Robben DuMarsch
Pathfinder-
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You can have personal ownership of buildings, tames, containers for items - Everything works, except for Ships. Ships, for some reason, are always set as company owned.
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Leave x2.5 resource modifier permanently.
Robben DuMarsch replied to Robben DuMarsch's topic in General Discussion
Yeah, why do the devs think SotD is good content? They should be extremely rare, to the extent that the old hurricanes used to be. Travel in this game should be fun and mostly easy, with threats, but not frequent ones. -
Leave x2.5 resource modifier permanently.
Robben DuMarsch replied to Robben DuMarsch's topic in General Discussion
Lol that's BS. Before x2.5 I couldn't even have the cannons or cannonballs to fight a ship from an established clan. Now I've got a kitted brigantine. Maybe they can replace their shit easily, but at least now we can fight them. I can now also enjoy PvE content meaningfully. My ratio of grind to action is still like 10:1, but that's better than 25:1. You're also the biggest fanboi and lifeless nut on this forum. You've clearly got a lot more time than the average player to dick around. -
Leave x2.5 resource modifier permanently.
Robben DuMarsch replied to Robben DuMarsch's topic in General Discussion
Anchoring in lawless. -
I, too, have discovered the ridiculous retarded AI crew mates. They should pay me to be their care-taker.
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It's the only thing that makes us able to actually sail and fight these ridiculous NPCs, instead of hunting nodes all day.
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Thanks god the nerfed the ship of the damned spawns
Robben DuMarsch replied to Siberio's topic in General Discussion
What also sucks is that they don't render in until you are almost on top of them, and their loot is way worse than the expense of the cannonballs to sink them. -
These are tremendously expensive. 100 cannonballs is 1000 metal, 1,200 gunpowder (600 charcoal and 1,200 flint), and 100 flint. If it weren't for the metal cost, the expense of a cannonball would be reasonable. Even those of us that have multiple metal nodes spawning right outside our door have difficulty gathering that much metal, as it's used in so many necessary recipes.
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For those of us that CAN fight them, how do the devs expect us to do so economically? Cannonballs are like 10 metal per cannonball, plus 12 gunpowder (and a flint). That's a ridiculous expense for a single cannonball when most islands only have like 2 metal nodes that drop ~85 metal each, on long respawn timers.
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Lol devs. U even test your game?
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Certain Servers Restarting over and over!
Robben DuMarsch replied to EvilDunk's topic in Bug Reports
Same problem. -
Whenever I use push-to-activate for in game voice, my voice activate seems to eternally become synced with either my discord voice, stuck on, or it never deactivates. The upper right hand corner shows the microphone UI element forever, and whenever I speak with my clan mates on discord it will always broadcast what I am saying over local voice comms as well.
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What's your issue?
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^ Evidence that this is a bug, not a feature