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Gomez Addams

Pathfinder
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    261
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Everything posted by Gomez Addams

  1. Dear Mister Erik, I was told to ask you about a hat. I hope this is your top priority. Everything else can wait. 9 out of 10 Atlas players polled said that a hat would cover their heads so you can see the need. Moving forward I’m looking forward to going forward. Thank you for coming aboard. Yours Truly, Gomez
  2. If you do wipe, can you please announce it a few months in advance?
  3. Oh I promise you we are having fun. Since 12/28/18 we have been established in L9 PVE NA and since wipe EU. We play about a hour or 2 per day with some extra time when the weather is bad. The kids play with us sometimes and we have made some nice friends. Who really cares if it’s a bad game if you enjoy playing it? Why would anybody be posting here if they didn’t like it? I suppose a rival game developer might pay people to stir up some hate. Is that what’s happening here? It’s like foundation spam with unkind words.
  4. Yay Atlas! Super fun for couples married over 25 years. Congratulations to myself and the Mrs for 1000 hours of being casual pirates and lovers on the high seas. Cheapest date night ever.
  5. Could you tweak Autodestruct to give us a little more time to loot structures and explore ruins? For example, 7 days before everything goes poof.
  6. I really like where this is going! So suppose every island has these people on them, let’s just call them “survivors”. And every week this group can choose to vote some company off the island that is not helping the greater good. We could do this during a “tribunal”. The company that’s left becomes the representative to that grid and then all the grids vote for a King. Oh wait...you don’t vote for Kings Never mind.
  7. Oddly enough, I always thought is was a fun “quest” to find loot demolishing stuff in PVE. When they took that away I lost one of the reasons to play. And it is certainly not the same waiting out a timer. Abandoned structures gave the game a unique feel that you could explore ruins that were actually real ruins. If I had one wish, I would like auto destruct turned off. *please
  8. My wife just yesterday said, “Where’s my hat?” I said that a team of people are working very hard to make sure that the promise of a legacy hat is kept. Then she said, “Will we ever get our top hats back?” “Of course we will”, I replied. A dev team this devoted to it’s core players would never abandon its little things that make it fun. (When she stops playing so do I so ya’ll devs better hurry it up)
  9. We should build a city somewhere to concentrate everyone left. Everybody could have a small base or shop. If anybody has the ambition to make the most populated city on atlas, I would come.
  10. I will third this because I see a lot of erosion of the player base on EU PVE. People that have played a lot are walking away from the game. I have played for the last 2 days at my normal time and been the only one in my grid at L9. Normally there would be about 7 or 8. What really made me scratch my head concerning management though is when Dollie said this in our “Don’t Raze Us” thread: Im a little confused on one specific aspect in relation to PvE brought up by a couple of posters though. I've seen examples of an island owner leaving or going awol and thus leaving settlers open to being wiped. Wouldn't those settlers just continue to pay the upkeep on the claim to keep it secure in that case? (aside from waiting to jump and claim it themselves of course). I'm not quite understanding how people can just "lose" a claim.  With all due respect to those running the show, why do players need to explain this? Are there so many moving parts in a game like this that it is difficult to grasp them all or do they just need to play more as Boomer said? Usually the architect of a game understands the implications of rule changes or at least what game mechanics are working. Oh well, it is what it is. None of the answers really matter anyway because 1) early access and 2) I definitely got my monies worth out of Atlas. But I so hate lost potential of something that could be great.
  11. We want auto decay turned off because We like ruins, We use other people’s ramps and bridges after they have left, we enjoy demolishing and finding goodies, all our structures won’t instantly disappear if we miss the window and it makes the islands look more crowded than they are. EU PVE - 700+hrs 5 members. Please. Please. Please.
  12. We live on one of them, Alice Island in L9, it’s the top right island in the grid. Plenty of space to build if you don’t mind lawless. I always wanted a base here but couldn’t build one before the wipe due to spam. One of the discovery points here is called “The Fishery”
  13. The system was advertised as lords and tenants. A tenant should be able to exist through many different lords because in the real world, lords need them working the land. In Atlas, tenants are not needed so the option to erase them is given. The problem with this in PVE is that it becomes a player vs player to see who can grab and hold an island. I predict there are going to be a lot of one owner empty islands and a population (what’s left of it) shift to lawless. Disappointing direction.
  14. PVE Lawless for the win! How can this razing be a good idea? It makes the old claim flag system look great.
  15. MMORPG - Career Chosen: Ship Insurance Salesperson “Plunderwide is on your side” love it! @Sulfurblade
  16. A good solution would be an auto demo every 3 months or so. That way people have time to loot and demolish but if they don’t it will clean up their mess or spam. I love demolishing but when someone hides a pillar in the beach it’s a blessing to have it autowash.
  17. @Martyn I agree that things should be cleaned up for game performance and to make space. I was just asking if we could have more time to explore/loot before autowash. As far as PVP goes, I love the pace of PVE. It’s like dinking around in the backyard.
  18. Thank you, @GrongashDo you happen to know the time frame?
  19. @Dollie, @Jatheish Waiting out players to collect their goods, exploring abandoned ruins, using the structures built by players that no longer play and sometimes finding loot that had been hidden in walls that were destructible is what has kept us playing Atlas over 1000 hours since December. I know this is to keep the servers clean but it is the feature that we as a company enjoyed the most. I beg, yes beg, the devs to revert back the auto destroy on structures. Please, could we instead every 4 months destroy all demolishables? The uniqueness of what is left behind by former players is worth keeping at least for awhile as an enhancement to the world. Thank you, Gomez, Mortica, Maxim, Uncle Fester, and Lurch Addams
  20. Oh but you can be a PvE pirate...at least a Time Pirate. Because animals are claimable now 2 days before structures are. We claim and transfer animals right off of people’s boats and out of houses. Mind you, they have to have not logged in for 7 days and they have probably quit but it still feels like booty. Like when you find an old dresser on the tree lawn on garbage day.
  21. I think a better question is, why are pants the icon of being old? A beard maybe or a cane. Who says, “Put on your pants dad, it’s time to go look at coffins”?
  22. Last night we spawned in at L12, bought a ramshackle sloop and buzzed over to M12. It was way better parking this time around and a lot less baddies. Made it the first time with no issues. Look for the zip lines inside the cave to make it even easier.
  23. Wow. I have almost finished my house. I’m thinking after that I might sail to another square.
  24. Is that rhetorical or are you actually asking? The short answer for me is that a claimed island has “management” or might have it. I have way too much of that already. It’s the same reason I won’t live in a housing development.
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