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Kummba

Pathfinder
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Everything posted by Kummba

  1. Thats right, i have some spots where i get 3 woods and 3 thatch in a lumberjack, most spots yield one each. Same with stone, you want to get the other stones from the metal/flint/coal nodes. I have spots were i get 3 types of fiber too. So in generall, there are a few spots were i want all kind of farms, but are limited to one. And when you are not first you are last, and the good spots gets blocked. How we have the same keep out area, but need 4 times the farms doesnt make sence to me.
  2. This, intelligence crafting had to die for that shit
  3. Haha, i dont even know were to start. I play pve so i might miss some points, but how you want to motivate people to do the epic big fleet battles? You introduced the trading system, having an idea to create points of conflicts. Then you fail or skip the physical trade ships, which was critical to it. Maybe you realised how dump of an idea it was. You now replaced them with the buff towers. I dont play PVP, but i guess you get less fights them more now, bc the attacker is in a worse position. So again, talk about motivations of fighting instead of shitty untrue stuff like this: I think the further a resource is away (or the least accessable) the more valueable it becomes , but it depends on where you live. High level players, what do you even mean by that? How your epic seabattles with multiple companies plays along the efforts to enable smaler groups?
  4. Unlocking does nothing, with warhourse getting stuff out, there is barly 1k5 of stuff in them. Warehouse on the other hand just despawns the mats after one full stack. The whole system is still in a complete buggy state, like everything else the new team did. Splitting the farmhouse in 4 differnent stuctures, plus not even farming some stuff. Plus gathering at like 20%.
  5. Just move to EU or Africa to have that one secured
  6. How does it act? It doesnt let you click the second time at all? Or does it place but gets back in to your inventory immediately?
  7. Hi, yeah we meet and discussed the tigers I can understand that not using discord can be fun, but it is also very limiting. Prices will fluctuate with gold available, at least the ones i sell. Atm i sell for 7-10k per high imprinted tame with good/best stats, they are not breedable then. Other people have different offerings and prices.
  8. You can only accept up to 5, but people can still accept your requestes for my understanding. Set up at least some trade ofers on both markets, best to match some trades.
  9. Some example tames we currently offer
  10. Twobeez is back at taming, breeding and trading in season 6. We sell high imprinted high stats tames from B3. If you are interessed please join our discord to brows our offerings. https://discord.gg/ZZ4rMKU We also buy things like taming songs, and some specific mats. You can allso offer maps, best in bulk.
  11. Here, tatsi is an amazing solo player https://discord.gg/bm3TvKdezr
  12. i have seen 5k for 75 this season Back then you could find 200k in a single taxbank
  13. Making seatames able to follow ships confused all other tames and NPCs I wonder what will happen when they implement the pulling part
  14. Kummba

    Chilis

    When you jump to all vendors in one freeport grid, you normally end up with like 2 missing that way. You can wait in that grid (the vendors change inventory after a a (long) while, or sail to another freeport grid. The seed vendor is in the freeport towns were all the other vendors are. @Dosgimp
  15. The devs made the sealife follow your ship, and brock the other npcs in the meantime Its like when they made the dolphins not die, but now we have rays swimming on land You can use "Move to" command to move them on the ship ("," on pc).
  16. This one was bad: Move on to next task (still broken market system) Weekendjob (BP and Crafting revamp) Live with it (New brocken ship system) We addressed it allready (Runs on some BPs) Stupid QoL in a survival game (for silo, really you want to give us a no spoil storrage for all food?) Hold the line (New Ship only a couple of month more, they mentioned the "new" ship system like 10 month ago, for how long shall it go on??) Promise of higher performance (still this season the lag was just from the beginning, feels like it got way worse, releases stupid brocken functions like spyglass with tradewinds) Every question the comunity asked had to be answered with, low prio job. That only shows that they dont develop their game for the current playerbase. GL everyone
  17. NPCs on ship behave strange, i do Whistle "All Move To" near a mast or on the mast, they allways move then. But be carefully, everything eles in range will move there too. I never had the dismounting NPC issue, that sounds horrible. I mean i had but only on tighly placed cannons, never on sails.
  18. There are two goals for trading, making gold and getting rare resources. Both are kinda exclusive. You will have a rare metal and iron. Just trade your rare metal vs. iron and iron vs. your rare metal. Your neighbour can do the same. You can set up same for some woods. In generall you need to have resources, but your parner too.
  19. I have 5 farms conected, but i farmed like 30k woood into the warehouse in the beginning. We trade the stuff from the events too at some point, like the ingots and gems. We also dont really took stuff out yet, except for metal (iron). You can only have 5 active routes, aim for constantly shipping ones, with like 1-3 ships depending on distance. As the gold gain is limited by ships depature (which is a fixed frequency) its best to only use the longest distance, hence earning more per ship.
  20. You going by patchnotes, thats a problem, i dont think the weight is doubled. You can fully utilise your gold gain with market without any autofarmer attached, you need to fill/refill it manually tho. Later you can trade the event ressources too. Also the math for the new income is (100-20) /2 . Still we make like ~5k per day with one market, not even running at full potential.
  21. I dont know if you realised they started to fix this allready, they reduced runs on BPS. To my knowlage better connons still comes in crafts of 1-3. Shipyards still come in crafts of one etc. Planks and gunports and decks? Ergo, it will be way harder to craft a better ship. But you are right it gives you motivation to play the game, getting everything together instead of killing some rhinos/squids. 250 BP with 17% bonus isnt near 300. its (250-100)*1.17 +100. And thats your max bonus, most will still be <260 saddly. You also will have ~14.4% max bonus as level 90, so crafing a 270% will be lucky allready. You find, kite, kill and harvest the hydra in one minute? There is no twigs monopoly, there are on like 6 other islands as ground leafs. People have farms there gathering millions, you can gether with bear etc. For PVE: Apart from my correction here, i also think you are right, you want to have progression, this game needs progression from my pov. But it looks like they aim for faster setting up and then hope that fighting neighbours is the motivation to keep going. I really disliked the maintaining of the farms/warhouse/markets. I didnt even needed all the stuff that got gathered. If i wanted to build someting, everything was just there.
  22. Hey, one of the better Q&A. I still dont get it fully, but its nice to finally see where you want to move. As PVE player i would totaly like the official PVE network with disabled farms/warhouses/markets and no claim towers. All that stuff felt more like anticontent, reducing player interaction and player storries. So concider to just disable this mechanisms for PVE. Regarding claim towers in PVE, i dont see how new players will have a space to live on afger a while, everything will be claimed in lawless. So without a good balance in points it will be bad for everyone most likely, and that balance would mostly be neccessary for PVE, so i dont see it done right. Anyway, you talk for almost a year now about tradewinds, can you please tell us what they do?
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