should not be. Imbalance in favor of the defenders. 9. Reduce the resistance to damage from the armor, or increase the damage of the firearm on the armor, killing a player with 6-10 shots from a long-reloading weapon is not normal. The same thing, increase the damage on animals and bots, killing them from 10-20 shots is awful and implausible. 10. Allow bots to use firearms (carbine, musket, pistol) to liven up battles and use NPS in combat as a combat unit, and not only as an application for the functioning of a tow or pivot weapon. You can give them slow aiming so that they do not hit the running targets and long reloading so that the bots are not a strong problem for the players. But when a bot is not a useless servant for stationary guns, but a combat unit from which a detachment can be created and used when attacking an enemy it will be fabulous fights. 11. Add a debuff after death, for example - 30% to everything within 10 minutes. That people were afraid to die, engaged in food and the balance of vitamins. Now if there is a bed near, then no one is watching the food and vitamins, because to die and be reborn next to it is nothing. People deliberately kill themselves to restore the balance of vitamins or fill the stomach. Boarding mode a) You can load boarding hooks into the swiveling weapon on ships. b) When approaching ships at close range, you can shoot hooks and cling to the enemy ship. With a successful hit, the boarding mode begins, at which the ships approach, align and stop. c) Each hook hooked to the enemy ship has a margin of safety and can be destroyed with a melee weapon. If all hooks are destroyed, the boarding mode is terminated. d) Under the boarding mode, you cannot open the sails, you cannot shoot from guns and swivel weapons, you cannot flood your ship and demolish the planks, the resource box and the box for projectiles are blocked for use. e) To capture an enemy ship, you need to set a flag on it in boarding mode and protect it for 15 minutes. The defending team can reset the boarding and seizure of the ship by destroying all the hooks holding their ship or running to the enemy flag on their ship and pressing E to destroy the flag holding the command for 30 seconds. Any damage to the player resets the process of destroying the flag and must be re-clamped for 30 seconds. f) If the attacking team manages to defend their flag on the enemy ship for 15 minutes and save at least 1 hook, then the enemy ship goes along with its resource box and shells as a reward.
  5. Here are a few of my wishes / suggestions: 1. Real pirates do not sink ships, they seize them and rob! Add a boarding mode for sea battles. The mode is activated when a boarding hook loaded into the swivel weapon engages the enemy ship in a close naval battle. I described the entire mode in detail in the “Boarding” section. 2. To ban bots on swiveling guns on ships. Give players the opportunity to land on enemy ships. 3. Balance melee weapons. Blackjack is much more effective than saber and lance. Purple stunning damage is more effective for players than slow saber strikes and spikes. Stunning at 1 minute is tantamount to killing and even more dangerous. Swords and pikes are useless. Increase the damage and attack speed of the saber and spikes, otherwise they will not be used, because the baton worth 20 wood is more effective. 4. Ship guns and gunports no one uses, because big guns are more effective. Enter the limit on the number of large cannons on the ship, so that players use ship cannons and gunports. 5. Players cover the ships with roofs to protect the cores from the cores; they turn out to be ugly monsters, not ships. Limit the ability to close the slats roofs, build only up and inside the ship. 6. There is very little variety of ships, there were a lot more sailing ships in history, please add new ships. And add more varied fittings, not only the bow of the ship, but also the new appearance of the sails, different steering wheels, beautiful railings, patterns, statues, lanterns, balconies, so that players can create unique ships that do not look alike. Reduce the weight of wooden structures on the ship, so that players make not minimalistic ships due to problems with overload, but can create their own unique ships with cabins, rooms, balconies, etc. 7. Turn off automatic bots shots on ships, let bots shoot at the player’s command just to make the fights more alive and unpredictable. Bots auto shots in anchor mode only. 8. Fix non-killing bots in the tow. This is a problem, the immortals should not be. Imbalance in favor of the defenders. 9. Reduce the resistance to damage from the armor, or increase the damage of the firearm on the armor, killing a player with 6-10 shots from a long-reloading weapon is not normal. The same thing, increase the damage on animals and bots, killing them from 10-20 shots is awful and implausible. 10. Allow bots to use firearms (carbine, musket, pistol) to liven up battles and use NPS in combat as a combat unit, and not only as an application for the functioning of a tow or pivot weapon. You can give them slow aiming so that they do not hit the running targets and long reloading so that the bots are not a strong problem for the players. But when a bot is not a useless servant for stationary guns, but a combat unit from which a detachment can be created and used when attacking an enemy it will be fabulous fights. 11. Add a debuff after death, for example - 30% to everything within 10 minutes. That people were afraid to die, engaged in food and the balance of vitamins. Now if there is a bed near, then no one is watching the food and vitamins, because to die and be reborn next to it is nothing. People deliberately kill themselves to restore the balance of vitamins or fill the stomach. Boarding mode 1. You can load boarding hooks into the swiveling weapon on ships. 2. When approaching ships at close range, you can shoot hooks and cling to the enemy ship. With a successful hit, the boarding mode begins, at which the ships approach, align and stop. 3. Each hook hooked to the enemy ship has a margin of safety and can be destroyed with a melee weapon. If all hooks are destroyed, the boarding mode is terminated. 4. Under the boarding mode, you cannot open the sails, you cannot shoot from guns and swivel weapons, you cannot flood your ship and demolish the planks, the resource box and the box for projectiles are blocked for use. 5. To capture an enemy ship, you need to set a flag on it in boarding mode and protect it for 15 minutes. The defending team can reset the boarding and seizure of the ship by destroying all the hooks holding their ship or running to the enemy flag on their ship and pressing E to destroy the flag holding the command for 30 seconds. Any damage to the player resets the process of destroying the flag and must be re-clamped for 30 seconds. 6. If the attacking team manages to defend their flag on the enemy ship for 15 minutes and save at least 1 hook, then the enemy ship goes along with its resource box and shells as a reward.
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