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Remo

Pathfinder
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Everything posted by Remo

  1. As far as im concerned what broke the game was grapeshot trying to please everyone posting here instead of sticking to their original vision of the game, the first iteration was the best, the world was huge sailing for hours to get some resources ment something, trading had value, but they listened to the whiners that want everything quick and easy, and now we have this mosaic of shit, that has nothing to do with the original idea of the game portals ffs etc... real shame.
  2. Honestly whats the logic of putting a pvp mechanic in pve... what are the devs smoking for ffs
  3. best would be a tri faction system with capture points giving the dominant faction a bonus of some sort, this way the 2 weaker factions ally to over throw the dominant faction, then fight among themselves to become the new dominant faction, this is rinse and repeat, because no one faction can stay dominant for a long period of time.
  4. yep thats how we did it, had a bed on the lever platform, ported to platform open them, then port to gal cross in, port to lever to close etc... only flaw is sloops and subs can slip in and out
  5. the problem with the map is if it sails around the edges you can go from polar to desert which doesnt make sense, and if we cant cross the map edge then you can literally be cornered against a map wall by enemies with no way out except down. also hitting an unzonable wall breaks the immersion...
  6. i got rid of the stutters by added 16gigs of ram total 32, before when i alt tabbed out and looked at task manager game was using 12 to 14 gigs, after increase sometimes id hit 18 gigs ram despite have 8 gigs on my video-card. but i still get stutters in massive 100 player harbor battles.
  7. no offense bud, but yeah were at that point lol
  8. actually tri-realm is the best way to go with pvp , 1 dominates , the 2 underdogs gang up. keeps things dynamic
  9. says a guy averaging 5 posts a day on the forum lolol
  10. im not saying atlas doesnt need improving, but its summer and its vacation time, summer always drops game pops... maybe even more in atlas's case.
  11. sailing out to sea usually helps lower temp during a heat wave, if its bad and i dont want to sail i usually just log off for 10 to 15 minutes to wait it out. of course you can also use an icebox too now, just turn it on stand near it until heat wave is over, but tbh logging off or standing near ice box is about the same, just easier to log off.... you can go do important stuff like take a shit, instead of just waiting at your keyboard
  12. its not decks its planks, if you dont have all the planks in ,certain spots dont want to snap tiles in place especially at the front. also sometimes i get a tile that wont snap in (orange)and if i turn away from the spot all 0f a sudden it turns blue for a fraction of a second, i have to wiggle it until i get it to snap as it briefly turns blue sometimes it takes 5 minutes annoying but i havent had an impossible one yet
  13. dont worry next mega theyll address the issue by adding steel hulled steam boats
  14. Id rather they split the forums one section for whiners and trolls and toxic aholes and another for those that really want to help make this game better lol but yeah good idea
  15. the point which seems to have floated 10 ft over your head is you carry the absolute minimum, so why limit grenades? when only a novice/noob would carry so much as to seem like its too much.... our company has standing orders on this type of thing, so do most successful pvp companies.
  16. its a bit like the render range bubble except instead of graphics its the network bubble for npc's and players which would be much larger, my guess it helps with the lag you get getting close to an island with alot of people on it eg a pvp battle, before it was probably set to render distance range so a pc had to acquire player npc positions at same time as it rendered them, by separating the 2 it gives the pc more time to deal with the information, reducing lag.
  17. you might want to test it, whatever i put in my bags, first 1 in is the effect it gives, they dont stack unfortunately. But they might have stealth patched it, yesterday ice gave me a 3 hour spoil timer on tumeric same as salt, and right now its giving me 13 hours for ice, adding salt to the bag made no difference.
  18. This is your friend https://exploreatlas.co.uk/
  19. why carry shit tons of grenades? why do this? your just supplying the enemy when you die...
  20. i see game videos posted on reddit all the time, and because no info is given i have no clue what game it is, i agree that relevant info should be posted, BDO could be anything unless you know what it is. Second whats with all the arses posting gleefully how happy they are that Atlas isnt doing as good as it could, i dont go posting negative crap on games i dont like, ive got better things to do. I happen to enjoy this game very much, thats why i post here. So many crap posts.
  21. not sure if its render range or just no one in the server, but the only time in a 24 hour period that ice was generated was when i logged into the base, ice boxes had 26 ice each when i left and then logged back in 24 hours later and in 10 minutes there they went up to 30. I doubt that in polar region there was no temps under 5 degrees for that long but who knows. to be clear boxes are on roof in open air.
  22. a little feedback about the ice box 1. it doesnt generate ice if someone is not in render range - this has to be a bug 2. it doesnt keep food from spoiling any longer than salt -given the pita it is to make and transport it should definitely offer much longer preserving times 3. its too heavy to transport in large quantities at 1.2kg per piece for it to be a good alternative to preserving salt -lower its weight by alot 4. stacks of 100 instead of 500 like salt make ice management 5x more complicated than salt. like this its set up to be used pretty much just for breeders and as a salt alternative for the few in the polar regions, which is a shame because its a nice idea. But too niche for general use.
  23. i could be interpreting this wrong but patch notes say speed bonuses were an error, while not clear which items a sail is a game item.... - Fixed a bug where items would falsely state that they were providing a speed benefit (did not do anything). They should not generate anymore going forward
  24. only if your alone in boat, gave me something to do while i was riding a boat to a power stone run, i like it.
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