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INVALID

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  1. Ahoy Pathfinders!

    Our Public Test Realm is now live with our latest update, ready to be explored! This Captain’s Log will cut straight to it and provide details on how to join the fun and what to expect with this mega update.

         :anchor: New discoverable areas :anchor:

    large.5.jpg

    First things first, this update adds some new explorable islands to the ATLAS, in addition to the Ice Dungeon. We’ll be placing these islands onto the existing ATLAS, without shifting any of the current islands or biomes around, which means a wipe will not be necessary.

    large.1.jpg

    However, we advise anyone who has currently left their boats afloat in these areas to set sail or risk your ship being grounded! We’ll update the current LIVE in-game ATLAS later today map with a clear visual marker highlighting where these islands will be, so you can safely navigate your ships away.

    We’re adding a total of 5 unique islands across the entire ATLAS (with more to come in the future). These islands will make their way onto the PTR later today and will be home to the new Giant Tortugar, carrier turtle. 

    large.2.jpg

         :anchor: ptr patch notes :anchor:

    If you haven’t checked out all of the content, features and QoL changes we have coming to the PTR, dive into the patch notes below:

    • New Cosmetics: Hydra Steering Wheel, Bone Skin Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set
    • New Offensive Structure: Torpedo Launcher (and torpedoes)
    • New Boat Attachment: Cargo Racks
    • New Cart Attachment: Large Storage Box
    • New Tool: Fishing Net
    • New Ballista Ammo Type: Boat Harpoon
    • New Weapon: Spear Gun
    • New Creature: Olfend
    • New Creature: Giant Tortugar
    • New Level: Ice Dungeon
    • New Weapon: Crossbow
    • New Structure: 3x4 Medium Gates
    • New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”.
    • New Resource: Ice - Generates over time in cold zones inside of the Ice Box. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature and the half negative effects of armour weight debuffs for a short duration (15s per ice cube, max of 5 mins). Ice can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags. Relatively heavy.
    • New Feature: Company-wide map markers
    • New Feature: Company-wide announcement
    • New Feature: Boats can now be unclaimed and claimed
    • New Feature: Full gamepad support
    • New Feat: Instant Hotbar Equip
    • New Feat: Double Harvesting
    • QOL: Structure Weights now displayed on items
    • QOL: Revamped Skill Tree UI
    • QOL: Players now have the option to turn dual wielding weapons off by holding the TAB key and the hotbar key to equip the new pistol, rather than duel wield it.
    • QOL: The grill can now be attached to water pipes
    • QOL: You can now use the F key as an option to pick up all items from the floor within a certain radius
    • QOL: Gun hotbar equip time now scales (improves) with the various reloading skills 
    • QOL: Pressing the F key whilst driving the ship, now allows you to access it's inventory menu
    • QOL: Adjusted 3rd person aiming so there is less likelihood of foliage clipping
    • Fixed skills showing up in the wrong order on the skill tree
    • Fixed a bug which prevented ships from reversing when they bumped into shores
    • Fixed a bug where brain coral and fire coral were incorrectly labeled
    • Reduced sickle damage against creatures and players

         :anchor: joining the ptr :anchor:

    For those who want to join in on the fun, follow the steps below to connect to our Official PTR Network.

    Please note that this will be a PvP Unofficial realm with boosted 8x rates, with all skills unlocked. Including quest skills such as the submarine, torpedo, harvest boost and instant equip feat.

        The ATLAS Public Test Realm is available to all players by opting into the Steam Beta branch. You can join the PTR by following these steps: 

        1) Right click on the ATLAS game in your steam library and select "properties"

        large.ptrproperties.png

        2) Select the "Beta" tab on the popup as indicated below: 

        large.publictestrealm.PNG

        3) Locate publictestrealm in the drop down menu and select that.

        4) Select close then launch ATLAS.

        You may need to restart your Steam Clients to make sure you see the publictestrealm branch as a beta option.

    We will be reopening our PTR Bug reporting channels on the Discord and here on the Forums to coincide with the launch of the PTR. Instructions on opting into the PTR Bug Report channel on the ATLAS Discord can be found in #discord_news. 

         :anchor: Live Game Patch Notes! :anchor:

    While working on the mega patch, we are still continuing to iterate on the live game. These are the updates that the game has seen since our last Captain's Log.

     CURRENT V104.91 
    
    - Crab can no longer throw characters when the weight of either/both carried characters is greater than the crab's maximum carry weight
    - Crab can no longer jump when it's carry weight is greater than 40% of its max weight
    
    v104.82
    
    - Further enhancement and tweaks to skill tree UI
    
    v104.81
    
    - Fixed a bug where quality specific equipment would display a multiplicative % stat increase and a flat stat increase, but only one would work. Going forward, the flat stat increase will be made obsolete and items will no longer be generated with it. Quality stated items will now only generate with the multiplicative stat bonus, and this change will be retroactive.
    - Fixed a bug where items would falsely state that they were providing a speed benefit (did not do anything). They should not generate anymore going forward
    - Magic Mythos 3x Holiday Weekend Event is now enabled on Official Servers: bonus 3x Harvest, XP, Taming, Crop growth, Gold multiplier, Breeding and Raising of creatures.
    
    v104.8
    
    - Fixed a bug which prevented salted prime meat from generating in a preserving bag
    
    v104.78
    
    - Fixed an edge case where some players were unaffected by the XP clamp
    
    104.73
    
    - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, and Taming rates for the weekend.
    - Further optimisations for bUseNewStructureFoundationSupportChecks
    - Reduced the maximum and minimum amount of experience which can be earned via execution
    - Crafting Bonus on items is now capped at 60% on Official Servers
    - Any character which was above level 100 will now be reverted to level 100.
    - One time character respec for any character that had their XP reduced back to 100.
    - One time destruction of all crafted items with a crafting bonus of over 60% on Official Servers.
    - Grappling Hook 3rd Person view is now offset to the side when aiming.
    - New server Game.ini configs:
    
    [/script/shootergame.shootergamemode]
    RemoveItemsOverCraftingSkillBonus = 0.6
    MaximumCraftingSkillBonus = 0.6
    OldPlayerDataMaxXP = 2956920.0
    
    The above config options can be used to to cap the crafting skill bonus, destroy any items over the crafting skill bonus, and reduce player max experience to value on load.
    
    104.65
    
    - Optimized bUseNewStructureFoundationSupportChecks resulting in server performance gains and elimination of multiple stalls for structures. (These gains will be present on Official Servers)
    
    v104.61
    
    - Creatures no longer require the desired temperature after they reach 10% maturity
    - Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol)
    - Reload time on pistols is reduced to 60% when all three pistol skills have been acquired
    - 10% damage increase to pistols
    
    v104.57
    
    - Fixed a bug with purchasing blueprints from Player Shops

      :anchor: Show 'n Tell :anchor:

    We’re still collecting entries for the Show ‘n Tell! So you have a little more time to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🦀 For the latest dispatch on #playATLAS keep yer one good eye trained on this here information 🦀

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article


  2. Right now a lot of the bonus events we've been hosting help us with profiling and analysing server performance. In the future, we'd like to be more sporadic with them. Perhaps have some on the weekend, some on weekdays, during holidays/special occasions. We certainly recognize that keeping it limited to weekends only and having it every weekend leads to folks only wanting to play then or missed opportunities for players who aren't able to play on the weekend. However, it's needed at the moment, as we typically see our highest CCUs on weekends and we can get the most out of our profiling then. We'd also like to play with specific types of changes rather than always having 2x Taming/XP/Gathering such as a bonus event to XP, or maybe crop growth, slaying AoD/SoD etc. 

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  3. Could I get the coordinates to the island you're on?

    If you find a treasure bottle on your current grid that gives you a map for that same grid, it'll always be low quality as you won't have to travel far (albeit always finding 0.5 is a bit sus), maps for other grids will of course be higher quality as you'll need to travel further to get them.

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  4. It's an issue we're working on at the moment, the client isn't receiving the correct information about whether it can feed the elephant or not from that specific location. As other's have recommended, whilst frustrating, a current workaround is to approach the elephant from a different angle, edging forward slightly, and attempt to feed it that way. We're going to be working on a more permanent solution to this of course, so you don't need to rely on these workarounds. 

    • Like 1
    • Thanks 2

  5. Ahoy Pathfinders!

    One week has passed since the launch of our Mega-update 1.5 (ATLAS v100), and what a crazy voyage it’s been! As mentioned in our previous announcement, this update has been one of the largest we’ve ever worked on as a team and we are incredibly proud of the results. The last few days have shown us that these changes have been a step in the right direction to help fulfill ATLAS’ ambition of becoming the ultimate fantasy pirate adventure. 

    Since the patch launched, we have been continuing to iterate daily based on your feedback and reports, and have plenty more being cooked up as we speak. This log will talk about some of the new content you’ll get to experience in our upcoming mega update, our Easter Event, as well as the future of Empires.

         :anchor: update on empires and na pve :anchor:

    After careful consideration, we have decided that we will be shutting down the Empire network as it has been demonstrated by the players that the Colonies & Settlement system is much more favored. We suspected this to be the case prior to the launch of these servers, but we believe in trying out and testing new systems and want to make the best use of Early Access as we can. 

    The results speak for themselves, so as of tomorrow, Friday the 19th, at 7 PM Eastern the Empire Server will be shut down. This network will be replaced with a North American PvE network using the existing Colonies system.

    We still believe that there is a place in the game for ambitious PvP players, and we believe that open-ended PvP is a really important and fun part of ATLAS. We want to find a way we can still support those goals whilst still keeping our more controlled and rule-based PvP. 

         :anchor: The Hoppening 🐰 :anchor:

    This weekend, the ATLAS will be paid a visit by the Magical Easter Bunny! They’ve struck a deal with the Cosmetic Vendor at your local Freeport and will be giving away their specially branded Bunny Ears for a small donation of Easter Eggs! So hop on into the ATLAS this weekend and join the hunt for eggs which are buried in treasure or can be collected from chickens. Before you know it, you too could be standing proud--or at least standing--with your very own Bunny Ears!

    If ears don’t float your boat, you could always be a scallywag and throw the egg at passers-by, yolking their vision or slowing down wild creatures. Get yolked! 

    The Hoppening Patch Notes (v101)

    • Treasure Chests now include Easter Eggs and Chickens (both wild/tamed) will drop them over time.
    • Easter Eggs can be used to purchase crafts of a Bunny Hat (they stack, so you can purchase multiple crafts and keep them even after the event ends!)
    • Eggs can be thrown at players to cause a post-process ‘yolk’ effect and at wild creatures to slow them down.
    • Easter Bonus: Egg Maturation speed increased by 3x
    • Increase player speed by 10% across-the-board
    • Water Reservoirs now automatically generate water if they are placed on fertile soil. How quickly they generate water depends on the soil type and biome, indicated on the HUD when you place or look at the water reservoir.
    • You can now self-heal with the medkit. How much healing you get is dependent on a new Self-Healing Skill (though you can Heal yourself without the Skill, you'll only get 10% effectiveness)
    • Killing the Krakens now completes the respective Quest for everyone in the combat zone, not just the people who have got all the Power Stones / Essences. (not retroactive)
    • Fixed Treasure Maps sometimes generating stuck into the world geometry (not retroactive)
    • Spikeshot now has a 15-second Defuse timer that begins upon impact.
    • Company limit on PvP server has been increased to 75.
    • Mermaids should now properly target players on ships (they should then sing to lure the players off the ships).
    • Reduced Submarine max weight to 800
    • Submarines move 33% slower and uses 50% more fuel
    • Submarine is unable to move laterally when overweight/overcrewed, can still move longitudinally.
    • No longer able to place explosive barrel item directly onto the water. Must have them carried and then tossed into the ocean.
    • Increased % scale for Cannon Reload skills, increased from 10 -> 20 -> 30 to 33% -> 66% -> 100%
    • Armour equip timer has been reduced to 5 seconds
    • Melee weapon equip timer has been reduced to 5 seconds
    • Gun equip timer now matches the reload time (when not completing the mini-game or having the special skills, we'll be updating the skills in the future so that they reduce the equip timer). 
    • Updated creature breeding biome tags so that creatures can always be bred in biomes they're found in.

         :anchor: upcoming patches :anchor:

    Over the coming weeks, we’ll be sharing more about our next mega update which we have planned for ATLAS. It’ll be a similar scope to that of the one that launched in April, here’s a little sneak peek at what’s to come!

    An enormous dungeon found deep in the depths of the polar region. We can see that this was clearly once occupied by pathfinders but now deserted. 

    large.Dungeon.jpg

    Rumour has it that they were slaughtered or their fear of a legendary and elusive mythical beast steered them away.  

    large.1905769232_Dungeon2.jpg

    We’ve also got a lot more plans for combat, including new weapons! Here’s something we’re working on currently:

    large.Crossbow.jpg

    More islands will soon be emerging their way onto the ATLAS network early this summer, and they’re going to be large and higher quality than ever before!

    large.970883116_Island3.jpg

    large.Island.jpg

    large.1248530921_Island2.jpg

    And as always, we’ll be continuing to iterate on your reports and feedback on a regular basis. Since the Mega-Update 1.5 launched, we’ve had over 10 patches fixing bugs, adding in new features, and making adjustments. You can expect that to continue over the coming days, weeks, and months ahead!

         :anchor: latest patch notes :anchor:

    :skull: up to v100.81 :skull:

    - Fixed multiple cases where players would get stuck in structures after reloads, respawns, or fast travels.
    - Fixed a bug where player flags would be merged into companies if they didn't have a company previously. Creating your own company when you own a flag will still merge the flag, however joining an existing one won't merge over the flag.
    - Significant improvements for raft sail-mounting control
    - Possible fix for 'ghost islands' appearing when transitioning between servers
    - Submarine is now unlocked when defeating the Kraken, regardless if you have collected all the power stones as an individual. 
    - Readjusted (increased) gold dropped from Whales, so that their total reduction was only 17.5% rather than 35%.
    - Active Settlement wars should now show up on the map for everybody, regardless of team and regardless of how zoomed out you are.
    
    v100.7
    
    - Possible fix for tamed Creatures falling through structures on server load/overtime.
    - Fix for creatures over spawning when wandering out of spawn areas.
    - Increased structure check on creature spawns to prevent them from spawning inside bases on Lawless servers. May still occur in areas with a large open space, such as a big pen.
    - Fixed a case where Army of the Damned were being destroyed but did not count towards your objective, therefore made it impossible to dig up certain treasure chests.
    - Eliminated some D3D hung crashes
    - Adjusted mythical shipyard crafting requirements so they can be crafted at smithy
    - Maximum tax on PvP is now 30%
    - Barshot projectile has had it's range and speed increased so that it's closer to a regular cannon ball
    - Water Reservoirs now hold 12,000 water and Barrels hold 4,000.
    - Whale health has been increased by 20% and gold reduced by 35%
    - Ballista reload time has been increased
    - Elevators now rise at 3x the rate and can carry 2x more -- may cause some clientside jittering when moving on top of the elevator (known issue that we're working on).
    - Medkit spoil timer increased to 12 hrs
    - Increase durability of grappling hook by 2x
    - Increase earthworm spoil time to 1 hour
    - Increase the stasis range of Mermaid so they're easier to find
    - No cooldown on placing cannons in PvE
    - Reduced creature harvesting for berries
    - Ramshackle sloop weight capacity has been reduced to 1200
    - Raft weight capacity as been increased to 1600
    
    v100.6
    
    - Giraffe now harvests 6x thatch again
    - Fixed an issue where structure check was allowing players to build when there was no foundational support
    - Improved bola offset for feeding Elephant and Giraffe
    - Fixed a bug which allowed you to take items from the trade window of another person in the same company as yourself
    - Fixed a case where player inputs would 'stick' on sails that they had just unmanned
    
    v100.5
    
    New server commandlines:
    
    ?SuppressSettlementName=true
    Suppress the capability to rename settlements except for server admins.
    
    ?SuppressJoinNotifications=true
    Hides all the join/leave notifications on a server regardless of client options.
    
    v100.43
    
    - BattlEye update
    
    v100.4
    
    - Fixed some issues where characters were able to contest Flags out of range, and where they weren't showing up with the "Flag Range Sonar" action. Also increased the time of the Flag Range Sonar to 30 seconds.
    - The flag Contesting range has been lowered to 10k for Colonies mode, down from 15k.
    - Official Servers now have a much lower repopulation prevention radius for resources and creatures (approximately 25% the previous range)
    
    v100.33
    
    - Fixed blueprint number-of-crafts-remaining erroneously appearing on engrams
    - Added a text to craftable item icons indicating how many times it can be crafted based on the resources in the inventory
    - Adjusted the position of the item icon stat label to not overlap with the quantity label
    - Doubled the size of the quantity label on the gameplay HUD item crafting indicator to be more readable
    - Fixed a camera blip when grappling hook attaches in TPV
    - Fixed the Melee Camera Animations checkbox option to work again
    
    v100.31
    
    - Can only select Freeports/Lawless as home servers now on the Official Network
    - Claim resume timer is now 10 seconds after contesting has ended
    - Claim contesting requires placing a flag in range of the enemy flag
    - WALL Lantern resource consumption rate reduced by 75%
    - Max Tax rate on PvE set to 20%, and is only additive on PvE (doesn't reduce the taxee's resources)
    - Improved Grappling Hook functionality resulting in better interactions with Floatsom, and when climbing down.
    - Freeports and Lawless Servers have a unique display icon in the server map grid.

    and you can check out our entire Patch List since release, here:

     :pirate_mask: SHOW 'N' TELL #6 :pirate_mask:

    We loved looking over the entries for Show 'n Tell 6 and we're excited to get back into the swing of regular contests so we can check out your creative endeavours and piratey adventures! Feast yer eyes on  th' best o' th' bunch below! 

     

    WINNERS

    OTAWA72

    large.OTAWA72.png

    We're fans of Otawa's great eye for composition and framing. This one tells a story of a Captain's post as he oversees his vessel being navigated through the shallows. 

    BOSSNDABEAT

    Damn! This innovative Dynasty Dragon fleet is amazing! Nice work.

    LEXI_NYX

    large.LEXI_NYX.png

    Picturesque landscape, a ship, the blue horizon, smoke trails and...explosions. What more do we need? 

    ENKI ANNUNAKI

    large.1626754377_ENKIANNUNAKI2.png

    Enki's Public PvP Arena displays some awesome creativity, building skill and dedication along with community spirit. We appreciate you! 

     

    Honourable Mentions

    ARYU

    large_ARYU.png

    But at night I would wander away, away,
    I would fling on each side my low-flowing locks,
    And lightly vault from the throne and play
    With the mermen in and out of the rocks;
    We would run to and fro, and hide and seek,
    On the broad sea-wolds in the crimson shells,
    Whose silvery spikes are nighest the sea.

    Lord Alfred Tennyson

    CLETUSREBEL

    large.99236203_CLETUSREBEL.png

    Voyage can be the key to discovery. The golden halo surrounding this ship as she emerges from a deep, watery canyon may signify good fortune for her crew.

    ELCARLOSPRO

    large.ELCARLOSPRO.png

    Congratulations to all of the winners who will receive some real life cash booty! We look forward to the next round of Show n' Tell!

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


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    • Like 2

  6. large.ATLAS_1.5_Final-5.jpg

    Ahoy Pathfinders!

    We just wanted to give you a quick update on where we're at with this upcoming major version release!

    The team and the community have been extensively running the latest update through its paces on our Public Test Realm in tandem with our internal testing and bug fixing. We've found the PTR to be highly beneficial for our team, and because of you guys, we have been able to identify many bugs and resolve them before the update officially launching on our main network. So thank you very much, we truly appreciate all the support and feedback you've shown us, especially over the past week!

    We're very eager to get this patch out and it's not too far away. ATLAS has been revised and re-envisioned in this Mega-Update 1.5, which is the culmination of 3 months of live feedback from players since launch! To read about the upcoming features, check out our patch notes:

     

     

    Launch Information

    As of right now, we are currently working on generating our release candidate. We expect that our entire network will be wiped and the patch made available on:

    Thursday, the 11th of April at 10 AM PDT

    For this relaunch, we'll be spooling up the following networks, completely fresh with no pre-existing data:

    • Colonies: EU and NA Networks
    • PVE: EU Network
    • Empires: NA Network

    We're currently in the midst of setting up hardware and expect that we'll be able to deploy an additional NA PvE network in a couple of weeks time. Please keep your eye on our social media, discord, and announcements through the night as we'll be sharing updates as we get closer to the launch time.

    Additionally, for those of you who are just beginning your ATLAS journey, we recommend you wait until the update has launched and keep an eye on Steam if you er...value your booty. 😉

     

    :wheel:

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


    View full article

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