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Jat

Grapeshot Admins
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Everything posted by Jat

  1. Alrighty, news is out there now. Probably no surprise to most that Dollie and myself have been working on ARK for sometime now. We're glad to finally be able to introduce some of ATLAS new crew members, including their Community folk. It was a pleasure sailing the seas with y'all and we're looking forward to the changes that are coming from the team.
  2. Ahoy Pathfinders, Happy Holidays! Later today we’ll be pushing out an update for both PC and Xbox, which contains a number of bug fixes, QOL improvements, and balance changes. We have a lot more changes to come and will be following up with another patch in January next year and more shortly thereafter! We’d like to celebrate the holidays with something special, so we’ll be running a bonus Magic Mythos event! From Thursday the 19th of December, until Monday the 6th of January, the following bonus rates will be applied to our Official Network: 3x Taming 3x Harvesting 3x EXP 2x Gold Latest Patch Notes (v402.5) - Emergency ship ladders are now easier to use - Bow and crossbow can now damage Army of the Damned enemies - Added a new inventory sort option to “sort by type” - Improved inventory functionality to prevent items from randomly shifting around when transferring between inventories - When multiple items are sent to the hotbar, their “equip delay” timers will now countdown simultaneously rather than one at a time - Ships that are still being built in a shipyard will now refund resources for demolished parts - Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina - Increased meat and fish stack sizes to 100 - Further reduced the shark aggro radius - Improved compass visuals to make it easier to read - Tiers of Nature’s Cry no longer stack with each other - Human NPCs can now ride in cargo harnesses and carriages - Removed all XP gains from the guillotine and noose - Players can no longer gain additional altitude when using a glider - If an explosive barrel is destroyed while being held, the damage is now always considered to come from the holder (and not a different source) - Decreased grenade damage vs. puckles and swivels by 80% - Decreased grenade damage vs. structures by 66% - Decreased grenade damage vs. players by 50% - Decreased grenade crafting cost by 40% - Decreased sword damage by 20% - Decreased blackjack chance to knock riders off of horses by 50% - Increased two-handed mace damage by 30% - Increased bola immobility duration on players by 10% - Increased puckle and swivel damage vs. players by 100% - Decreased Equilibrium buff attack damage bonus from 20% to 10% - Added a 20% Stamina Recovery Speed bonus to the Equilibrium buff Thank you so much for all the support you’ve shown us over the year and we like to wish each and every one of you a very Merry Christmas and a Happy New Year! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  3. Ahoy Pathfinders, Happy Holidays! Later today we’ll be pushing out an update for both PC and Xbox, which contains a number of bug fixes, QOL improvements, and balance changes. We have a lot more changes to come and will be following up with another patch in January next year and more shortly thereafter! We’d like to celebrate the holidays with something special, so we’ll be running a bonus Magic Mythos event! From Thursday the 19th of December, until Monday the 6th of January, the following bonus rates will be applied to our Official Network: 3x Taming 3x Harvesting 3x EXP 2x Gold Latest Patch Notes (v402.5) - Emergency ship ladders are now easier to use - Bow and crossbow can now damage Army of the Damned enemies - Added a new inventory sort option to “sort by type” - Improved inventory functionality to prevent items from randomly shifting around when transferring between inventories - When multiple items are sent to the hotbar, their “equip delay” timers will now countdown simultaneously rather than one at a time - Ships that are still being built in a shipyard will now refund resources for demolished parts - Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina - Increased meat and fish stack sizes to 100 - Further reduced the shark aggro radius - Improved compass visuals to make it easier to read - Tiers of Nature’s Cry no longer stack with each other - Human NPCs can now ride in cargo harnesses and carriages - Removed all XP gains from the guillotine and noose - Players can no longer gain additional altitude when using a glider - If an explosive barrel is destroyed while being held, the damage is now always considered to come from the holder (and not a different source) - Decreased grenade damage vs. puckles and swivels by 80% - Decreased grenade damage vs. structures by 66% - Decreased grenade damage vs. players by 50% - Decreased grenade crafting cost by 40% - Decreased sword damage by 20% - Decreased blackjack chance to knock riders off of horses by 50% - Increased two-handed mace damage by 30% - Increased bola immobility duration on players by 10% - Increased puckle and swivel damage vs. players by 100% - Decreased Equilibrium buff attack damage bonus from 20% to 10% - Added a 20% Stamina Recovery Speed bonus to the Equilibrium buff Thank you so much for all the support you’ve shown us over the year and we like to wish each and every one of you a very Merry Christmas and a Happy New Year! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  4. We do have a known bug in Freeports at the moment where you'll stop gaining experience points.
  5. It's actually a bug with Freeports atm, we do have a fix submitted to certification (and we'll be releasing it today for PC, as it's clientside only). Have just posted this thread in the bug section: I know this ruins the new player experience in these game modes atm so hopefully these workarounds can help you manage until we get the fix through certification!
  6. Clearing the remote inventory on exit should resolve the issue. We have a bug filed on this and are planning a hotfix ASAP with the FPS issue.
  7. From another thread: If you are a Comcast customer, their XFi Advanced Security features block the requests from coming into the Xbox for the official server. You need to allow these requests or disable the feature.
  8. I've followed up with our hosts for some additional information to help us run tests to identify what's precisely happening here, hopefully we can get to the bottom of this as soon as possible.
  9. We'll have it fixed in an upcoming patch
  10. Hey guys, looking to gather more info on this framerate bug, I've made a forum to collect info here: If we could redirect relevant discussion to that topic, would be much appreciated.
  11. There is a bug we're investigating atm which can cause the frames to get really bad, folks are posting various workarounds to sort it out -- may not be related to party chat but just restarting the game that had fixed it.
  12. Ahoy Pathfinders, We have some good news, and sorry to say some bad news. The good news is that we've been informed that the issue is resolved (context), which will allow us to now do everything that needs to be done in order to get ATLAS released and available for you. The bad news is that unfortunately, this process will still take a few hours which means we're currently looking at a new delay. We understand how frustrating this is, everyone is doing everything they can to get this out the door as soon as possible. Once we have a more precise timeline, we'll let you know with a corresponding timezone link so you can see when it should be available in your region. This means that the Official Networks also will not be opened up for a few more hours. We’ll keep you posted throughout this process. Answers to the recent FAQ from the Community: EU PvP, EU PvE, and NA PvE will be launching simultaneously when the game is available on Xbox. When we have a precise timeline, we'll update this post with a link to other timezones so you can see when the launch happens for you. ATLAS will be available on Xbox Game Preview for $29.99 USD (£24.99/€29.99) The size of the game on Xbox will be 80gb Players will be able to host Unofficial Xbox and Crossplay servers via Nitrado. This means that players can host unofficial crossplay servers via Nitrado. The Xbox One X version currently does not support HDR but we will be adding it into the game with a patch later this week, with a bundle of GPU and CPU improvements for all platforms which are currently in testing. The game does include the standalone map, Blackwood. ATLAS has been enhanced for Xbox One X.
  13. The update has been pushed out now so it'll be good to know if anyone else is still crashing
  14. Excellent news, we'll keep an eye on it :).
  15. @BESable is a BattlEye developer so they'll be able to directly iterate with you guys on this
  16. Okay folks, we've just shipped an unversioned update which should have the fix for the crash. If you could restart your applications to download the patch and let us know how it goes.
  17. Preloading isn't available for Xbox Game Preview titles (or if it is now... it won't be for us )
  18. They've asked with your operating system if you could contact BattlEye directly at: support@battleye.com For everyone else, I'll need your dxdiag and minidump files and I take it that you're all crashing on starting the application right?
  19. Thank you for the info, I'm talking to BE now to get this resolved. It would be also helpful if we could get your minidump files, found in this location: C:\Windows\Minidump
  20. Hey guys, could I get your dxdiag please? https://support.microsoft.com/en-gb/help/4028644/windows-open-and-run-dxdiagexe You can upload the file to the forums and we'll look into it. Question: if you launch the game without BattlEye, are you still experiencing the BSODs?
  21. I see what you mean, I'll clarify. It's more for the immediate term than the long term, my bad. We'll be carrying out internal testing with our Xboxes over the next 10 days on this network and it'll allow us to deal with any fatal errors or issues that could crop it. Unfortunately, we can only get so much data from our current internal processes & the PTR, so experiencing the game on the console in a live environment will be highly beneficial. Anything that does come up, we'll have the time to iterate on and get any changes in as necessary for a possible Day One patch on consoles. It'll ensure that the new friends joining us have a much smoother experience. That in turn poses the team to see what we'll need to focus on next, whether it's continuing to iron out issues from the launch, or whether we can begin to work on the Roadmap (and the phases of that).
  22. We understand the frustration behind the decision, it's not falling on deaf ears -- we expected this response to the decision, however, the choice was for technical reasons. The extra time allows us to continue to iterate on the game, in particular, the Xbox build. It also allows us to gather more real-world data in order to improve the experience in the long near term.
  23. Nope, we're not merging any servers. As the announcement says, we're relaunching NA PVP and then the other 3 networks will be relaunched on the 8th of October when ATLAS is available on Game Preview is available. The team plans to use this extra window to continue to iterate on the game and take care of any technical issues which could arise.
  24. That post is still accurate. We are planning to take down the servers, wipe them and relaunch NA PvP at midnight EST. Approximately 4 hours from now. If anything changes, we'll provide an update when we have one, and closer to the launch time.
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