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About ari12609

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  1. Hello, i quite the game in the Megaupdate 2 Phase now i saw the Dev stream and know my intresse is up again. I know the Devs have an roadmap but maybe a Developer read this thread and things [Hey this is an good idea ] and i can see some of my Ideas in a form in the game. First of all Polishing and Balance the actuall game contend Player: -Level Cap to 60 -XP ´gain lowered but u can gain XP for all stuff you want to do (Combat/Farming/Building/Exploring/Sailing) (This needs an Redesign of the Skilltrees/Points to the New Max level) -New Quest at Max Level to increase the Level Cap by (5?) -> Boss Encounters, Exploring archievments to an Max Level of (70?) (New Max Levels by new Updates/DLC/Quests) -Balanced Stats to the new Max Level/PVP Gameflow Design Early game: Primitive Tools, Thath/wood base, first try to build up a smale base with a small harbor and low deffence Mid game Metal Tools, Stone Base, Better Crafting Stations, Store option for the tames/ships in a Harbor, Medium Deffence Starting build up a Fleet and NPC Guarding Bases End Game Big Base, Big Harbor for Storing Tames/Ships Strong Deffence Better Stonebase (A New Tier for Stoneparts "enhanced Stoneparts with more Metall Plates" Lots NPC Guarding Only 1 active Tame allowed per Player Only 1 active Ship allowed per Player Basebuilding: Some new Structures Playercamp: Players can craft a Playercamp (Fresh Player Respawnpoint) with an small bed and an Campfire player can place 1 Camp at a Time but dont need an foundation . (the glowing Campfire prefent a abuse for a stealth respawn on attack and adds a Timer if a player died in PVP for respawn and reduce the Bedspam on Attack ) This is the Basic Respawn for a new Player. And a small source of heat. -Base quarters : Second Respawn point for the Base: Needs an Foundation and the Claimed Area -Ship quarters : Respawn point in the Ship: Needs an own Ship -Wood Watchtower (Tier 1): 1 NPC with a Bow on Top (Tier 2):1 NPC with a Bow/Crossbow and one down with an Meele weapon (Tier 3): 2 NPC With Rangeweapon and 1 Meele on Entrance -Stone Watchtower (more Health) (Tier 1): 1 NPC with a Bow on Top (Tier 2):1 NPC with a Bow/Crossbow and one down with an Meele weapon (Tier 3): 2 NPC With Rangeweapon and 1 Meele on Entrance -Stone Deffence Tower (Tier 1): 1 Gun Snappoint (Tier 2):1 Gun Snappoint and a Guard on Entrance (Tier 3): 2 Gun Snappoint and 2 Guards on Entrance -Stalls (Tier 1): Store 5 Animals (Tier 2): Store 10 Animals (Tier 3): Store 25 Animals -Stonemason Needs a Worker and Gold (New NPC and can only use for the collector Buildings) Workers needs to rescued from the Pirat Fortress and shipped home to the Base (Tier 1): Collects Stone (xxx stone/hour) only once allowed in Claimed Area and only the ressources you can find on the Island (Tier 2): Collects Stone,Flint (xxx stone/flint per hour) only once allowed in Claimed Area and only the ressources you can find on the Island (Tier 3):Collects Stone,Flint,Metal,coal... (xxx stone/Metal /Flint per hour) only once allowed in Claimed Area and only the ressources you can find on the Island -Lumberjack Same like the Stonemason but for Wood/Tatch -Farm Same like the Stonemason but only for Fiber and u can place "Farm animals for collect some other ressources (Cow,Sheep,Pig...) -Blacksmith Players they spent points in Blacksmith skills, can build a Blacksmith and craft Gear/Weapons from Blueprints -Stone Gate (Castle Like Gates with an Metal Gate for Closing and Opening ) -Tavern: Can Store some NPC´s -Harbor /Small / Medium / Big Harbor (With a Docking pole for ships (offline Storeage) -Wood palisade -Playershop : grant access the the Market where u cann sell/Buy Ressources from other players. The Playershop sends a Trading ship to your base and brings the ressources or take the ressources (Real Sailing time and other players can see /attack the ship) The Playershop can only used every (6) hours. Looting: Looting from PVE(Ghostships, Treasuremaps...) are Physical loot. Blueprints can only found super Rare on Endgame NPC Envoirment Tamed Creatures: Your can only controll 1 Tame at a Time. If u want another Tame your must store your actual Tame in the Stalls and choose the new one. Tames are mostly for Movmentspeed now and some PVE. Farming Animals are now the new "Collector Buildings" where u can hire npcs for collection some ressources Ships: Need Ship Fregatte! The Fregatte close the hole between Brigantine and Galleon. Fregatts needs Larg wood Planks have 4 Big Mast slots and 16 Gunport´s slot per side 8 in a row and on 2 Decks. Costs 2,5x of a Brig UI: -Removed the Textoverflow -Some Text are only show with specific Tools in Hand (Structure health only shown up with an repair hammer) -Quickslot change .... you have now 3 Main slots (1 , 2, 3 ) for weapons, and the other for tools/food/drinks -The Blue Pinweel are only shown up interactions between players (Trading,invites) and colored in Black like the Atlas Window black -Crewsystem (Groupsystem) -You can invite 5 People into a crew.you can see their position on the Map u can allow build in your Claim area or keep Controll/spawn on your ship Combat: -Meelecombat more fluid -> quick swingtime for a hit, but needs a small cooldown for the next swing (prefents left click spamming) -Remove knockback mechanic -Simplyfied the Combat system to left and right mousboutton (and ctrl for block) (Different skills have to unlock ins the skilltree and activated for that boutton) So know i am tiered for more writing Greedings
  2. ari12609

    The New Red Alert ..

    Red alert? I dont know what it is but i think its Mount Ur npc on Ships on the last known position
  3. Will the UI sometime polished? Here some pictures what can make atlas UI more effective and not so "over Informative" First a Simple interaction system every Interacive Element (Tame, Structur, Cannon , Door ... ) have a "E" for a simple funtkion ..... and a "Hold E" for the open Inventory where u can make changes craft options or somethink here the Picture : Better Player UI : Here are the most anoying thinks Chat lol ..... Here a Better solutions Here Some polishing :D Pleas make this :D New Ship UI?
  4. Can we get an ship speed indicator for Feedback how fast or Slow a ship is?
  5. Will the melee combat System optimized? Melee combat make no sense in the actual state, its to slow hitting somethink and tames or carabines are the best chose, they outplay every melee player
  6. Will the missing Information Feedback for the Player ( clear dmg Numbers on Weapons, cannons in example, or why Deal a cannonball less dmg against a Struktur?reason: The damage reduction Information is missing on that strucktur ) and the „text overflow“ on screen polished?
  7. ari12609

    Ghostships overspawn O.O!

    ghostships are sometime "overspawned" was sailing and a ghostships spawns in front of me ... i was thinking ... ok doge this one .... 10 seconds later (more ships comes in the render range) .... look at the Picture 15 Ghostships .... (missed one takeing the screenshot ) #Feels Sailing around is more Dangerous now (and more annoying doge every ship -.- " )
  8. Don´t know its a Bug but it looks like one . some small Code change will fix it. Small fix -> Big Improvement photo hosting
  9. ari12609

    Animals Spawnrate Broken

    on B6 Top Island the Spawnrate from Elephants is broken, i count up to 15 Elefant on a single small spot
  10. Giraff spawned ontop of a mountain in first picture? or a Tamed one? # feels confused
  11. ari12609

    Captain's Log 24: Public Test Realm Ahoy!

    Hm did u like My System idea? As new player u set one small flag (9 Hours Save time / sleep time where Ur building take less dmg . With a Company u gain one more flag (Company flag with a Bigger circle and the maintaining starts (6hours sleep/save Time) if Ur Company get bigger u can unlock more flags more Players join into your Tribe to an max. Cap of (30?) flaggs . More flags Ur Company have more maintain is needed and the save/sleeptime get smaller ( a Big Company Need an active playerbase for deffence and maintain all flaggs , smaler once dont have many flags but dont Need much maintaining and have a ( Save /sleep) time where builings take less dmg
  12. ari12609

    Captain's Log 24: Public Test Realm Ahoy!

    Hm so much way to choose for playing... i get more and more confused... making a nice map for so much Players but seperate them in 3 different servertypes ? Hopefully the change goes well.
  13. ari12609

    PC Patch Notes - Community: V25.2

    Pushing up because adding some more pictures later and changeing some notes because of wipe
  14. ari12609

    Captain's Log 23: Setting A Course

    First, hopefully the (Ark style) Blue pinweel will removed in future and reworked with an "atlas" style Window system the war concept looks a cool idea for testing a system agains offline attacks but the rest ist can make more problems maybe here are my ideas for the claimsystem i postet somewhere weeks ago -Company Archievmend Unlock´s -We removed the Sea Claims and bring a new Claim System into the Game. -Now Every Company Start with 1 Company Flag (can placed from the Company Window) for claiming a part of the Island. We increase the Size of the Circle for give some more place to build. (like the old sea claim circle) If ur Company grows up u gain one more Company Flag but you have Maintain the Company Flags more flags = more costs . to an Max count to 25 Flags. (every 5 Players joins the Company u archieved one more unlock.) 5 Players 1 Flag 10 Players 2 Flag to an hard cap of 25 Flags/ 250Player) changed to the upcomming patch member nerv. But we chose the attacking claim system whats aktuall is in the Game You have to choose a "War Time" on your Territory where your building take a "normal Damage stat" outside this window your base strutcutres get an high ammount of Damage reductions so its very hard "mostly make no sens spend so much time" for kill one door. the war time can only choosen once on setting your first claim flag and take so long the company exist. If u Attack an enemy Base in the "War time" place a Flag(5 min Cooldown for the Attack Flag) in the Company Flag Circle the Claiming attack starts and works like the actual claim system. More Flags u have so faster is the enemy claim. So Big Companys have more space to build but loose it faster and need an active Playerbase for maintain all the Flags. Small Companys can deffend their Territory longer and have an easyer way for Maintain their Baseflag. (If you Not Maintain a Flag...Your Claim circle turns grey and your Structures will get damage over Time... so unused/Inactive island will be cleard up and give some place for new players) We added more Unlocks to the Company achievement system for give small Boosts on smaller Tribes and make the managment of an Great Tribe easyer. Players: 5 = 1 Flag 10 = 1 Flag Buffs every Player in own Territory ( Increase Health Regen. Decreased Vitamin Cost. decreased the Overwight movement penetration ) 15 =1 Flag 20 =1 Flag Unlock Taxiation Bank 25 =1 Flag ( every 5 Player one more Flag i dont counting up anymore ) 40 = Crew Cost less gold p/h in own Territory 60 = Unlock Lighthouses ( Give Buff on Anchored Ships they dont recive "Sea Dmg over Time" anymore around the Lighthouse and removed in a certain Radius the Fog of War on the Map 80 = Give Accsess to 5x Big Premade Towers with 3 Cannons Snap points (needs a 5x5 Foundation) but will Cost a lot of Stone Metall Wood and Gold Bars 100 = Give Accsess to an Big Premade Castle Give with (Needs an 20x20 Foundation) So much cost but gives your big Company a good Base deffences Structure (We make a lot of Designs we loved in the Castle so u can pick up from 3 Different Types of a Castle with his own Design)  Maybe we change some achievements or give other Buffs for balance. 
  15. ari12609

    PC Patch Notes - Community: V25.2

    -Added some Pictures (Maybe add some more, but i think the ideas are not very interessted for the players to upvote the the Thread or sharing it to other community sites for reading.Because the most players are more intressted in anti cheat or Wipe the servers )