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Everything posted by Jat

  1. This is where we're at currently: Team are cracking on with the Xbox and upcoming major patch We're hoping to have another PTR round featuring some wild pirates maybe as soon as this weekend (more on this later!) Unlikely to see a live-game patch/2x this weekend because of the above focus And beyond that, we'll begin starting work on Erik's roadmap which we discussed in our live (not recorded ) stream, if you hadn't read about it, you can here: There isn't much else to share beyond that (for now )
  2. Jat

    Where is 2x?

    Quite a lot of back and forth in this thread about 2x events and when the best time to hold them is! I've always personally been a fan of having more variety in the events and giving them more spread over days, so it's not just the weekends and it's not just the same rates (how about bonuses for killing SoTD too?); it's something we've spoken about previously but have yet to act upon and it may be a while until we cross those bridges anyway. As for 2x this weekend with a live game patch, it's not looking likely. We're still working on putting some things together for a PTR update featuring some wild pirates which will hopefully be in your hands this weekend.
  3. Not at this moment, the team is currently cracking on with the Xbox release and the next mega update. In the future, when the new roadmap begins, we'll definitely be looking at supporting special days/holidays with in-game events.
  4. Jat

    Where is 2x?

    We've got our heads down at the moment working on some things, so expect it to be a bit more quiet than usual for a while. As for 2x weekends, they aren't guaranteed to happen every weekend. In this case, we were working on a build to deploy (perhaps to the PTR again too with some pretty critical changes) but it needed more time internally, so we may end up going out with it later during the week and we'll discuss whether that includes a 2x or not.
  5. You'll need to gather all the Power Stones on the map to be able to get through it.
  6. Would you be able to show me the full callstack? You'll be able to find it in this folder: SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\Logs You'll be looking for a .crashstack file, it opens in notepad. You can paste the contents at www.paste.bin.com / here directly / upload it as an attachment.
  7. By this, Percieval means, he asked for a feature request which I responded to him: Possible sure but not certain on whether it's something we'd likely do at this time, but will note it down as a request. Which is par for the course with a lot of the requests we receive? Is said -suggestion- possible? Sure. Is it something we plan to do? We'll have to consider whether it fits into our plans or whether we can justify allocating the resources towards it at the present time. Are there other things we need to work on that take more priority? Most likely. Single Player and the other game modes won't be forgotten, they'll grow as the multiplayer game does, however, our design/balance will be based on the multiplayer version of the game, and we'll be targetting fixes towards that mode (some of which will impact SP, some of which may not because those problems may not exist).
  8. Are you playing on Blackwood? Just identified an issue with our recent update. We're uploading a fix right now but it'll require you to restart your steam clients.
  9. This is a pretty comprehensive guide on how to change the exp tables for players/creatures: https://steamcommunity.com/sharedfiles/filedetails/?id=1677567541 or here's a copy of an .ini file: https://pastebin.com/9Svhvpgb It will cover the creature's EXP up to base level 120. So anything born at level 100 would be able to gain another 130 levels. If it was born at level 120, it'll be able to gain 150 levels. Anything above 120 (base) would need additional numbers input into the table.
  10. Do you think you'd be able to get me a record of what you're seeing when you try to start the game? I am unsure of what you mean by overlay.
  11. This sounds plausible Do you think you'd be able to check if your client is the same version as your the server you're playing on? They should both be 218.25
  12. Aye, we should have posted that the forums were offline. Typically if they go offline, it's because someone is attacking our network, usually both sites simultaneously (most particularly after banwaves ). I usually post these and post on both platforms that they're unavailable (ARK and ATLAS ) but I was away this weekend for family commitments so wasn't around to do so but have reminded the others they can and should too. You'll notice that Chris sent out a tweet that he was looking into both sites, but it was only RT'd from the ARK account As for the Q&A, we'll be looking to answer those (in some form) during our livestream later this month.
  13. We'll have a stream at the end of the month which will give some more insight into our dev plans going forward, but yes a large update is expected and when we're ready to share more, you'll hear about it.
  14. Nothing in the works any time soon, of course, we have hinted at things in ATLAS' keyart, however, they are a long way away and it's possible those plans could change.
  15. There are some plans in the works for getting additional abilities and will involve the power stones.
  16. Do you mind giving it a go now?
  17. There are small hitches if a very large structure has been destroyed, but general/more typical cases wouldn't have an impact.
  18. Which network + server are you guys playing on?
  19. Unfortunately, it's not something we support at the moment, there are concerns with 'insiding', when company owners have knowingly taken a break and then players have colluded to seek ownership via the support system. However, we recognize it can lead to problems in the event that a company owner is required for action and we have discussed steps to alleviate this. It's possible in future this could occur via our support team, but preferably would happen through an in-game mechanism.
  20. Unfortunately, there isn't a way to do this but will talk to the tech team to see if we can give owners the possibility to clear all hooks. Otherwise, we've only set it up so admins+above can set them live on their Discord server.
  21. Aye, we'll be doing a pass on them to clean it up
  22. Haha, thanks for the tip. News to me Could you elaborate? Would they be able to take a video of what happens when they try to access the structure? I assume they have the permissions to do so? (inventory rank, etc)
  23. Thanks, we'll check it out
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