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Ivey Sinclaire

Pathfinder
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About Ivey Sinclaire

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    Pathfinder
  1. It's been happening all over our little town according to my company mates, but here is one house that it happened on every floor including the roof and took a few walls down too.
  2. I agree, I liked uncovering the map. That was incentive to explore more than anything.
  3. My ideas for PVE claim system would be to take the PVE server in a completely different direction than PVP. #1 - Top Company Determination I don't believe that the top companies should be based on how much land a company has. It rewarded companies for monopolizing land and thus making it hard for new players to play. For PVE it should be PVE based. We have a progression chain, make the top companies based on PVE completion (ex: first-10th company to down x-boss, first-10th company to unlock x-achievement). For PVP it could be something PVP Battle Based (Opposing ships destroyed). Or - it could be based on amount of gold a company has. Pirates are always looking for treasure, not playing Monopoly (although that is a great game), and it would provide more incentive to go out and explore and do treasure maps, and promote a healthy player economy with trading. #2 Water Claims I would get rid of water claims, as nobody should own the sea, and they are useless other than structure building to grief others by destroying ships with pillars or blocking people in. #3 - Land Flags Flags could be pre-placed, so that there isn't overlapping, first to the claim flag wins the claim. Only 1 claim per player, so they should pick wisely. Only make as many claim flags as server population will handle. If for example the server holds 10,000 users, there are 10,000 flags that can be claimed. That makes it so that the only time land isn't available is when the server has a full population. I really like the 3 week timer rule that was put in place. If someone doesn't log in for 3 weeks, someone else can claim their land. #4-Company Land A company that takes a risk of having 250 members should be able to have 250 claims to spread across the huge map that you made for us. I didn't like the change that was made that when a person leaves the company that their land stays with the company. If the claims were tied to the player instead of the company, it would be incentive for a company to keep a player with good a valuable land claim in their company. The change that was made previously allowed companies to invite people into their company because they wanted their land and then removed them from the company and kept the land. Anyway, just my thoughts, I know you are making big decisions and I hope that you find something other than what was announced.
  4. I think that by not requiring the skill to be learned to craft it to use it is a great idea and would definitely promote a stronger economy by allowing people to specialize into certain crafts and selling them. I agree with the first two suggestions whole-heartedly.
  5. In the same spirit of killing offline members of 3 weeks or more, I believe that companies that have leader that have been offline for 3 weeks should be able to challenge the leadership of the company for their rank. The person with the highest rank or if not applicable the longest seniority in the company that challenges it should be awarded leader. This will prevent company members from being locked out of boats and buildings previously gated by ranks and allow them to be used rather than just to sit there and rot. I have seen members of companies that I know lost their land try to come back for the boats but were unable to access them because of rank and that's kinda a shame. Thank you for your consideration. Another suggestion, in the suggestions section of the tab, it shouldn't read "Submit a bug report" instead of just "Submit", and it shouldn't say "reply to this bug report" instead of just "Reply"
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