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simplejacksparrow

Pathfinder
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About simplejacksparrow

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    Pathfinder
  1. Yeah, I've stopped sailing and now pretty much gonna quit playing until something is done. There either needs to be a huge nerf to these or anti-torpedo measures like a skill that allows you to spot it to dodge it easily, drop countermeasures for it to hit and AI auto fire grape shot to stop them from harbor diving. I heard some walled in port had 40+ ships sunk by 1-2 boats with torps, that's the definition of overpowered, just remove them from the game until more thought is put into them.
  2. Hello, I've been playing since launch in an active medium size guild with good allies and for the most part review this game favorably. We've seen moments where devs perhaps couldn't put themselves in the players shoes and vice versa so there has been mixed reviews of this game; however for the most part things that are broken get dealt with that are of big importance. There are a number of things I'd like to see tweaked or changed however the first one I'll focus on is vitals for players which was a neat plan but poorly executed. Currently, players generally just jump on a fire or find some way to suicide to reset their stats, very few play the side game of survival. There are some simple fixes to make this relevant again since no one seems to think the homeostasis buff is good enough to go after. The intent here is that people can still go on suiciding but make it worth while to not. 1) Give a resource gathering buff significant enough for players not to ignore, like 1.5x or 2x, whatever level gets people noticing that they should take care of their vitals. This could be done by just keeping vitals balanced or length of time without dying. For instance, after 1 hour, give a 1.5x resource gathering, after 2 hours give 2x, or adjust those to what time makes sense. You could basically do away with 2x weekends this way too. 2) Have drinking water give some low level boost like instantly gain back 5% stamina and alcohol 10% I didn't play ark so I realize I may already be unaware that mechanics like this already exist in the game or that my understanding of the current mechanics is wrong. I'm sure the devs are aware that people just bypass the survival mechanics with resetting by death however.
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