Atlas was never intended to go to a development process of two years - not with a full team.
From an operational Economics point, it's a clever business model, like Dark & Light did.
Advertise a game, sell as many copies as possible at launch, let it die as fast as possible and move the resources (manpower/programmers/devs) to the next project, keep minimum to avoid lawsuits - repeat.
At 12th of march, Snail Games (new named company, ofc) is bringing out a new Survival mmo settled in wild west - connect the dots.
My one and only post. Keep your blabla by yourself, i will not answer.