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Gorelander

Pathfinder
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Everything posted by Gorelander

  1. I've had to resort to playing solo because I can use cheat commands overcome the bugs. The last time I played solo the Wild Pirates were almost indestructible. You would hit them with a canon volley, see their health go down for literally 1 second, then go back up to full health. As an aside, I think the fleets of the damned should be replaced by wild pirates (as assets). It doesn't make sense that the seas are *that* "haunted". Ghost ships should be more of a rare occasion.
  2. I've run into this problem too. It seems to happen when the back of the boat is too shallow and you can't climb on to the ladder. To get around it I stand on the shallow part of the water (or you could possibly put down a foundation) jump onto the ladder and hit E (climb) mid air. That seems to work for me every time. Agreed though, this game is buggy as hell. I just somehow swam under the deck of my boat and was trapped underneath. Had to destroy a ceiling plank to get out. Fortunately there wasn't anything important above it. I digress. I think Grapeshot needs better leadership. I don't think they have proper direction and priorities. As I write this, the game didn't respawn me properly and the game crashed. LOL
  3. I really want to like this game. In some ways I do. However, my main gripe is having to log on daily to feed my tames/ crew. I've created larders and troughs but when I fill them it seems that it will keep crew/ tames fed for 2 days max. My last ragequit was a result of logging at the end of day 2 and most of my crew had died from starvation. It's ridiculous to make players log on daily. Sorry Grapeshot, some of us have lives outside of gaming. The best I can think of is trying to use the cooking skill to preserve the food so it will last longer. However I haven't found any salt yet. If anyone has any suggestions I'd appreciate it.
  4. Yeah I ragequit / uninstall with this game hoping each time I try it after hiatus it will be better, but it isn't. The direction of this game is stupid.
  5. I've been playing this game since launch day and take long breaks in between due to frustration. It never seems to get better. I don't think they have a clue as to what the proper direction is for this game. All I see is stupid choices. The claiming in this game has been a joke from day one and alienates new players and people who have lives outside of gaming. I wish there was a game halfway between Atlas and Sea of Thieves.
  6. Yeah, I've lost interest and started playing other games. The longer they delay the less I care about returning and restarting the grind from scratch. I just don't have much faith in Grapeshot's management. I feel they've wasted our time.
  7. I don't necessarily mind the wipe, as it will allow a more fair claim to land. However, the fact that it's dragging on for weeks, maybe months. That is really where my gripe is. It's an EA game, I get that but every decision they've tried to implement has has been quite poorly done that after the 3rd or 4th time, you start to lose confidence in them.
  8. First couple treasure maps I tried were on mountains. I climbed up then suddenly disappeared into into the mountain and died with no chance of recovering my body or the map I had. Beyond frustrating.
  9. It kinda feels like the game isn't progressing rather, getting a do-over with the wipe ... whenever that actually happens. Yawn, I'm moving on to other games.
  10. Atlas seemed to have promise, but really it's been an uphill battle from the beginning. I regret paying for this game - it's not EA, it's pay to beta test. Such a huge disappointment. I'm looking for other games to play. I don't want to wait until Grapeshot gets their act together.
  11. Yeah, each day I care less about this game and am starting to play other games. Ever few days I'll come back and see if they have their sh*t together and I see more delays. I wish I could ask for my money back. This isn't early access, this is pay to beta test. Just awful.
  12. Grapeshot continues to make horrible mistakes. They should have had the update practically ready to go before announcing the impending server wipe. Shortly after the announcement, wipe the test server, then give 2 weeks to wipe the main servers to give players time to document or suicide their builds. Instead, they announce the wipe and drag their heels. Meanwhile many players drop their focus from Atlas, and pursue other games. Momentum lost. I'm in the same boat, looking for other things to play and losing desire to even pay attention to what Atlas is doing. Atlas is an example of what NOT to do when releasing a game, and has been this way since the beginning. The only thing epic about this game is its perpetuating failures.
  13. Getting people to pay to beta test your game must be one of the biggest scams in gaming history. There's no chance in heck this is EA - this is alpha/ beta. Companies shouldn't be allowed to do this. Grapeshot has been sloppy from the beginning. They probably changed their name from Wildcard to avoid the stigma from Ark albeit I think they've messed up worse in Atlas than Ark. Just when the dust settled and the game started to stabilize they announce their wiping all our efforts. Not only did we pay to beta test, we now lost all that effort too.
  14. It's like watching a really long movie and discovering at the end, it was all just a dream. Surely there could have been a better way than a complete wipe. I almost feel that was the easy way out. This game is/ was a huge grind to start with. Now all that was for nothing. Early access shouldn't mean "beta access". Only on beta servers you can expect everything you've done count for nothing, and could be wiped at any time. Like I said before, I'm not paying to be a beta tester anymore.
  15. I understand why there is going to be a server wipe, but I feel like everything I've grinded for all this time was for nothing. Finally after searching and searching for days, maybe weeks, I found a good place to lay down a base of operations, built a home with my shipyards and it's all going to be destroyed. So basically there's almost no point in playing until the wipe occurs. I think this is going to be my last early access game. I don't want to pay to beta test anymore.
  16. What do you guys/ gals think about this idea? Let's look at the issue of land claim potentially from a medieval perspective. If a zone is considered "lawful" (as opposed to a "lawless" zone), then it intrinsically must be policed by some sort of central government that creates and enforces these laws (like a kingdom with a king or queen). That government in itself could charge tax for any claims over a particular allowance. The more land you claim, the more tax you are exponentially charged. Whomever owns that land (who could be considered a lord, duke etc) needs to make use of that land in order to pay for it either by harvesting resources and trading, or by taxing (tithing?) other players (like a "serf" in medieval times). Hording while not making use of land would not be worth it. Now, going on a tangent and expanding on this idea: This type of setting could lend itself to some interesting MMO directions. Firstly, pirates could revolt against the king and attack the kings ships. So not only could you do battle with ships of the damned, but you could do battle against the king's ships which could be various sizes etc. This could allow for some sort of "bounty system" for pirates and create a divide between "law abiding players" or loyalists, and actual pirates or rebels (ex. horde vs alliance/ factions). Perhaps law abiding players can actually join the king and potentially hunt down pirate players and climb hierarchical titles such as lord, duke/duchess, prince, baron, earl, viscount etc. There could be a "reputation" scale you climb which could get you discounts on game items, or allow you to get into certain quests etc. This kind of setting can lead to some interesting campaigns and quests. Pirate players might have a quest where they have to defeat king strongholds and kidnap someone of importance, or perhaps sink a royal galleon. Loyalist players might have to find and deliver a certain type of plant to the king, or hunt down a particular pirate (maybe even any player that has a certain amount of bounty on their head). Perhaps a quest could be to tame a particular type of creature and return it to the quest giver. At this point Atlas would start looking like an actual MMO.
  17. I too would love a single player option. I used to love to single player Ark for the ability to just pause the game when offline, and it was a great way to sandbox build certain things. Right now I'm taking a break from Atlas because I'm so tired of grinding materials to rebuild different ship ideas.
  18. What do you guys/ gals think about this idea? Let's look at this issue potentially from a medieval perspective. If a zone is considered "lawful" (as opposed to a "lawless" zone), then it intrinsically must be policed by some sort of central government that creates and enforces these laws (like a kingdom with a king). That government in itself could charge tax for any claims over a particular allowance. The more land you claim, the more tax you are exponentially charged. Whomever owns that land (who could be considered a lord, duke etc) needs to make use of that land in order to pay for it either by harvesting resources and trading, or by taxing (tithing?) other players (like a "serf" in medieval times). Hording while not making use of land would not be worth it. Now, going on a tangent and expanding on this idea: This type of setting could lend itself to some interesting MMO directions. Firstly, pirates could revolt against the king and attack the kings ships. So not only could you do battle with ships of the damned, but you could do battle against the king's ships which could be various sizes etc. This could allow for some sort of "bounty system" for pirates and create a divide between "law abiding players" or loyalists, and actual pirates or rebels (ex. horde vs alliance). Perhaps law abiding players can actually join the king and potentially hunt down pirate players and climb hierarchical titles such as lord, duke/duchess, prince, baron, earl, viscount etc. There could be a "reputation" scale you climb which could get you discounts on game items, or allow you to get into certain quests etc. This kind of setting can lead to some interesting campaigns and quests. Pirate players might have a quest where they have to defeat king strongholds and kidnap someone of importance, or perhaps sink a king's galleon. Loyalist players might have to find and deliver a certain type of plant to the king, or hunt down a particular pirate (maybe even any player that has a certain amount of bounty on their head). Perhaps a quest could be to tame a particular type of creature and return it to the quest giver. At this point Atlas would start looking like an actual MMO.
  19. I always wanted a medieval version of Ark - either by mod, or expansion so honestly I can't really complain.
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