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iamisobe

Pathfinder
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About iamisobe

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  1. So I cant transfer between my 2x2. Yes all my ports are correct everywhere. No they are not set in increments of 1, will including what I am using. Each server can be connected to individually by myself or anyone outside my network if they are set as home server. Ive asked in every Discord I can and no one has any answers at this point nor anything else I can try. A1: "gridX": 0, "gridY": 0, "port": 27046, "gamePort": 27096, "seamlessDataPort": 27052, A2: "gridX": 0,"gridY": 1, "port": 27026, "gamePort": 2725, "seamlessDataPort": 27032, B1: "gridX": 1,"gridY": 0, "port": 27016, "gamePort": 2715, "seamlessDataPort": 27022, B2: "gridX": 1,"gridY": 1, "port": 27036, "gamePort": 2735, "seamlessDataPort": 27042, Yes my BATs match my servergrid.json A1:start /high C:\Users\xxxx\Desktop\server\steamapps\common\"ATLAS Dedicated Server"\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?ServerAdminPassword=xxxxx?MaxPlayers=10?ReservedPlayerSlots=0?QueryPort=27046?Port=27096?SeamlessIP=PUBLIC IP -log -server -NoBattlEye A2:start /high C:\Users\XXXXX\Desktop\server\steamapps\common\"ATLAS Dedicated Server"\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=01?ServerAdminPassword=XXXXXX?MaxPlayers=10?ReservedPlayerSlots=0?QueryPort=27026?Port=2725?SeamlessIP=PUBLIC IP -log -server -NoBattlEye B1:start /high C:\Users\XXXXX\Desktop\server\steamapps\common\"ATLAS Dedicated Server"\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=02?ServerAdminPassword=XXXXX?MaxPlayers=10?ReservedPlayerSlots=0?QueryPort=27016?Port=2715?SeamlessIP=PUBLIC IP -log -server -NoBattlEye B2:start /high C:\Users\XXXXX\Desktop\server\steamapps\common\"ATLAS Dedicated Server"\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=1?ServerY=1?AltSaveDirectoryName=03?ServerAdminPassword=XXXXX?MaxPlayers=10?ReservedPlayerSlots=0?QueryPort=27036?Port=2735?SeamlessIP=PUBLIC IP -log -server -NoBattlEye i removed my User name, server pass, and my seamlessIP are set to my public one Yes there is an inbound rule in my firewall for each server So I got someone else to test and they are same as me. cant transfer, immediate timeout followed by loop to respawn screen dead but can change home server and spawn in the one we tried to sail into. It doesnt make me make a new character but for him it did when he moved home servers
  2. If you guys intend to push the game towards sea battle, allowing someone to lose a ship because their NPCs were killed almost instantaneously by a ramshackle flame sloop is beyond me. Maybe it is just me, but after losing a mythical brig I spent a very long time on to make to a ship that can be made in 10 minutes is astounding. The fact flames can kill NPCs off your sails and leave you a sitting duck no matter how well prepared you mighta been is a detriment to sea battles. Also, the fact you cant replace sails properly mid combat needs to be fixed. Not only was I left a sitting duck due to the flame sloop, I couldnt even replace my sails even tho I had 5 EXTRA ones with me. In reality, no matter how well prepared you are, or how skilled, the current mechanics/game design negates all of it. I worked since release to make that ship, had 45 extra fine planks, 5 sails, steering wheel. I had a brig within a brig and it meant literally nothing due to design. I hope this reaches someones ideas and they see how silly this is
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