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INVALID

Grapeshot Admins
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Posts posted by INVALID


  1. Alrighty, news is out there now. Probably no surprise to most that Dollie and myself have been working on ARK for sometime now. We're glad to finally be able to introduce some of ATLAS new crew members, including their Community folk. ❤️

    It was a pleasure sailing the seas with y'all and we're looking forward to the changes that are coming from the team. :pirate_mask:

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  2. Ahoy Pathfinders,

    :anchor: Happy Holidays! :anchor:

    Later today we’ll be pushing out an update for both PC and Xbox, which contains a number of bug fixes, QOL improvements, and balance changes. We have a lot more changes to come and will be following up with another patch in January next year and more shortly thereafter! 

    We’d like to celebrate the holidays with something special, so we’ll be running a bonus Magic Mythos event! From Thursday the 19th of December, until Monday the 6th of January, the following bonus rates will be applied to our Official Network:

    3x Taming
    3x Harvesting
    3x EXP
    2x Gold

    :anchor: Latest Patch Notes (v402.5) :anchor:

    - Emergency ship ladders are now easier to use
    - Bow and crossbow can now damage Army of the Damned enemies
    - Added a new inventory sort option to “sort by type”
    - Improved inventory functionality to prevent items from randomly shifting around when transferring between inventories
    - When multiple items are sent to the hotbar, their “equip delay” timers will now countdown simultaneously rather than one at a time
    - Ships that are still being built in a shipyard will now refund resources for demolished parts
    - Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina
    - Increased meat and fish stack sizes to 100
    - Further reduced the shark aggro radius
    - Improved compass visuals to make it easier to read
    - Tiers of Nature’s Cry no longer stack with each other
    - Human NPCs can now ride in cargo harnesses and carriages
    - Removed all XP gains from the guillotine and noose
    - Players can no longer gain additional altitude when using a glider
    - If an explosive barrel is destroyed while being held, the damage is now always considered to come from the holder (and not a different source)
    - Decreased grenade damage vs. puckles and swivels by 80%
    - Decreased grenade damage vs. structures by 66%
    - Decreased grenade damage vs. players by 50%
    - Decreased grenade crafting cost by 40%
    - Decreased sword damage by 20%
    - Decreased blackjack chance to knock riders off of horses by 50%
    - Increased two-handed mace damage by 30%
    - Increased bola immobility duration on players by 10%
    - Increased puckle and swivel damage vs. players by 100%
    - Decreased Equilibrium buff attack damage bonus from 20% to 10%
    - Added a 20% Stamina Recovery Speed bonus to the Equilibrium buff

    Thank you so much for all the support you’ve shown us over the year and we like to wish each and every one of you a very Merry Christmas and a Happy New Year!

    :wheel:

    Happy Sailing,

    Grapeshot Games

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Hear ye, hear ye on Twitterhttps://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  3. 13 hours ago, Marian Manson said:

    Why I don't get experience points at the beginning  SP game ?

    It's actually a bug with Freeports atm, we do have a fix submitted to certification (and we'll be releasing it today for PC, as it's clientside only). Have just posted this thread in the bug section: 

    I know this ruins the new player experience in these game modes atm so hopefully these workarounds can help you manage until we get the fix through certification! 

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  4. 47 minutes ago, Excelex said:

    Joined the game with a party chat of 12 people, the game lagged like hell.

    Restarted the game with no party chat, and the game no longer lagged..

     

    whaaa? care to explain this GS?

    There is a bug we're investigating atm which can cause the frames to get really bad, folks are posting various workarounds to sort it out -- may not be related to party chat but just restarting the game that had fixed it.

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  5. Ahoy Pathfinders,

    We have some good news, and sorry to say some bad news. The good news is that we've been informed that the issue is resolved (context), which will allow us to now do everything that needs to be done in order to get ATLAS released and available for you. The bad news is that unfortunately, this process will still take a few hours which means we're currently looking at a new delay. We understand how frustrating this is, everyone is doing everything they can to get this out the door as soon as possible. Once we have a more precise timeline, we'll let you know with a corresponding timezone link so you can see when it should be available in your region. This means that the Official Networks also will not be opened up for a few more hours. We’ll keep you posted throughout this process.

    Answers to the recent FAQ from the Community: 

    • EU PvP, EU PvE, and NA PvE will be launching simultaneously when the game is available on Xbox. When we have a precise timeline, we'll update this post with a link to other timezones so you can see when the launch happens for you.
    • ATLAS will be available on Xbox Game Preview for $29.99 USD (£24.99/€29.99)
    • The size of the game on Xbox will be 80gb
    • Players will be able to host Unofficial Xbox and Crossplay servers via Nitrado. This means that players can host unofficial crossplay servers via Nitrado.
    • The Xbox One X version currently does not support HDR but we will be adding it into the game with a patch later this week, with a bundle of GPU and CPU improvements for all platforms which are currently in testing.
    • The game does include the standalone map, Blackwood.
    • ATLAS has been enhanced for Xbox One X.

    large.1896733607_BoneWheel.jpg

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  6. 10 minutes ago, boomervoncannon said:

    I’m still confused on a point. If you needed to do a wipe for technical reasons sure, I’m with you.  But once you need to do that, in the long term will the 10 day head start pc pvp players are getting really help iterate the Xbox build that much more? I’m asking because even though I have little sympathy with their complaint or the soundness of its u derlying argument, as a layman this approach does come off as perhaps arbitrarily punitive. Are you saying definitively that the additional 10 days of testing data pc players will provide during this time is needed for long term success?

    I see what you mean, I'll clarify. It's more for the immediate term than the long term, my bad. We'll be carrying out internal testing with our Xboxes over the next 10 days on this network and it'll allow us to deal with any fatal errors or issues that could crop it. Unfortunately, we can only get so much data from our current internal processes & the PTR, so experiencing the game on the console in a live environment will be highly beneficial. Anything that does come up, we'll have the time to iterate on and get any changes in as necessary for a possible Day One patch on consoles. It'll ensure that the new friends joining us have a much smoother experience. That in turn poses the team to see what we'll need to focus on next, whether it's continuing to iron out issues from the launch, or whether we can begin to work on the Roadmap (and the phases of that).


  7. We understand the frustration behind the decision, it's not falling on deaf ears -- we expected this response to the decision, however, the choice was for technical reasons. The extra time allows us to continue to iterate on the game, in particular, the Xbox build. It also allows us to gather more real-world data in order to improve the experience in the long  near term.

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  8. Just now, lordkhan4444 said:

    are you planning on bringing back EU pvp? or are you gona merge the servers?

    Nope, we're not merging any servers. As the announcement says, we're relaunching NA PVP and then the other 3 networks will be relaunched on the 8th of October when ATLAS is available on Game Preview is available. The team plans to use this extra window to continue to iterate on the game and take care of any technical issues which could arise. 

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  9. This is where we're at currently:

    • Team are cracking on with the Xbox and upcoming major patch
    • We're hoping to have another PTR round featuring some wild pirates maybe as soon as this weekend (more on this later!)
    • Unlikely to see a live-game patch/2x this weekend because of the above focus

    And beyond that, we'll begin starting work on Erik's roadmap which we discussed in our live (not recorded 😛) stream, if you hadn't read about it, you can here:

    There isn't much else to share beyond that (for now 😉)

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  10. Quite a lot of back and forth in this thread about 2x events and when the best time to hold them is! I've always personally been a fan of having more variety in the events and giving them more spread over days, so it's not just the weekends and it's not just the same rates (how about bonuses for killing SoTD too?); it's something we've spoken about previously but have yet to act upon and it may be a while until we cross those bridges anyway. 

    As for 2x this weekend with a live game patch, it's not looking likely. We're still working on putting some things together for a PTR update featuring some wild pirates which will hopefully be in your hands this weekend. 

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  11. We've got our heads down at the moment working on some things, so expect it to be a bit more quiet than usual for a while. 

    As for 2x weekends, they aren't guaranteed to happen every weekend. In this case, we were working on a build to deploy (perhaps to the PTR again too with some pretty critical changes) but it needed more time internally, so we may end up going out with it later during the week and we'll discuss whether that includes a 2x or not.

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  12. Would you be able to show me the full callstack? You'll be able to find it in this folder:

    SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\Logs

    You'll be looking for a .crashstack file, it opens in notepad. You can paste the contents at www.paste.bin.com / here directly / upload it as an attachment.


  13. 2 hours ago, Percieval said:

    Jat made it clear in DM Discord that SP is not cared about too much at this point. 

    By this, Percieval means, he asked for a feature request which I responded to him: Possible sure but not certain on whether it's something we'd likely do at this time, but will note it down as a request.

    Which is par for the course with a lot of the requests we receive? Is said -suggestion- possible? Sure. Is it something we plan to do? We'll have to consider whether it fits into our plans or whether we can justify allocating the resources towards it at the present time. Are there other things we need to work on that take more priority? Most likely. 

    Single Player and the other game modes won't be forgotten, they'll grow as the multiplayer game does, however, our design/balance will be based on the multiplayer version of the game, and we'll be targetting fixes towards that mode (some of which will impact SP, some of which may not because those problems may not exist). 

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