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INVALID

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Posts posted by INVALID


  1. 3 hours ago, photek said:

    now they say this wich is an absolute contradiction in itself:

    from the new patch notes:

    Crew on Fully Anchored Boats:

    1st priority: Silo
    2nd priority: Claim Flags
    3rd priority: Resource Box and Food larder


    - Fixed a bug where Crew were taking gold/food from a flag before they took it from a resource box/larder

     

    The bug was prior to the additional changes, but it would have still impacted crew on land. The correct prioritization is listed in the notes. 

    Crew on Land:

    • 1st priority: Resource Box and Food larder
    • 2nd priority: Silo
    • 3rd priority: Claim Flags

    Crew on Fully Anchored Boats:

    • 1st priority: Silo
    • 2nd priority: Claim Flags
    • 3rd priority: Resource Box and Food larder

    Additionally, with claimflags you can choose:

    •  Not to use any gold or food to pay for your crew on your island
    •  Have the gold/food only be used to pay for crew belonging to your company on your island
    •  Have the gold/food only be used to pay for crew belonging to your company and allies on your island
    •  Have the gold/food only be used to pay for crew belonging to your everyone on your island

    I think that covers about everything, I am going to go ahead and lock this thread cause the back and forth is a bit needless 😛


  2. People can turn off the ability to have gold/food taken from claim flags altogether, if they prefer.

    The reason we opted for it as 2nd priority over Resource Boxes and Larders on anchored boats is so that people didn't feel like they would have to continuously replenish their stockpile on anchored boats (loading them up is quite a process compared to claimflags/silos).

    • Thanks 1

  3. We are aware this doesn't resolve the problem for people who don't live own claimed land (settlers and lawlessfolk 😉) and we are actively looking into a way in which we can do so. There have been some great ideas shared in regards to improving this system, and we appreciate the feedback.


  4. We've made a change in our most recent update which should address this. Whilst it isn't a new structure, it does provide some necessary QOL in regards to this problem. 

    v207.999

    - Crew gold payment and food can now be done via your Company's claim flag. Crew that are on an island or on a fully anchored ship within Settlement range are eligible. Berries are the only food that can be used in the claim flag (there is a greatly extended spoil timer on berries in a claim flag for further QoL). Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag.
     

    Thoughts? Let us know if you spot any issues with it.


  5. There are two ways to use it, for items in your inventory, all you need to do is drag the soap consumable over them and it'll wash the dye off. For structures that have been placed, just have soap in your inventory, hold E on the structure for additional options and then select the 'Use Soap to Remove Paint' button.

     

    • Like 3

  6. We've had some info sent in and will investigate how/why/fix why this has occurred. In regards to being able to kick players off your boat, we'll be allowing folks to eject everyone from their boat via the boat's pinwheel in an upcoming update.


  7. Grenades had some changes to them applied recently. We reduced their damage specifically against players, NPC Crew, and creatures. We also increased their weight. We're open to doing more changes, but we're waiting to see how these current ones play out. Definitely not going to be introducing a 5 minute equip timer on anything, though!

    • Like 3

  8. This change reduces the distance at which player characters are replicated on boats. We brought the number down so it matches the values on land, out in the sea, and in the air (gliding). It will by proxy improve server and client performance, as it's quite a taxing thing. It also allowed us to tweak up NPC replication values, which again should result in both client and server performance gains, and it's opened the door for some other things that we're looking into.. which will also result in a gain if things work out 🙂 Server and client performance will always continue to be something we put some time and attention into.

    • Like 2
    • Thanks 1

  9. I just tried it in game myself, it's definitely working for me. Have both pistols equipped on your hotbar, take 1 of them out, and then to switch them, hold the [TAB] key and press the number corresponding to the pistol.


  10. It's something we'll always be working to improve, and there will be a steady drop of changes coming throughout the Early Access period as you can never say 'enough' when it comes to both client and server performance. We made some networking changes last night, which were more tweaks to replication values that should result in increased server performance, especially in cases of large ship battles. It'll also open more ways in which we can save perf -- which is currently being investigated -- so hopefully, we can take it further in the coming weeks.

    As for switching engine, there aren't any plans to do anything like that 🙂

     

    • Like 1

  11. I'm shutting down this thread. As always, genuine feedback and criticism of the game are always appreciated, but let's try and keep the nonsense to a minimum. Rest assured folks, despite Realists' comments, you have no obligation and this isn't your job. It's a game that is currently in development, in which you can share your feedback if you so choose to. We appreciate everyone's comments, whether they're bug reports, suggestions, positive posts, or showing us where we can do better. 

    If you're going to have these sort of discussions on the board, consider ways to phrase them so that they're not so insulting or instigating. Provide suggestions to how you think better feedback could be made, rather than berating people that aren't doing things in the way you would like them to.

    • Like 2
    • Thanks 6
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