Jump to content

Molchane

Pathfinder
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

9 Neutral

About Molchane

  • Rank
    Pathfinder

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Adding a gold cost to ships made in shipyards is really going to hurt the solos/small groups especially the ones that live in lawless.
  2. Hi I want to make tames that can go on shoulders more useful so I came up with things to add to them. Most bonuses I am suggesting will be determined by level like crows to encourage breeding. I tried to give each tame a use for on land and at sea so they can all see more use. Some of it may sound overpowered but can easily be scaled by devs to make it all balanced. Cat Current: There is no shoulder trait for cats right now but they are a free source of keratinoid, fish, and rodents. Cats are already pretty strong with the current uses and their only in freeports so the traits aren’t going to be amazing. On your shoulder a cat will prevent you from taking damage from hunger (cats get fish, so it can keep you fed without ruining your vitamins) and will regularly deposit a local type of keratinoid into your inventory. This is more of a PVE trait, I don’t want to make cats that good because they already have good value but this shoulder trait should make it so people don’t keep silly amounts of cats laying around. Also I hate farming keratinoid that isn’t bones or scales. When captaining a boat: Automatically feeds crew and lowers crew payment (gets fish and people get happy because cat onboard this seemed like a freebie I wanted to throw in). Increased ship turning effectiveness. That’s not a bad trait but not the most amazing should have some value on galleons or maybe someone will make a drifting brig. Crow Currently: Int bonus impacts cooldowns on ground and sea + crafting. No change it’s already pretty strong and gets a lot of use. Maybe bring back the reduced fall speed but it’s already got enough use to not bother. Monkey Currently: Health Regen + Slow enemies on ground It’s already pretty strong on ground so maybe small nerf to line it up with other shoulder tames and change the regen/slow scaling to be determined by level. When captaining a boat: Increased repair speeds and adds a small resist bonus to the ship. Basically just using the ground trait and moving it to boats it seems like an easy match but repair speed seems pretty weak and no other tame was using resist so why not. Parrots Current trait: Increases fortitude The current traits not that useful, no reason to remove it though. Because I can’t think of anything good for the parrot which is an iconic pirate animal I think just adding a straight damage % bonus to it. Damage bonus applies to everything (maybe not explosives?) so it’s good for PVP and PVE hand gathering with tools. When captaining a boat: The damage % bonus applies to cannons, swivels, and ballistas. Maybe at a lower % than ground stuff because I don’t want bar shot to one shot my sails more than they already do. Rabbit Current: Alert when dangerous animals are nearby. I think rabbits are fast so I believe they should increase move speed on ground. This should see some use on ground. I often find myself trying to chase down people who are always slightly out of reach so this will provide some options to ground PVP people. The current trait can be kept on there too as a bonus, it’s not that great in my opinion so I don’t think it’ll make the rabbit that much stronger. When captaining a boat: Increased reload speed. Rabbits are fast so they reload cannons fast. Seagull Currently: Swim speed increased That’s not that great, I believe it should also increase fortitude in water so you no longer take damage from freezing in water. Not the most useful trait but the boat trait should make up for it. When captaining a boat: Increased sail speed. Basically the current bonus seagulls give in water but applied to boats. A pretty good boat trait to have and should be competitive with crow and seagull. Vulture Current: Food preservation This was pretty good when everyone was going nuts taming crabs but now I’m not sure if it’s that useful. I think this could be more of a PVE tame so we can just throw a lot of bonuses at this thing to convince people to breed it. On land increased materials when gathering from corpses (hide, meat, keratin) and digging treasure increase gold and rarely increase # of bps. All PVE bonuses and make them apply to the tames you are riding so they get use all the time. When captaining a boat: Increasing the materials you get from salvaging boats. Maybe add a % chance to get the exact thing you are salvaging (example: salvaging a mythic galleon you might get one of the mythic gunports while demolishing them). Also a bonus to generated wrecks and flotsam. Maybe increase quality from ship of the damn flotsam? Maybe? That last part might make it too strong with all the land stuff, I can imagine the requirements for a max level vulture to get the top tier drops when farming sotd. The vulture gets a ton of PVE stuff to convince people to breed it and I couldn’t think of anything that made more sense for it. The sotd flotsam and map bp % might be enough to convince PVP companies to breed/buy them? So when you freaked out when you saw one tame giving one trait/stat that you think would be overpowered just remember the devs can scale things around to make it balanced. Increased sail speed on boats for example might not be a 50% sail speed bonus, maybe with the highest level seagull its 5% or 10%? Also you’d need to get the 119 breed line running and then max out the levels to get that highest stat bonus, getting to that point is a lot of work and most people don’t manage to get it. The devs would have to spend the time to find a number that doesn’t break the game but still gives people motivation to breed/tame these animals that are unused/overused.
  3. This season we've gotten a lot of settlers and we want them to be allied to us so they don't get gunned down by our defenses but we are running into an issue where we simply have too many settlers to ally them all + have outside allies. A solution to this would be a Settlement alliance. This alliance would be owned and controlled by the settlement owner. A settlement alliance could have unlimited companies in it and it could have it's own chat (settlement or island chat to keep all the talk out of the global alliance chat). If you are not the owner/controller of the settlement alliance you can not own any islands but you are allied to everyone in the settlement alliance. A settlement alliance would allow all of our settlers to communicate with each other and us without needing a network of alliances to tie all of the companies together on a single island.
  4. These tundra zones use to have iron which didn't need gems but they got swapped to silver with the new biome which made them even harder to live on, hopefully devs realize these zones have no gems to make alloy so they swap the metal back to iron or they add in gems. Not being able to build alloy in your tile is pretty rough, gems are pretty heavy so shipping them is quite a pain. I was thinking it was just a last second decisions to balance out the amount of metal and lack of gems was overlooked. Please make the main metal on these tiles iron again or add gems.
×
×
  • Create New...