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Captain Dingbat

Pathfinder
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Everything posted by Captain Dingbat

  1. Is there any known bugs with ships stopping leveling? We have a player who's ships are not earning XP. She has a sloop that has been stuck at 507 XP for weeks (Level 4) and her Galleon wasn't earning XP when fighting SotD. This doesn't seem to be the case with other players. Just wondering if anyone knows anything about this.
  2. The answer is: No, they are not bugged (in this case) I just was dumb and was trying to play a drum song on the accordion....
  3. Yes, this is true. Sorry it didn't help you in this case. But it will help in the future from unauthorized changes to your files during an update.
  4. Hey friend! I just spent the last 6 weeks fighting to get my server online. It's hard! One of the biggest problems is theres about 100 guides and all of them are only like 40% complete One thing I found that was super helpful, is the Atlas Server Owner Support Discord server. https://discord.gg/ARHwrB56UZ They have tons of guides and people giving live help and are really good at asnwering questions. I asked a million questions and they were very patient mostly. Also, do yourself a favor and download the Atlas Server Update Utility by Phoenix125 (Google it) - It makes managing your server so much easier. You can also get help for that on Discord.
  5. I also recommend joining the "Atlas Server Owner Support" discord server and check their "Guides" channel. They have lots of help, including an unofficially updated version of Server Grid Editor with the new islands.
  6. Yep! This happened to us too, and even changing the setting back did not restore the fog of war, even when we forced it. It seems like once it's clear, the game thinks you've explored everywhere. We learned the hard way to make sure your ini files are read-only at all times They added a couple of things without telling us that screwed us over. We were really pissed. If you keep your ini files read only they can't change it after you edit it. If you want help creating a batch file to open/close them all at once, let me know.
  7. Hmm. If I understand the problem correctly you guys are having trouble with bottles not giving maps for a grid that's offline? That sounds like a sensible conclusion, but all of our server grids are always online and we still have about 1 in 3 bottles are "empty" and don't give a map. Is this maybe the same problem you are having? I always assumed that it was the way it was supposed to be - there's a chance that some bottles are empty. Maybe not?
  8. You have to edit your map and add a new kind of island called "Cay_S_Hub" using the Server Grid Editor. I don't think the official link is updated, you can get the island downloads if you join the "Atlas Server Owner Support" Discord and click on their "#Guides" channel. Look for "islands.json" to download, and replace the islands.json in your ServerGridEditor's installation folder and it will add the new islands to the editor. Then you open your ServerGrid.json file with your editor and add the new Ship Hub island ("Cay_S_Hub") It will appear in your grid the next time you start the servers.
  9. As the title said, I can no longer play (equip) green or yellow songs. Just red. I just played a green song a few minutes ago, but suddenly my green and yellow songs wont drop into the accordion. I made a second accordion and they wont drop there either. Red has not problem. Are they bugged or am I missing something? I unequipped, made a new one to try, and even restarted my game.
  10. These words, are never the right response, especially when your opinion is the miniority. Take yourself elsewhere.
  11. Except, the whole point of giving players early access to a game in development is to get feedback on changes...Grapeshot is really doing things badly and apparently completely ignoring players. Seriously. That's where the community's anger is coming from, that it's become completely clear that they used early access to take people's money. Their entire business model is based soley on early access cash and nothing else. And no matter how much anyone wants to hide behind a "in development" disclaimer, taking money means you have customers, not testers, no matter how many times they say it, it doesn't make their obligation to customers any less real. . . this game has been in "early access" development for 2 years and is soaked in disasterous decisions. So take your "just calm down" and go somewhere else.
  12. So, in addition to all the other BS you just pulled without telling anyone (Forcing the new settlement system without putting it in the patch notes? Great.) I see you're still plowing right ahead with the new ship plan despite your entire customer base begging you not to. You are terrible at what you do.
  13. I'm sorry to hear that. That's frustrating! I did see Phoenix125 mention on Discord he's going to rewrite the Mod Updater in the old version of Python so he heard you. I saw some other messages from him mentioning he's working on fixing a lot of problems with the Mod Updater. He released a new version of ASUU last night, but I don't know if it includes fixes to the Mod Updater yet.
  14. PLEASE PLEASE PLEASE Backup, listen to your players and realize this is a huge mistake. I can appreciate the idea this would improve performance, but you MUST reconsider this change. It is a game killer. You're going to piss off all of the people who pay you. The current customizable ships is a HUGE selling point for Atlas. If there are exploits, fix them. Don't throw a bomb at it. If you change this, it will mean great damage to Atlas' success. Atlas has a lot of promise, but your development team/leadership is completely Lost at Sea. This decision, Grapeshot's incredibly high employee turnover rate, a decision to use a Google form (!?) to accept bug reports, complete lack of acknowledgement or organization of feedback, and the state of this game after 2 years of early access shows major deficiencies in your ability to recognize what is important in game development. Please get yourselves under control and hire competent, experienced, game development leadership. I've been in the video game industry and have 20 years of UX experience and I cannot believe anyone who knows what they're doing would think this is the right move. It is completely backwards.
  15. Unfortunately, I can't help directly with the extracting, but I use Atlas Server Update Utility to manage my servers and it has an automatic mod manager feature in it, that helps a lot. Maybe it can help you. It allows you to manage your server without managing lots of config file editing. You can set it to download and install mods automatically or you can click a button to update them. http://www.phoenix125.com/AtlasServerUpdateUtil.html They people on their discord is really helpful too.
  16. I don't know enought to be certain this is the problem, but I would guess it is likely! Ports are one of the most frustrating and confusing parts of setting up the server IMO. Almost any problem you have will probably be port related. LOL Good luck and I hope you can get it working. Just to clarify, make sure it's really exporting to the right directory. In my case, it always wants to go to a different ServerGrid folder and I have to tell it to export to the correct folder every time. Make sure to join thos Discords. I found them super helpful and patient with my 1000 questions.
  17. I'm making this post, with the error in the title so that when it is searched it comes up in Google, because as of right now, every single new person who makes a new server with Atlas Grid Editor will get this error until AGE is updated to write the ServerGrid.ServerOnly.json properly. If possible, it would be great if this post could be pinned because, again, every server admin will have this problem and go searching for the fix. I spent 3 weeks getting my server running and this was one of the problems. IF you're starting your new server for the first time and getting an error that starts like this: It's because there is some code missing from your ServerGrid.ServerOnly.json file. It will be missing the "TradeDB" information. You need to add this code to the other database infos: { "Name": "TradeDB", "URL": "127.0.0.1", "Port": 6379, "Password": "foobared" } The entire file should read like this: (Edit with your own info if needed, but default is most common) See how the TradeDB database is added at the end? I hope this helps reduce frustration of new server owners!
  18. I thought that too, but just found out this is specifically because they removed Cay_H_WR_E and Mtn_F_ET_E from the game, but they are still in Atlas Grid Editor (AGE). THere may be more. Also there are newer islands that aren't in AGE yet. So they are broken in the game. Anyone who is having problems with this can download a new Islands.json for AGE here, and replace the one in AGE/Data folder. This will update AGE with all the current islands and remove the broken ones.
  19. This needs to be pinned. This will happen to EVERY NEW PERSON who tries to setup a server until they update AGE to do it right. LOL
  20. Welcome to Atlas Server bootcamp. You'll be bloody and exhausted when you get it working I JUST got mine up and running smoothly after 3 weeks of work. If I understand right, you're having 2 issues? 1st where the treasure map bottles give you nothing, and the other where you have issues with the in-game map? (Did you fix it or still have issues? I can't tell from your post) The treasure map bottle may be a bug in the game. On our server, about 1 out of 3 bottles give us nothing... is it every bottle? As for the in-game map, make sure you're putting the image files in the right folder. You have to create a folder called "ServerGrid" manually. (I don't know why. There's so many things about setting up a server for this game that doesn't make much sense.) So they go in: <YourAtlasServerDirectory>/Shootergame/ServerGrid" (Remember, you'll need to create that folder, if you havent already.) The next thing I would suggest is download 2 tools that will make things much easier for you: 1st go here and download the Atlas Server Update Manager ("ASUU"). It makes things much easier. I wish I had found it before working on my server for 2 weeks. It's a program that helps you manage your server settings without having to deal with all the different files and code. You'll also need to get the Atlas Grid Editor (AGE), which is the official tool by Grapeshot games for making and setting up your world map. It even comes with a few pre-made maps that you can play or edit to make your own. The instructions for this are a bit involved, so I'll just give you some wiki links: https://www.survivalservers.com/wiki/index.php?title=Atlas_Server_Grid_Editor and https://atlas.gamepedia.com/Server_setup - If you have any questions, just reply here to me. (AGE has a function in it that allows you to export your map image files to the directory automatically.) NOTE: THe official release of the AGE has some defuct (Broken) islands in it and is missing some new islands. Download an updated version of it's Islands.json file here, and place it in the /Data/ folder inside the program's directory. This will update the island assets in the editor to include the new ones and get rid of the broken ones. (It will also update the AGE to have 2 new error messages upon launch! Ignore them it just means 2 of the island thumbnails are broken in the program.) If you and your friends are not too far invested in your world, I would delete everything and use these tools to start fresh. It's the only way I could get it working, and there's great helpful discord servers. The ASUU program does have a wizard that allows you to specify your existing server's directory and import it's info, but I found it just imports bad setups and doesn't work, so I ended up starting from scratch. Some imPORTant tips: NEVER use 27000's ports for anything on your server, even though many many setup guides will tell you to use it for your seamless ports. Use 28000's instead. The problem is that Steam itself uses ports in the 27000's range and you cant change that. Make sure each square in your grid/cluster has a port number that is at least 2 apart from the last. For example, each grid square should have 28000, 28002, 28004 etc. After an incredible amount of frustration and troubleshooting, and help from great people on Discord, I use the following Port setup for my 4x4 server: Query Ports: 55511-55541 (Skipping 2 each grid) Game Ports: 5511-5541 Seamless: 28011-28041 RCON: 32011-32041 Server IP should always be the same in every grid, your public IP. RCON IP should be: 127.0.0.1 (Nothing else will work right) If you're on Discord, there are two excellent Discord servers where you can get help: General Atlas Server Owner Help: https://discord.gg/KQ2xxec9 Atlas Server Update Utility Help: https://discord.gg/Vp4bmzb4 People at both servers helped me a lot in getting my server fixed up. I know this is a lot of information. Just reply here if you have any questions.
  21. For anyone finding this thread now because they forgot to add -exclusivejoin to the command line, (Google puts this link as #1 for Atlas whitelist search) Use a tool called Atlas Server Update Utility to manage your servers. You can update the command line for every server at once or individually, so you don't have to add '-exclusivejoin' 65 times. It makes managing your grid cluster much easier
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