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Posts posted by RavenRetired

  1. Barrel bombs and catapults, excessive gold consumption on claimed islands with defenses. WHY are the serves up and running still? these are game breaking mistakes, and the servers still are running, small companies are probably already out of gold, harbors and ships are being sunk by the broken mechanics that where not properly tested. TAKE THE SERVERS OFFLINE AND FIX THIS . If you have to rollback then do it. You showed you had resolve to tackle cheating/exploits. Now show you realize this patch was not well considered, and take the servers down until you fix it or perform a rollback and remove the patch.

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  2. Once again this season we see exploiters. While i dont expect exploiters to go away(cheaters dont stop cheating unless made to). I am once again astounded by the developer response. The complete failure to PUNISH exploiters. Fixing an Exploit is great, but how about dev wipes/forcing re-roll of character, or forced level reductions. And the shame game NEEDS TO BE PUBLIC. those that exploited/cheated to level 120 in under 1 week(many in under 4 days).....Publicly shame and punish those that did this. How can you expect to keep honest players when there is no action taken against those who cheat/exploit ? Is the Code of Conduct a dead document? Every player you "LET" get away will result in far more than that one leaving the game as they encounter the cheater/exploiter and decide to uninstall atlas. ACCOUNTABILITY is the name of keeping a vibrant player base interested in your game.

  3. I am sure most will have experienced some form of this issue if you live on a developed island. You log in and random parts of structures are just gone. No log saying it decayed/was destroyed. If it was a defensive structure(cannon/puckle) the NPC will be left floating where ever the structure was. The dev excuse of the structure cap does not hold water, when it happens to areas well under structure cap/away from the harbor). 3 Seasons now, and this is still an issue........WHY IS THIS NOT FIXED BY NOW> ????

  4. There is a fundamental problem with the rear/front stacked cannons on ships. A real ship outfitted this way would sink/flounder/hog(look it up if you dont know what hogging of a wooden ship is). Basically putting all the weight on a ships front/rear, made it unsailable, and or sink very fast. I understand this is a video game, and if they want to deny real life physics, they are more than welcome to. But the front/rear loaded meta has suppressed the naval combat, and made it frequently a game of who can kite who. By no means am i suggesting that war ships had NO front or rear cannons, typically the captains cabin was put in storage and a cannon was run out in its place. But this one was or maybe 3, with the other cannons being in the broadside. Similar with chase cannons. It was not for lack of desire to have more front cannons, it was the effect the weight had on the ship that prevented designs like we have seen in atlas. I have 2 solutions to radically change the naval meta.

    1:Weight on the front/rear of ships has an effect, IE if not balanced the ship is 25%slower, or some type of system that addresses the unrealistic stacking of cannons on the front/rear of ships. To this end, side loaded ships with only cannon on one side should also be penalized, as this is also a ship that would not sail, or at least would not sail well. I am honestly open on this one, but SOMETHING needs to be done to address how the weight is balanced on a ship. 

    2: Heavy cannons can only snap to LARGE gun ports, period. NO heavies on decks, and a galleons broadside would be what it should be, longer ranged, and harder hitting than the other classes of ships. 

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