Every MMO/survival MMO that I can remember going back to Alpha/Beta. Pre Launch always goes through the same cycle.
Island of Kesmai , Ultima Online(22 years and counting) , Middle-earth Online, Everquest (20 year anniversary just passed March 16, 2019), Asheron's Call , Dark Age of Camelot, Never winter night, , Everquest 2, EverQuest Online Adventures, Wow, Guild Wars, Reign of Kings (What a beginning then a heavy splash/Thud ending), Conan (Coming back to life a little), and literally dozens more I have never been associated with.
You have the developers thinking of a game. Then they design a game. They let people try the game.
1) The game doesn't work the way the player wants it. The designers rethink the game.
2) The developers redesign the game. You have people leaving the game (some very vocal and sound reasoning.) (Some not so vocal but have valid reasoning)
3) Players will write extensive reviews and recommendations on what should be done next.
4) People log back in and check the progress.
5) The people who liked the game the other way get really vocal. The game gets tweaked.
6) One class is no longer balanced so now the developers think of ways to re-balance.
7) The other class gets angry they are not doing as much in comparison.
Repeat last 7 until actual launch date.
This is a never ending time loop that can not be fixed. This exact post can be re-posted in 20 years with no difference. No two people will every agree to 100 percent content of a game. Some will make it and some will not. I predict this one will last for about 5 years after they actually release it.