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Posts posted by otawa72
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On 21/08/2019 at 19:36, Geminia_Sierra said:Cela ne me dérangerait pas de voir plus de PNJ errer dans le port franc et dans certaines autres zones du village.
Yes much more pleasant and pleasant not to feel alone
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Oui, sur l'écran suivant (avec les mods pour les boîtes / tonneaux), je ne pouvais faire que le pont supérieur
Besides, he has very badly finished
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On 9/29/2019 at 8:48 AM, zottel said:Love your Screenshots And Buildings still waiting for you to Build a galleon tho. The Interceptor looked Great And im curious what you can do with a galleon Without mods ^^
The galleon is so big
There is a limit of 600 structures if I'm not mistaken, to see how to fill such a shipwith not a lot of location.
I'll see how it could do that
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Hello, while waiting for the return of our little Show N Tell I will post some screenshots of my adventure on Atlas!
I have said that I take a great pleasure to make them on those games with beautiful graphics and almost infinite positivity
Screenshot (Buildings)
Screenshot (Player)
Screenshot (Ship)
Screenshot (Environment)
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And you want the image to be better in the game ?
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What do you mean ? the original sails?
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On 07/09/2019 at 03:41, Whitehawk said:J'aime votre utilisation des losanges et des diagonales pour les arrière-plans, ils ont l'air vraiment bien.
I thank you ! even if some pixel are capricious perfume rendering remains suitable for me;)
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6 - Rogue Seadog
7 - Sovereign
8 - Imperial Sovereign
9 - Admiral
10 - Ceremonial Admiral
11 - Kraken
12 - Mercenary
13 - Silver Blade
14 - Glorious Sea Dog
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Shortly :
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15 - Royal Sovereign
16 - Grand Admiral
17 - Shark Hunter
18 - Hunter
19 - Bone Crusher
20 - Athena - Ghost
21 - Wailing Barnacle
22 - Ocean Crawler
23 - Forsaken Ashes
24 - The Wandering Reaper
25 - The Shipwreck Reaper
26 - The Inevitable Reaper
27 - Parrot
28 - Morningstar
29 - Obsidian
30 - Halo Spartan
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The complete collection of the different sails of Sea Of Thieves is not finished I will post the rest as and I will advance.It may be that some sails are not exactly the same color code as those of Sea Of Thieves because I did not find their original skins on the internet if you have it I'll be glad to have it in MP .
You have just clicked on download of .PNTSorry for bad translation
Download Download Download
Download Download Download
Download Download Download
Download Download Download
Download Download
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Ahah all good ship has an end!
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The first time I saw the trailer I was immediately thrilled to enter the game to see it is beautiful Freeport full of life, animation and players! Unfortunately I could not find that in game apart from the Freeport completely turn into a ghost town! only two three Png persist ...
Would it be possible to animate the existing Freeport? without increasing the structures that are already quite beautiful, just add some Png with dialogue animations between them certain could make trips and move from point to point to a B and make a loop on the term, I do not not sure if anything is planned for and I understand that a lot of problems need to be fixed before but the freeport also empty makes me want to commit suicide! to give life even artificial so that it is not the impression to arrive at the real ports and not only to buy pirate proues or underpants, that one does not have the impression to arrive on animated docks so that you can admire the powers of ATLAS!
Sorry for bad translation ( French )- 2
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My paintings work perfectly on BlackWood (Solo)
C:\Program Files (x86)\Steam\steamapps\common\ATLAS\ShooterGame\Saved\MyPaintings -
That's it, the positioning is not yet at the top, on the other hand the fact to equip a can ships makes immediately the rendering better, only small problems, the display distance that can not display the fort (right) and the dwellings after the beach
Small off topic: The two new arrived and under construction.
- The Black Pearl
- The Flying Dutchman -
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Hello, I would like to know if the recovery of our solo part (Local) was recoverable in a file?
And know if we had the opportunity to put this backup on another PC?
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Right now the positioning is not the best, but there is a way to do something. unfortunately the decor (rock) really annoys me in the middle!
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3 hours ago, Wotannatow said:La célèbre ville de pirates de Port-Royal a été détruite lors d'un tremblement de terre le 7 juin 1692. On raconte qu'environ les deux tiers de la ville ont été engloutis par la mer. La ville a été reconstruite comme Kingston. Donc, le port de Kingston est votre meilleur choix pour obtenir la géographie du lieu. En ce qui concerne la disposition de la ville historique, vous devez rechercher tous les matériaux archéologiques disponibles que vous pouvez trouver sur le sujet.
Amusez-vous et bonne chance dans vos efforts pour donner vie à ce célèbre port de pirates dans votre atlas.
Thank you for all the information and I will be looking for something from the city of Kingston;)
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Hello, doing a lot of construction and worshiping the system and building as well as the game environment, I want to go on the construction of a big project (the famous Port-Royal pirate film of the Caribbean) even if that risk of taking a lot of time, it remains only at the end the result should be huge
To begin the location of the island (find by GLOBYTHEOLDPIRATE) appears to be the best Freeport poster in a cove with a fort rather like that of the movie, the only small problem is the large statue to enter it from the creek ^^
I would also like to know if any of you have managed to find photos (from all angles) of Port-Royal, because the database (Google) does not really provide a lot of visual details to make a copy again compliant!
I will post Screen of Progress hoping that you like it and give a good idea to future build
And still sorry for the bad translation ( Google ) French basic language
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exellente map, although some islands are quite simple and too original. It will also be necessary to modify a large scale to deploy at different places on the islands because we can see that they are exactly similar to all the others, a little irigularity will make the difference, a lot of tree trunk and rock are also much higher in relation to the ground which spoils a can see even if I think that a fix will surely be present in not long;)
I repeat, a very beautiful map! (sorry for the bad trad ==> FRENCH POWER!) -
you also have to understand the construction system ... I spend about 95% of my playing time building various buildings or sets and now I have no worries about handling ghosts, there are two simple keys (Q) (E) [querty] and the power of manipulation everything is simple and no need to have a fly and move in all directions are enough to look at the target and then adjust (without moving) the desired positioning of the ghost nothing wizard . sorry for the bad translation.
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Carte ( Serveur Providence )
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[ScreenShot] Otawa
in Creative
Posted
Hi, sorry now I have some problems with my pc that no longer allows me to run ATLAS in good graphic conditions