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Gorelander

Pathfinder
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Everything posted by Gorelander

  1. The lantern lights are definitely way too bright. I use the camera view (press K) and zoom out to get a better view. Personally I think Grapeshot absolutely needs to forget adding more content until they fix existing bugs that have been here for ages, plus the ones that have been added with each additional "patch". This game should not be in beta, but alpha and definitely not early access.
  2. If you have 4k hours into this game you should know by now that nothing happens on time with this game. I would never take time off work to play any game, particularly this one. No offence, but this is on you.
  3. I only had enough room for my bed, and my boat is glitched into the sand.
  4. I mean it’s only 10’ x 10’ but it’s all mine!
  5. What game mode are you playing? Official servers? I noticed on non-dedicated server that spawning on boat beds were flakey. Land beds seem fine. When I had admin access I flew to where my bed was and then the bed became available again. Unfortunately that’s all I can tell you from my experience. I might suggest building a small land base with a bed if you travel a great distance just in case.
  6. We've been trying Host Non-Dedicated because we don't like to play in overpopulated servers, and find killing wild pirate camps fun, but yeah, this is a buggy mess. Maybe your issue has to do with your tether value. This value determines how far players can be apart and apparently players cannot be in different grid zones otherwise the non-hosting players will teleport to the hosting player. I can't say we had the same problem you did, but we did have issues with our boats/ beds not being available when we die, but then they showed up after I admin travelled back to that grid cell. Also, my team mate can't drink water out of the ground for some reason. Plus when purchasing a boat from the starter zone, you couldn't climb the ladder to get on the boat because it was too shallow. We had to drop a storage chest on the bottom of the ocean floor and jump on to the ladder.
  7. That's the problem with their island conquest game model. Do they really expect people to take time off work to try to claim land? This is why I play solo play because I don't think every square foot of an island should be spoken for. Overpopulation on a map is inefficient. Stuffing a shore with endless objects is going to slow everything down and tax servers. I don't presume to speak for everyone, but I think they should focus more on making an immersive pirate MMO. Don't just cater to PVP conquest players that have no lives, but people who have to work job and are more casual gamers. That's a larger pool of people. Give them a chance so Atlas can attract new players. New players is the only way they're going to bring in more income with new game sales, not satiating the existing niche, hard-core community.
  8. This game crashing on occasion is somewhat commonplace for me. However, I noticed you're playing the solo game mode. I feel this game mode is more neglected (err... less priority) than the official server game mode and isn't as up to date with fixes etc. Try playing on the official servers and see if it crashes.
  9. Sadly they can't really move forward with content because they just can't get the basic mechanics of the game working right/ finalized. I think a lot of the non-creative problems have to do with reskinning Ark rather than starting from scratch - which they should have done IMO. They're making a creative mistake with respect to referencing real world elements such as the "Africa" biome etc. By not referencing real world elements, players don't know if you're sailing in a different time, a different world, and that ambiguity keeps things open to different fantasy elements they can still use. Goodness knows things are getting more "fantastic" all the time with portals etc. I think the world should look pretty normal at first, but as you delve further in the game you unlock it's fantasy elements which drags you into an immersive hole of wonder. Instead, ghost ships are vessels of regular thoroughfare and portals are commonplace. I assumed the game took place in a different world given the aberrant look of the animals and monsters in the game. I suppose it could be an "alternate timeline" of our existing world, but I digress. That being said, taming/ riding dolphins is still ridiculous in any scenario.
  10. Yeah, never take time off based on the schedule of this game. You will be surely mad/ disappointed. Delays are pretty typical for developers, but Grapehot is probably 10x worse. I remember one time, a pending server wipe was delayed, then the servers were down for almost a week. Expect the unexpected. They really need some better leadership.
  11. Hey all, A friend and I want to play Atlas but not on the public server because of how hard it is find decent land to build a base. I tried hosting a non-dedicated game (I think it's called) on my PC, but as players we had to stay in the same general area or the non-hosting player would get teleported to the hosting player. If the non-hosting player was on a boat, they would be teleported off their boat. Would renting a private Atlas server fix this? How would the gameplay differ from the public server? Nitrado has options for 1 server, 4 servers, 6 servers. Does this mean each server is one map grid? Thanks in advance for any info. UPDATE: I read from the Nitrado wiki that to have a 4x4 cell map, you would need to rent 4 servers which is $60 a month. That certainly wouldn't be worth it. Renting 1 server (1 map cell) would get old very quickly.
  12. I thought that was the original idea from the devs way back but they haven't bothered to implement it yet. Until such time I wish they would nerf the aging process. Before you know it, you're old and you have penalties, so then you have to go to the fountain of youth. I still haven't bothered to go there nor do I know where it is.
  13. Upon retrospect and at the risk of contradicting myself, I wonder if Atlas was really advertised as a "pirate game". What do you think? I don't know about the rest of you, but I'm itching for a really good sandbox MMO pirate survival game. Sea of Thieves is a really good polished game, but has no continuity is too repetitive. I don't want to ship battle other players all day. I'd like something more immersive. Maybe my expectations of this game are wrong and I simply bought a game that wasn't what I was actually looking for.
  14. I agree with what you said about making the game friendly to new players. This is a no-brainer for a game company as you want to attract as many new players as possible. The second problem is really this game is trying to be a land conquest game and not a pirate game. They need to focus on the experience of being a pirate game first IMO.
  15. I know, on some islands killing cobras becomes a full time job. They need to adjust the spawn rate. It would be cool if you killed a species constantly on an island it would reduce their spawn rates, or make them temporarily extinct.
  16. I think the fog is immersive and indicative of sailing. Changing your plans based on weather conditions is realistic albeit a challenge at times. When I'm sailing and caught in a fog, I have to be super careful not to run into SotD. This is where you should try to find land and maybe do some crafting and gathering. The same goes when the sun goes down. You want to plan around it. Digressing a little, they need to eliminate the FLEETS of the damned and replace them with wild pirates. It doesn't make sense that there are that many ghost ships.
  17. Each time I see a patch I have to roll my eyes in disappointment. First and foremost Atlas was advertised as a pirate game. However for some reason, those in charge have been treating it like an island conquest game, or a game for large trading companies. The devs keep adding endgame type stuff, but what about improving just the basic flavour of the game that everyone would be interested in ? We still have stupid amounts of fleets of the damned, nowhere to build, and very limited questing. Why not do something interesting like have royal navy/ pirate factions? How about replace the pedestrian ubiquitous fleets of the damned with NPC wild pirates? Change something in the game that makes us actually want to log back on and play! There was so much potential with Atlas but they seem to squander it away with dumb decisions. I don't think they understand their player base at all. I've given up on this game because I don't think they're going to make anything good out of this. Hopefully someone will eventually make a great open world sandbox survival that is between Atlas and Sea of Thieves.
  18. Sometimes I feel early access should be renamed "pay to beta test".
  19. Comes across as being an asshole IMO. Not surprised you were kicked.
  20. That's tempting but in all fairness, if they're releasing updates so we can't say they've abandoned it.
  21. That's insane man. It's just a video game. Why would you spend $1500 on a game?
  22. Valheim is a good example of a great EA game. Everything works well, no crazy bugs. They just need to add content.
  23. Cool idea for a business. Too bad it's centered around a game that's in Steams top 100 worst games.
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