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INVALID

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Everything posted by INVALID

  1. We working on this too, it's currently being tested by our team so hopefully, it'll be good to go with the release of the game mode. Though you'll want to sail in tandem with the host in order to make sure you're not pulled off your boat for exceeding the tether range. It's recommended that you slow down once you get towards a transition wall, so that everyone can be together rather than sailing off into the distance.
  2. It will be the entire map, there will be a tether range (limitation for playing as a server and a client at the same time), and you do have to stay on the same grid as one another; only the host will be able to initiate a transfer as the host is the server, so they control which grid is active or not.
  3. We don't plan to run our games that have live service aspect with No GMs, but we aren't a large team so we do like to focus on implementation that can minimize the workload on our GMs, so they can focus on other things.
  4. Would it be possible for you guys to zip up your SavedAtlasLocal folder and send it to me? Jat@studiowildcard.com - I'll check it out
  5. You raise a fair point, will flag it up to the team and perhaps it's something we'll be able to do in one of our future patches. There is certainly more logs/info we'd like to add onto the Company Log.
  6. It was by design that players weren't able to rename ships, as we had some intentions surrounding keeping a log for each boat on board, in order to follow it's 'voyage'. Whilst the renaming-prevention implementation may need some work (as highlighted above), there is an argument that it be scrapped until that entire system is in place. So whilst there isn't an ETA right now, it may be something that you see changed in the future.
  7. We've gone ahead and will be disabling the option to raze islands on PvE. Structure spam is still an issue, and one we would like to resolve but we recognize the problems this causes on a PvE network, in particular to settlers who have been living under the guise that their bases would be safe following the initial structure-placement timer. We'll keep on reading your guys' feedback and consider ourselves more suitable ways to approach this. This patch also introduces a change where island owners can place down more tax banks around their island, to help encourage other settlers who live there to contribute to the upkeep cost. There's a lot of fair and valid feedback here, but there are also some unnecessary remarks towards one another. Remember, it's okay to have a different opinion and share it folks, but keep things civil
  8. INVALID

    Hydra Six Shooter

    From the album: Official Media

  9. Aye, it's a matter of a change that'll come in time. We could put resources into creating an option or something similar now, but that'll mean pulling resources from something else. Whilst we aren't particularly fond of having too many idle crew (they're more intensive than stationed crew), it at least existed as a partial choice for players to determine when they want to repair. The good news is that the perf improvements for crew are still in, and as are the synced up costs :). We'll revisit the process in the future to further improve it.
  10. When we're ready to let you guys know about a date, we shall. Nothing to confirm at this moment, other than it's coming this year.
  11. Yup, you should still be able to go to the FoY (at any age) to have yourself reset. It's only when you use it during old-age (90) that you're given the buff, and only for the first 3 times.
  12. We deployed a fix for this last night, it still may take 5 days for the current icons to disappear, so please let us know if they do. New icons should definitely vanish on time going forward.
  13. Aye, it is indeed a frustrating bug and one we've got in our pipeline to tackle. Unfortunately, I don't have an ETA to share at this moment but it will be fixed.
  14. For a while, this skill was bugged but was fixed in a recent update, so that may have been why some of you didn't have success crafting it before (it wasn't properly counting the resources in your inventory)
  15. Thanks for the report folks, it is something we are investigating.
  16. It's certainly possible to see more additions in the long term, just wanted to clarify that in the immediate future it isn't a major aspect of our pipeline
  17. Honestly, it's not a huge priority for us at the moment, our content team is focused on working on functional additions which introduce enhance/introduce gameplay, perhaps there may be a time where we're spending more on furniture but not at this time. Any time that does go towards adornments would typically be in the form of skins, and the exception would be if it would introduce a new technical system into the game which we can leverage into other things, that may be worth exploring but can't think of anything off the top of my head. Plus the addition of every piece of content has a memory cost and our goal is to try and make Officials accessible to as many as we can hard from a hardware perspective, and each piece of memory matters to that. Perhaps it's not so much of an issue on PC, but when we're working towards getting the game shipped on a console, it makes all the difference there.
  18. And you're getting this crash every time you're in the main menu?
  19. This was after verifying your files correct? Do you happen to have a copy of the specific crashstack? It's saved in this folder location: \SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\Logs It'll be the .crashstack file which can be opened with notepad. You can attach it to this post, or upload it to a site like www.pastebin.com and send us the info
  20. Aye, we had em cut down considerably from a month or so ago but looks like they're getting through a lot more aggressively now. Spoken to our tech folks and they'll be making some further enhancements to the spam filter which will should cut down on these guys getting through.
  21. Do you happen to have a video of how this works, or perhaps locations to an area where this is being used in game?
  22. Nah definitely not, just an additional way for folks to play the game targetted at those who couldn't really commit to the online persistent world environment.
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