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About NiHiL

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  1. Me aswell - EU PvE. The options at sails doesn't exist anymore.
  2. What was the player/moderator ratio in that unofficial server you played and did you have the same demands on proof, code of conduct, rules etc? In unofficial you can ban someone for not liking them if you like but when you got people who paid for the game you might need more to proceed with a ban. I do however hope that they will start focusing more on GM stuff, because it is far from great at the moment.
  3. - Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them. - Shipyards are now properly tagged on the server side, so enemy players will not be able to demo them unless the decay timer has truly hit 0 on the server. - Changed damage type on repair hammer to 0 against players, human npcs, and creatures to stop pvp on pve servers, not used as a weapon on pvp. - Melee weapons are now temporarily ineffective against ship planks. Later this will be changed so that it will only be ineffective against anchored ship planks. - Fixed a building exploit which allowed you to float structures and fortify walls with floors. - Fixed an exploit which allowed you to gain massive height when using the zipline. - Fixed an exploit with Prying Eyes. - Autolock all structures in 'PvE only' with an inventory, except campfires and similar structures which can be placed without a claimflag. - Fixed a bug which prevented admins from accessing remote inventories with the F key when changing group ranks. - Fixed an exploit with mortars. - Fixed game exploits. - Enabled BattlEye Anti Cheat on all Official Servers. Please restart your Steam Clients and make sure to install BattlEye in order to play on our Official Network. Unofficial Networks can still play without BattlEye, and players can right-click the title in their Steam Library and play without the anti-cheat. For those of you who have made custom shortcuts, please update the executable to this: - Fixed an exploit which allowed cannons on cargo carts to shoot through walls.- Additional backend infrastructure for anti-cheat and hack detection. - Fixed multiple exploits which allowed movement of excessively encumbered players through various gameplay mechanics.- Disabled non allied players and creatures basing on anchored or docked ships which can be toggled with a server-setting on PVE servers with the in Game.ini - set bPvEAllowNonAlignedShipBasing=true If you want to allow non allies to be able to be on your ship.- Disabled feats when encumbered. - Fixed players being able to bola certain alpha creatures (now you cannot.) - Fixed ability of players to feed through walls of taming pens and not get attacked. - Removed Elephant having weight reduction for Wood, as this was never an intended mechanic and resulted in players being able to get around ship weight restrictions. Accordingly, we'll be re-balancing the base weight of tamed creatures early next week. - Fixed Lucky Loader feat ability to not be used whilst prone (as you cannot reload prone.) - Fixed players not getting aggro when attacking whilst based on a ship. - Fixed Pillars being build-able on PVE islands. - Stop Allies being able to Capture other Allied territories. - Ships can only receive damage from collision encounters with other ships if they're of the same or a greater weight class (deals with cheesy cheap ramshackle builds to sink bigger boats). - Fixed a bug which allowed players to have more beds on their boat than permitted, this is a retroactive fix. - Fixed a bug which allowed players to place multiple steering wheels on boats.- Fixed a bug which allowed players to bypass the Ship Sail Unit Limit. This is a retroactive fix. - Fixed an exploit with Grapeshot that allowed it to be shot rapidly. - Climbing on other boat's ladders now disabled in PvE if the ship is anchored. - Fixed an exploit related to structures. - Fixed a case which allowed players to clip and stick themselves inside the boat's hull.- Protected against players accessing inventories from outside ships via clipping into boats. - Fixed an exploit which allowed players to stall out servers. - Added extra protection to inventories to fix and prevent players from bypassing pin codes. - Added extra server-side protection to remote inventories to resolve an exploit - Fixed an exploit which allowed players to place multiple claim flags at once. - On PvE specifically, Ship of the Damned should not attack anchored ships that have not fired upon them. - Patched out some .ini changes which allowed people to remove certain visual effects granting them an unfair advantage in PvP. - Fully Anchored Boats now have a buff which provides a bonus 300% structure resistance. I consider these to be more or less actions against exploits and griefing, and I guess it is more if I research more. But I assume you are talking about action against persons who is using exploits and griefing? Also, can you please send a link or tell me where I can read that they officially say they don't really care that ppl do this. I have read that they focus on fixing exploits in game as a whole rather then fixing individual situations where exploits have been used. On banning I´ve seen som list with bans and its not as many steam id on it as people would like but there have been bans. Otherwise this was the only thing I found and it was connected to the amdin account accident. -"The damage done was caused by a technical exploit which we have now protected against, no administrator accounts were compromised in this situation," a Grapeshot Games admin said on the game's forum. "Multiple accounts have been banned in relation to this." But then I only spent a few seconds on google.
  4. Isn't that exactly what ppl who "throw its EA in defence" is trying to say? That problems like bugs, exploits and balance issues is expected and most likely be solved in time, maybe just not this exact instant. I haven't seen anyone saying its EA and that everthing should be as it should be until release. For me personally I think I will quit when it isn't any fun no more, most likely when I got everything I want and there isn't much else to do beside manage everything. If they wipe I might give up since I mostly play solo and have built everything I now got from a small 3x3 floored sized sand dot outside an desert Island.. or join a company and start over.
  5. Sure, could build a grill on ship deck and cook when its raining in some grid Im traveling. Got claim on desert and there is no rain yet to be seen there.
  6. I have some questions about recipes demanding water. Recipe demand 1 water, if I put in waterskin with 100 water or water jar with 200 the 1 water demand will consume all water in waterskin or water jar. Is there anyway to do this more effective than running around filling up waterskins to make som bread? Is there anyway you can connect a waterpipe to like a grill and have a more constant source of water?
  7. Not really sure what you mean by "do nothing about greifing and exploiting"? I have played since release and seen them implement a lot of fixes against griefing and exploiting. Perhaps not as fast as you would like? Or do you mean that they dont ban as much as you like or give stuff back as much as you like? One thing I don´t get is ppl writing tickets about lost animals and stuff bugging out when it clearly states they wont adress those tickets right now(Last time I checked). Just write about it in bug section. Hopefully so that they can fix it for everyone in the future(Its EA yet). I dont get why ppl write about bugs in steam threads and in general discussion without making a thread in bug section about it as well.
  8. Just lost my bear. Was building a brig and fell down a gap, placed ramp and got up. Then I'm going to pick up ramp but I'm sloppy and don't realise that I get ship menu instead of ramp menu and accidently releases ship into sea. Have sails, steering wheel, resource box etc on bear at shipyard. So I can't anchor and need to move ship. I used transfer to ship because bear was overweight with all mats and ship things... He goes of into the sky leaving me with a brig consisting of only planks and deck. Tried whistle command but didnt help, tried logging in and out and didnt help. Bear was part of crew for about 10 minutes but now seems completely gone.
  9. It magically happens when you log out. I live in desert and never seen rain. But when I have been logged out and log in again all open lid water barrels and stone tanks is more or less filled up. Problably necessary that your things is not rendered by anyone else while logged out.
  10. Been in a similar situation. Doing a treasure map i went in as close to land as possible to anchor. Was truly shallow so didnt even get that close but all of the sudden some loud bangs and my ship started take in water in 4 places, didnt have enough wood in box to repair all so I had to panic swim to shore and harvest wood, killing shit attacking me and back to ship to repair. Made it in time but im more careful nowadays going near shallow shorelines to anchor. I do however like the idea of wrecking your ship in shallow waters if not being careful. But i dont know if its suppose to happen or not.
  11. Would this fix create a new problem in PVE where players lure sotd to bases with cannons that shoots down sotd for them and then free looting sotd? I do however agree that more options for opening fire should be available.
  12. Im no expert but when I have been trying to tame and been in water I couldnt feed as well. But somebody else might know more if its possible to tame in water? I tamed an elephant a couple of days ago and everything worked fine, I use my best armor and also a shield when i approached to feed, I spam "E" button when I am in the area of feeding. Sometimes the feeding text is in red but it still works, just need to spam "E" and move around a little if the animal wont eat. And yeah, sometimes they have been bolad in feeding pen so a wall is in the way for the safer feeding position. Then I really need shield and try other approaches. Still get hit sometimes in safer positions as well so I recommend shield.
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