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Sleepinator2000

Pathfinder
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Posts posted by Sleepinator2000


  1. I think the imbalance you are referring to is from the one-sided nature of safety timer versus no safety timer. I get that you like to live in fear, which is all well and good when you are actively in game, but a whole different story when it comes to offlining. Two thoughts there:

    1. Perhaps the devs could introduce an arbitrary, unchangeable peace timer for Lawless islands, and have them all be different, but with more of them focused around the peak player times. Part of selecting an island in the first place would be considering what times are best for you to defend your stuff, versus offlining. This would have the bonus effect of getting players with similar playtimes/timezones/locations to join together geographically, and make a tighter community of each island.
    2. Perhaps instead of the above, attacks against structures and anchored boats could somehow be mitigated or prevented from players while their home island is invulnerable to attack. I assume this would require a player to select a "home" island to base their character from, and couldn't just be changed on a whim for companies who own multiple islands. Not as strong an idea as #1 above, but at least there is quid-pro-quo of vulnerability when island owners descend from their ivory towers.

  2. Going back to claimable zones in PVE would solve some current granularity problems, but also eliminate 90% of the mutual benefits of curated islands. It would solve some problems and re-introduce MANY more. Claim zones were cancer, our current system is arthritis.


  3. On 12/15/2019 at 12:29 PM, CoopedUp said:

    I believe map quality is boosted by the game difficulty.  I noticed when I played with Single Player settings the one time that map qualities spiked, along with SotD levels and other things.  So perhaps Maps only have the same levels as Wild Animals and will only appear as 1 -> 30 with increasing rareness the higher the quality.  I myself haven't seen one over quality 22.1 thus far this session.

    Interesting theory. Never dawned on me that it is the same range as creatures. Maybe "alpha" maps are the boosted ones? Never have personally found a boosted map on a lawless island (where alphas don't spawn). The top i've seen this season was a 27.8 Masterwork.


  4. 6 hours ago, Dochollyhood said:

    To put it simply, they need to stop pretending they need the best candidates for the job... because the best candidates aren't applying to work for them, and start accepting candidates who can improve their product. 

    Sounds like you have a dog in this fight. Have you considered applying despite the requisites? You sound passionate. If that comes across in a cover letter, you probably have a shot, even if you think you don't.


  5. Filtering doesn't get you very far. Sorting by region would allow you to scan for maps nearby, rather than typing in every individual adjacent region.

    I don't normally have less than 100 maps at any given time, so building a path is tedious in the extreme. Especially with the awful text coloring.

    Edit: Sort by distance would be an amazing brass ring for me.


  6. 5 hours ago, The D Legacy said:

    i couldnt possibly join a crew with so little gaming experience

    Some developers prefer to be a big fish in a little pond. With all the potential promise of Atlas, with some chops, you could really make a difference there that you could be proud of, whereas even amazing lifetime developers can't budge the wheel in a huge shop like Ubisoft or Bioware.


  7. 2 hours ago, CharlieMike73 said:

    What about on a PvP server?  Island wipes still exist, but can anyone shed light on when you can wipe (delays before wiping, time limits to wipe, etc)

    As I understand it, you need to wait 24 hours after successfully claiming to initiate a wipe, then you have a 48 hour period before the option goes away.

    Full disclosure: This is second hand knowledge, I have never actually done it myself.


  8. Mostly involves grappling a shark. Did it to a Dolphin on accident once. Went kilometers in seconds.

    I'd imagine that a shark ride would be somewhat less thrilling. He would probably turn around to eat you as soon as you hit the water.


  9. 3 hours ago, DocHolliday said:

    Not even a full page in and everyone is arguing about crap that has nothing to do with the op. 

    Truth!

    Likely most, if not all of the developers are working on Ark code that is set up like a house of cards. They can probably barely understand it themselves and probably curse the original architects every day they are forced to work on it. Working on legacy code, the only thing safe to fix is trivial things at the periphery of the systems.


  10. On 12/1/2019 at 6:02 AM, UDO said:

    i ageee with none of the above except for lighthouse 

    You prefer the multi-month abandoned rafts? They collect like lice in islands adjacent to Freeports. Some of those islands look like beaches for the homeless. 10 days would be reasonable.

    On 11/30/2019 at 7:24 PM, Cantore said:

    2) Billboard signs - THESE should only be 5 days before despawning, not the current 30+ days. I keep having people place signs on my property that never go away!

    These make a lot of sense on owned islands where the owners are marking important locations for building, resources, and shops, but those aren't even eligible for decay. 95% of these I see outside of that usage are in little clusters for animal traps that nobody ever cleans up. I'd say 10 days would be reasonable.

    On 11/30/2019 at 7:24 PM, Cantore said:

    3) Foundations with ONLY a bed, fireplace, or a single pillar. If the foundation can be deleted, the rest should be too!

    The developers did this on purpose apparently, and are quite proud of it. No idea why, I agree with you, but don't expect them to see it your way.

    • Like 1

  11. 7 hours ago, Whitehawk said:

    you cant log off while you're sailing and log back in the same place

    I have to assume that you are talking about PvP? Unless you are unwilling to take a 1 minute detour to the closest island so you can anchor, you should be able to do this anywhere in the world, Freeports and Golden Age ruins notwithstanding.


  12. If you can really nail down the center of the spawn point, make an X with two perpendicular walls and then walk your bear around to each quadrant. That way you won't need to waste time tearing down walls until the battle is over. If you don't get it centered you will end up with one room chock full of guys, and the others with just a few stragglers.


  13. On 11/12/2019 at 11:22 AM, Whitehawk said:

    I don't care either way but I bet a lot of the people that are against fast travel in atlas still play other MMO's that do have it. 

    I definitely do, but I also stop playing them after 130 hours or so. Atlas has me for over 2000, EVE had me for over a decade.


  14. 4 hours ago, Gemini Five said:

    I understand that but I live in a polar zone. It is easy to out run a whale, but when the first sign of one is its health bar, that has already aggroed on you, right in front of you. Also as someone that lives on 15,  I'm now seeing a whole lot more whales now! I think there may be too many now but I don't hate whales and would not remove whales. Even as recent as a few weeks ago, you might sails many grids without seeing one. Not anymore. It's about the balance of danger. Some danger is good, too much becomes a nuisance.

    Knowing that you live in polar is important context for my previous comments. It feels like they tuned the Monstrous Sperms around the same time as the wipe. They used to move lightning fast on first aggro (like 30 knots), and then slow down to your boat speed on approach. Now they seem to always stay about the same speed.

    I went through six whalestrikes before the wipe, but haven't had a single one since the wipe. Maybe it is just my player knowledge, but they seem easier to avoid now. Has that not been your experience?


  15. I take it from the Galleon/Schooner comment that you play on PvP? Aren't you more worried about going AFK on long transits with hostile players nearby?

    If you don't have fantastic blueprinted maneuvering sails, you will see about a 2 knot increase in speed for every one that you swap out for a speed sail.

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