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INVALID

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Everything posted by INVALID

  1. We have had a few reports of this and are currently investigating to see what precisely is happening, whether it's due to the decay or something else.
  2. Could you elaborate? Appears to function for me.
  3. There are plans for Blackwood to support the missing quests in a future update
  4. Honestly, it depends on how much administration work you want to do. The admin commands could make this a quick and easy process (moving all the structures/ships/creatures back to their original owners) within minutes or hours depending on how many different people play the game. If it's just a small group, it may be worth just running the commands. If you've not done too much, you may find it easier to restart Mmm.. you could try using: cheat GiveAllDiscoZones but I am not sure if it'll work on that map.
  5. FYI Folks, update on the post above: We have managed to make already existing savefiles load with this change, however, you will be forced to create a new character and make a new company. Force-joining into the old company will not work. However, you can then reclaim all your structures, ships, and creatures again with the use of admin commands such as: - cheat takeallstructure This will transfer all the structures, boats, and claimflags of the previous company, to your own. - cheat takealldino This will transfer all the creatures of the previous company, to your own. - cheat giveallstructure This will transfer the structure you’re looking at, as well as anything snapped to it, to you. - cheat givetome This will transfer the individual object you’re looking at, to you (works with creatures too).
  6. Just posted another update to the save file. Technically you could still go with your existing savefile, but it may require some admin intervention if you would like things to function how they did. We've updated the OP to reflect this.
  7. We've done Q&A threads in the past, pinned topic where we've taken questions from and answered live on stream and it's likely we'll do the same going forward -- we'll post an announcement when the details are available.
  8. Not sure how feasible it would be for to fairly select two individuals per grid but do plan on having more Q&As in the future, particularly timed around our live streams (for which we'll be announcing the next one soonish).
  9. We do have a fix for this coming up now for dedicated servers. Unfortunately, it'll require a critical change to the save system which means in order for it to work, previous save files will no longer function. Little bit more info is available here: Sorry for any inconvenience and loss suffered folks , the update will be deployed later today. It will not impact Single Player or Non Dedicated servers.
  10. In theory, you could always create manual backups of your save folder. They can be found here, depending on the map you're using: SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\BlackwoodSavedAtlasLocal or SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\SavedAtlasLocal
  11. It's not something that's in the game now, but it has been something we have discussed and considered for the future. No confirmation that it's coming, but it's certainly on the table to be considered.
  12. Hm, it could be possible that this is the case, we'll need to investigate. Will look into it. As for the decay timers, they are set up to work like so: PvE - 14 days (Golden Age: 1 Day, Freeports: 3 days) PvP - 30 days (Golden Age: 1 Day, Freeports: 3 days) and then to keep the timer active, you have to physically stand on the boats.
  13. These are things we had actually spoken about today, at least in regards to additional QoL, taking a look at what mods are doing, and decay timers. I can't say any of it will change in the immediate future but we are certainly looking into these areas. As for 'to come' in the next Mega Update, so far it'll be what we've revealed thus far in Capts Logs, we can update the notes to include those. Beyond that, we'll be sharing details soon-ish and may even have a roadmap of sorts (no promises )
  14. Thanks for the report folks, known issue we're investigating
  15. That is pretty strange. I'm glad you guys were able to resolve it with commands. What game mode were you playing? Do you remember what happened when you first experienced the issue?
  16. That is some unfortunate RNG. The chance for a creature to be an alpha is pretty low so you've been unlucky in this scenario. No one is watching you but I'm glad there are a helpful group here to give you a hand
  17. I think it's fair to say a lot of players had already departed before any time, thought, or effort was put into those alternative game modes. As for Blackwood, it's development did start much earlier but was primarily handled by one developer up until the last two weeks to get it out the door and deal with the technical issues. Obviously the openworld game has its issues, we don't shy from that, but it's clear the direction the team had taken with our updates weren't really impactful in turning the ship around. You could argue that taking a break from it allows us to give it a fresh perspective and tackle different things in order to get ATLAS to where it needs to be. As for not caring, you're highly mistaken. This isn't just a job for a lot of the people here, it's a passion and everyone wants to see the project succeed. There's still a lot more work to do and will be continuing to do it over the months ahead. Whether people choose to return or stick around, that's up to them but the team will always put it's best efforts forward in that regards.
  18. Sure, seems likely. The question has come up again though and I just wanted to reiterate . There isn't a public timeline for the fix, just that it's something we've to do.
  19. This is something we are planning to do, having that bigger focus on piracy. Thank you for the write-up, I'll have a read through and share with the team to check out.
  20. Thanks for the write up, will definitely have a read and share with the team
  21. Honestly, I wouldn't be able to say - I am not technical enough - but I do know creatures are rather negligible in comparison. Though some good(ish?) news is that we did have a bit of a discussion about it today and there are some technical things the team are going to look into in the future, hopefully, we'll be able to share more on that later on . We know how much ya guys do want it though, it's not fallen on deaf ears!
  22. Ahoy Pathfinders! A new ATLAS Devkit update is available! This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works. We've also uploaded an example of Blackwood to the Steam Workshop. It's the exact same as the DLC, so there isn't a need to download or subscribe to it, but for those of you who were curious, we set it up to show you it does work. You can check out Blackwood map as a mod here. The latest download of the Devkit can be found here: http://atlasdedicated.com/ATLAS_DevKit_v218.zip ( torrent ) ( MD5: 417f792608439e809d732e49af72ab3e ) Additionally: The optional Ocean map sublevels can be downloaded from here: http://atlasdedicated.com/ATLASDevKit_OceanSublevels_v218.zip ( torrent ) ( MD5: ff927974975e3f9c20b395c330e441e8 ) Please note that this is a full devkit download, so it is recommended that you back up your mod content before migration -- a general rule of thumb, make sure you back up your files regularly! One of the primary differences in making an ATLAS map would be the ocean and our dynamic waves. You'll want to read through our documentation to make sure you've brushed up on the new systems, and in particular, make sure to read up on how to setup ATLAS shoreline data is setup. This is so that water and waves work properly with your maps and that you don't end up with high waves very close to shore: https://devkit.playatlas.com/en/latest/Guides/Shorelines.html We've also added some more pages to the documentation site, so make sure to check those out: https://devkit.playatlas.com/en/latest/Guides/WorldBuilding.html Haven’t yet ventured onto the high seas? ATLAS is currently on sale for 67% off on Steam July 26 - August 2! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  23. Ahoy Pathfinders! A new ATLAS Devkit update is available! This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works. We've also uploaded an example of Blackwood to the Steam Workshop. It's the exact same as the DLC, so there isn't a need to download or subscribe to it, but for those of you who were curious, we set it up to show you it does work. You can check out Blackwood map as a mod here. The latest download of the Devkit can be found here: http://atlasdedicated.com/ATLAS_DevKit_v218.zip ( torrent ) ( MD5: 417f792608439e809d732e49af72ab3e ) Additionally: The optional Ocean map sublevels can be downloaded from here: http://atlasdedicated.com/ATLASDevKit_OceanSublevels_v218.zip ( torrent ) ( MD5: ff927974975e3f9c20b395c330e441e8 ) Please note that this is a full devkit download, so it is recommended that you back up your mod content before migration -- a general rule of thumb, make sure you back up your files regularly! One of the primary differences in making an ATLAS map would be the ocean and our dynamic waves. You'll want to read through our documentation to make sure you've brushed up on the new systems, and in particular, make sure to read up on how to setup ATLAS shoreline data is setup. This is so that water and waves work properly with your maps and that you don't end up with high waves very close to shore: https://devkit.playatlas.com/en/latest/Guides/Shorelines.html We've also added some more pages to the documentation site, so make sure to check those out: https://devkit.playatlas.com/en/latest/Guides/WorldBuilding.html Haven’t yet ventured onto the high seas? ATLAS is currently on sale for 67% off on Steam July 26 - August 2! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  24. There should be a confirmation button, which game mode do you guys play where you're not seeing one?
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