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Quadsteak

Pathfinder
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Posts posted by Quadsteak


  1. On 4/10/2019 at 7:35 AM, vaylain said:

    Not to all of us.  Many of us found the game perfectly fine before all of this "mega" patch and "wipe" B.S. and yet we had to endure. We paid our money, we waited more than a month to play, and we are growing weary of waiting to play it once more.

    BUMP once again for an Official response.

    Bro I am on the same page as you, I was playing and enjoying the game just fine before the wipe announcement. My only point was that after they decided to screw with the game a PTR to ensure the game doesn't implode on day 1 of the launch is a decent idea. Remember day 1 of the original launch...


  2. 11 hours ago, mckie said:

    Just release the damn game already. This PTR is pointless.

    It's not totally pointless. They know everyone is pissed about the wipe. They are making so many changes in this mega update that I think they are trying to avoid having to wipe again a few weeks after they release it. They can test these systems with a small group of people before we get content, but knowing how it will affect thousands of people on a map of this scale does take time. I'm not saying they did a good job with the release; the concept for the game and the claiming system was a nightmare at launch. Considering how bad the launch was though, and considering how many things needed to be fixed, I think a PTR is a healthy decision for introducing this new claim system since they are walking on eggshells. It will need to be tweaked a few times before 1.5. 


  3. BTW I'm not a big fan of the new claim system. I see why it would be good for PVE, but on PVP all the islands are already claimed(I haven't checked every single grid, but this will be the case in a few days regardless.) What's the point of building on an island owned by someone else if they can just wipe you whenever they want? The irony is that now PVP has the same problem that PVE had before-we need somewhere to build. A suggestion if I may-why not just limit the number of claims each company can have(instead of limiting whole islands.) Let's say 10 for example. That would balance things out a little more and encourage forming more separate, smaller companies. Keep all the new war mechanics and the invulnerability-I just don't think that two people being able to claim an entire island is a great idea. Am I missing something here? Don't you have to declare War on someone to take an island that is already claimed? What if I'm starting fresh and don't want to build on an island that is owned by someone else? I mean if people really are having trouble finding places to build then just keep restricting how much land each person/company is allowed to own.


  4. On 4/6/2019 at 4:35 AM, Demeastro said:

    When will the server wipes happen? I've been waiting to play the game for basically all of March as it was mentioned there would be a big wipe, but I've not seen anything about the wipe having actually happened.

     

    I think there needs to be some more clarity around this as I am sure that a lot of players are waiting for this to happen as well. Please can you give us some indication? 

    Please don't ask them to give us specific dates...

    • Haha 2

  5. 1 hour ago, Hambo said:

    Not to poke holes in your theory, but do you know anything about the middle East during the Renaissance, particularly around the Indian Ocean?  There was piracy in so-called "Biblical Times".

    Do you consider a pirate to be a criminal? There were French ships that captured Spanish or Portuguese ships all the time during that period. But they would sail back to France and weren't condemned in any way. In fact if you want to go back that far I would wager that all ships captured and robbed during this time(Renaissance) were done so militarily. It was extremely expensive or close to impossible to get the resources you needed to build a ship-it had to be funded by the crown. So the idea of low criminals getting their hands on a ship that could actually attack other ships seems unlikely. When I think of a pirate I think of someone breaking the law and acting in self interest, and not representing any sovereign state. Piracy in that regard did not become a threat to trade until the 17th century(where independent ports operated separate from the guise of a monarchy.) But if your definition of a pirate is anyone who robs a boat(regardless of state affiliation) then yeah, sure, pirates have been around for thousands of years. My bad 🙂

    Also holes were definitely poked! My soul is crushed!


  6. 58 minutes ago, gnihar said:

    Well, you are wrong - it is not the game where piracy is main theme. It is only one way to play the game. The time period I mentioned would be it, yes, and do not forget Atlas world is not Earth itself, it is an entirely different universe, with lore still unexplained to us.

    But no, it is not a pirate game. Try Naval action or Sid Meier's Pirates, and even that Microsoft's thing, DK how it is called - these are your pirate games.

    Atlas is Ark 2.0. kinda, and it is how I like it.

    Wow...I offered you a perfectly reasonable explanation and this is what i get in return? C'mon man, this game does not take place during the Renaissance. Why would you argue about that? You know what-fuck it-it's subjective anyway. I'm not even gonna say you're wrong. I think the central theme must be leprechauns too, oh and unicorns. 


  7. 21 minutes ago, gnihar said:

    It is not a “game of pirates”.

    And pirates is not even a main theme eventhough there are some pirate costumes in game.

    It is a sandbox survival MMO set in an aquatic world resembling of Earth renaiscance period.

    ATLAS: The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!

    I copied and pasted that directly from their steam page description. The first sentence describes the game's genre. The rest describes the content. Piracy is the first word used. It is literally advertised as a "game of pirates." And dude...Europe wasn't colonizing the West Indies during the renaissance. "Pirates" didn't even exist yet.


  8. 3 hours ago, Willard said:

    Tested before Early access ... its one of the most stupid comments I've read here.

    Have you guys noticed how many posts get thrown on here because of a single insult? If someone says something "stupid" just let them keep their own stupidity-you don't have to comment on it. Try to stick to the game, we want the devs to actually read these comments and when they see that stuff they just start glancing instead of reading. Also I am not calling anyone stupid; I'm only pointing out that this comment is what turns a progressive conversation into a troll farm. 


  9. 19 hours ago, ljbendele said:

    The problem with nerfing bear cannons is that in the following day people will then scream for nerfing horse cannons. Then it will be screaming to nerf horse greek fire, so on and so on as each nerf just pushes the players to find yet another meta way to pvp. It doesnt end, people need to stop calliong for nerfs, if your enemy uses bear cannons then you make bear cannons and its even and fair. Its as simple as that, there is nothing that is unfair if you can do it yourself. 

    This is not directed at you, just quoting your post where you offered a suggestion to nerf the bears.

    I'm not complaining about the taming system because it is over-powered. I have adjusted to the current meta just like anyone else who PVPs a lot. The reason I don't like the current meta is because it derails from the theme for the game...pirates. They should be adding content that makes the game more immersive(meaning you really feel like a pirate in the West Indies.) The trading system would improve the game greatly, also fits with the theme etc. But adding mutant dinos that we can crossbreed with other mutant dinos just makes this game feel like a watered down version of ark. If the staple of additional content for most future updates is going to be just adding new creatures to tame then Atlas is not going to succeed. It needs to distinguish itself from Ark. Also, regarding the current meta, the devs could buff weapon damage to mounted creatures. That way they would still retain their utility in PVE and their utility for using carts for siege weapons, but would help level the playing field for people who like sailing and not taming. I want more shooting and sword fighting(ya know...like a pirate.) Riding around on a bear with Greek fire is easy mode-like way too easy. The devs have even stated that they did not intend for tames to dictate the meta for PVP. It was unintentional; they did not see it coming. Someone on their team made an official post about it. So they are going to keep nerfing tames anyway.

    • Like 3

  10. 3 hours ago, vaylain said:

    There is no point in a mini-game to reload weapons period! It is simple, if you wish to reload your weapon faster there is already a solution in place, "Skill points". Those that had invested vital skill points into weapon reloading will gain a reduction in the weapon reload delay conversely, those that did not invest in this particular skill will not receive the reduction in weapon reloading duration. No freaking need for a silly mini-game, this is NOT a damned mobile app!

    There should be a comma after "Secondly". =p

    I know; i just didn't like the way it looked with the parenthesis right next to it. Also I used "moved on to" instead of onto. I just liked it better erm-shrugs shoulders


  11. 21 hours ago, Critor said:

    Firstly it cant be "personally" if it is the opinion of everyone you have played with, unless of course you don't have your own opinions, but then it would be "Based of the opinion of all those I have played with, I have decided that.......".
    However my point is that not everyone hates the vitamin system. Personally I like it. It is well balanced and adds to the game play, as it ensures that you have to farm the right foods and learn the right skills to make sure you can survive properly. 
    Based on what I have read from various commentators, it is my opinion that the reason you don't like the vitamin system is because you don't want to ""Waste"" skill points levelling the Vitamin protection up, but would rather spend the points on what you feel improves your style of game-play. After all  why spend skill points on preventing vitamin decay when you could punch harder, or  learn how to make cannons, etc.
    Dude, its part of the game. If you wish the max out on weapons and PVP based skills then fine, but then you suffer on the survival skills. Stop bitching about the fact that the game is not what you want, and accept that they are trying to make a balanced survival game that can be played and enjoyed by the maximum demographic, and not just by a bunch of Gung-ho PVPers who want nothing more that to destroy or dominate all other players.
    Realise that this game is a balance of PVP and PVE, and is meant to be played as such. 

    Like EVERYTHING in life, good games are about finding a balance.

     

    Thank you for pointing out my grammatical error. I did use the word(personally) incorrectly. Secondly(and this is a little funny) why would you base your opinion of why I don't like the vitamin system on what you read from other various commentators? Why not just base it on what I said? I literally listed the reasons I don't like it. See what I did there? Third, I have always leveled into vitamin protection-I love it. In fact it's the first thing I click on whenever I respec; I also refuse to play the game with less than 50 fortitude-that's how much I dislike having to deal with vitamins. Fourth, the only thing I have "bitched" about on these forums are the mini games. All my other comments were posted because I genuinely want the devs to receive feedback that can help improve the game. In case you haven't noticed, Atlas is dying-but I want to believe it can be saved. If my posts just look like general rambling from a child that didn't get his piece of candy and they aren't helping then I will stop posting. There are plenty of people(tens of thousands) that played this game, didn't like it, and then just quit and moved on to another game. And then there are people like me who played it, liked it, and saw that it could be so much better. I decided to try and be more active on these forums because I want the game to improve. If any of my comments just look like hooks for a troll fight then I greatly apologize to the community. 

    • Like 1

  12. 22 hours ago, Dully said:

    u guys dont need 2 do the mini game if u skilled u reload faster...

    just put a black beam over the minigame and u got your timed reload 

    Of course I am skilled into it, who isn't? And what are you talking about anyway? Who would do that in a competitive environment, put themselves at a disadvantage on purpose? If it's still part of the game I have to do it because the other guy shooting at me will be reloading faster than me if i don't. When you are using Blunderbusses on ships a split second is the difference between life and death.


  13. 5 hours ago, Sneakydude said:

    We already have way to many Animals spawning on islands, like Ants. If anything reduce the numbers and make a Hunter class or something out of the game. Tames should be restricted to Horses for Cannon carrying not bears.

    Bears could be used in battle only.

    Remove the shitting, remove the mini games, remove the vit system, remove half the stupid i gotta be 100% into making armor to wear it, and most of all make this game a pirate game. Otherwise i am still 100% uncertain if ill play it.

    We should not be spending our 2 hrs or so online just feeding animals and pveing when we want to go out and pvp.

    Its dull and many people are voicing their opinions on the matter, here in the forums, and on reddit not counting the players already left.

    Forgot to mention the horrible adjustments on the weather system.

    I can count a dozen or so systems in Atlas that was a copy and paste from Ark... Nobody cared for shitting....Stupid feature added as a joke i am sure.

    Thanks

    Aw man I totally forgot to mention that. YES, PLEASE, FOR THE LOVE OF GOD, REMOVE THE DAMN MINI GAMES. It's sooooo annoying and just a horrible idea. Just make us wait a certain period to reload-why is that such a big deal for you guys? Having to look down at that bar while I'm running around during pvp ruins the experience. Seriously-that's the first thing you guys should have removed. Have you actually read any comments where that system was praised??? Everyone hates it! And get rid of the vitamin system. Where I do think the mini game for reloading and crops was a bad idea to begin with, the vitamin system is a good idea on paper. But it needs to be way slower-like 20x slower. And make it persist through death so that it matters-but also get rid of sicknesses due to overeating. It's stupid that we can get sick for trying to keep our bars up. Personally(and this is based on feedback from everyone I played with) the vitamin system is so hated that you would be better off removing it entirely instead of trying to fix it. And it doesn't make the game more immersive, it's quite unrealistic. It takes a really long time to develop scurvy. And one last thing-I don't see any mention from you guys that this post is an April fool's joke. So this is serious??? You guys are actually adding those goofy creatures to the game? 


  14. 22 hours ago, Sadie Blackhawk said:

    I honestly don't understand why so many people are against the land tames. Yes I get its a pirate game. But why can't we have both. I'd love to see Atlas community grow to the 45k ark numbers at 9am on a Saturday versus the 1700 that's in game right now.

    If land tames keep bringing people in. Well that's going to make both the PVE and the PVP community happy. People like to be social.

    Please for the love of god. No more delays. I'm going a bit stir crazy over here waiting for PTR and the Wipe. 

    Thanks for all the hardwork Devs. I know I couldn't do your job without yelling at tons of people.

    There are a lot of people that don't want both(pirates and tames) because it becomes the meta for pvp. For example, let's say you really want to live the pirate life and not focus on taming. You have a boat, you have a base and you don't have any tames. And then another group of players attack your base(not while you're offline) with 6 high level, mounted bears with carts. If they are competent players and you don't have any tames to fight their bears then you will not be able to kill them(they will just keep re-healing.) I have seen this happen many times and I have been on both sides of it. This forces players(you don't have any choice if you don't want to get wiped) to have to tame certain creatures just to survive in this mmo. If they keep adding more creatures with unique abilities(something that alters mounted creature strategies) then it will also increase the amount of tames we need for land based combat. This makes the game far less enjoyable for people that don't like taming and want to focus on their boats. A game like this is supposed to give us options, lots of different ways to play. Whenever the developers introduce new items/creatures/mechanics that force us to play a certain way it feels restrictive. Honestly I think all tames need to be nerfed to the point that they are usless in pvp and people just use them for gathering. 

    • Like 2

  15. Please do not keep adding animals to this game like in Ark. It is supposed to be a pirate themed game. Please spend more time and focus on giving us more options with our ships and leave the animals and taming alone. I don't want to have to tame 50 different types of animals to get all the perks they give for gathering resources or buffing etc. If the game is going down that path, then there is no point in playing this game-we can all just go back to playing Ark. I think there are too many animals that we can tame already. I thought this game was supposed to focus on pirates and boats...

    • Like 11
    • Thanks 2
    • Sad 1

  16. 9 hours ago, Calliri said:

    Actually pretty sure that in an EA game your are bound to have these wipes from time to time on a lot of the games out in the market. Its actually something that people forget that a game in EA means that its not like the old time where a company tested and proofed the game in-house... its actually the players doing the testing, and companies are picking up on those tests and making the changes they see relevant (usually based on player feedback). So when i see people get upset about server wipes i keep thinking to myself if people actually know what they are signing up for when they enter an EA game...

    It isn't the actual wipe that upsets me, but rather how the discovery point system is implemented in the game. I think everyone(if you have a life) is pissed off about losing discoveries, not their actual levels or boats or tames or buildings. Hitting the level cap is satisfying OR getting experience for doing the things you enjoy in game while leveling is also satisfying. Not being able to get experience when you haven't capped yet is really annoying. And the amount of time you have to spend sailing all over the map just to raise your cap one level is just poor design. In fact-the only aspect of the current discovery point system that people enjoy was supposed to be that it was permanent. Once you got a discovery point the reward-the feeling of joy-was that you got to keep it forever. What's the point of having a system in the game like this if they are going to wipe every few months? I don't care about the wipe, but please get rid of the system that is counter-intuitive to the process you are using to design and make this game better. This is a game-they are supposed to be making it more fun. If they would simply get rid of the point system and just make everything revolve around experience(getting xp for discovering an island or defeating a boss instead of discovery points) I think that would be beneficial for the community. It certainly would keep a lot of people from leaving the game.

    And I really hope the devs are reading these posts. They are literally going to lose thousands of players if they don't make the change.


  17. Honestly, I support all of these changes except for one aspect-THE LEVEL CAP. Is our level cap going to be reset 100% with the wipe? In this game you don't just have to grind xp and mats, but you also have to grind discoveries to raise your level cap. I am currently lvl 77. Getting the xp needed to level up is easy; I don't mind doing that over again. But getting discovery points is really hard and, in my opinion, the most time consuming part of this game. Could you guys please just set a hard cap for leveling and let us play the game and get experience. Maybe you could just get rid of the discovery point system entirely. Having to raise our "level cap" and then go get the experience for it afterwards is really annoying. 

    • Like 1
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