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duxck

Pathfinder
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Everything posted by duxck

  1. Best resource: (Read it through and do it before you do anything). https://krookedskull.com/index.php?title=AtlasDSSGuide
  2. Yes there is. Search bar at the top right. think you need 9 different islands to have all the resources. the power stones are all named _PVE at the ned.
  3. Just realized that placing endboss on a grid where you want islands that has animals is a bad idea. EndBoss breaks all landspawns and your islands wont be populated. had to dedicate an entire grid for it. I am so sad.
  4. I've been trying to figure out how the ini settings propegate. Like, BaseGame.ini -> DefaultGame.ini -> Game.ini If I have: DefaultGame.ini bSettingFooBaar=ValueX Game.ini (Saved\Config\WindowsServer\) bSettingFooBaar=ValueY Game.ini (Saved\GridXY\Config\WindowsServer\) bSettingFooBaar=ValueZ Which would override which? And if you have additional settings that aren't added to all game.ini will they still be exectued? Like this: DefaultGame.ini bSettingFooBaar=ValueX FooBar=bool Game.ini (Saved\Config\WindowsServer\) bSettingFooBaar=ValueY Game.ini (Saved\GridXY\Config\WindowsServer\) bSettingFooBaar=ValueZ BarFoo=1.0 Would the Game.ini that GridXY uses look like this? Game.ini (Saved\GridXY\Config\WindowsServer\) bSettingFooBaar=ValueZ BarFoo=1.0 FooBar=bool And as far as I can tell, the ShooterGame\Saved\ is generated from the ServerGrid.json. So if all settings that I would like to be server specific either should be overridden through the ServerGrid.json or completely ignored in the json and only edit the ini-files manually?
  5. I have that on my home server at C3 (on my 5x5) between two freeports and two lawless islands. Haven't figured out if that will make life miserable to new players yet but we'll see
  6. Think easiest way is to drag in one of the following islands. ID Island Biome Grid 1 Cay _J_EE_E Equatorial (0,1) 2 Cay_K_TR_E Tropical (0,2) 3 Cay_H_WR_E West Tropical (1,1) 4 Mnt_L_CH_E High Desert (1,2) 5 Mnt_F_ET_E Eastern Temperate (2,0) 6 Mnt_J_WT_E Westerm Temperate (2,1) 7 Mnt_A_WU_E Tundra (2,2) Drag these to desired grids. Go to Edit -> Edit Spawn Regions. Add the following: Equatorial Spawn 0,1 Tropical Spawn 0,2 West Tropical Spawn 1,1 High Desert Spawn 1,2 Eastern Temperate Spawn 2,0 Westerm Temperate Spawn 2,1 Tundra Spawn 2,2 I haven't messed anything with spawner override. And been able to get 2 grids to show up in the spawn selection list in the atlas client.
  7. Ok, I would try changing to more ports. if you have A1 (0,0) with queryport 10000, clientport 11000, and seamslessport 12000 and then only increase the port numbers with 1 you will have issues. Each grids uses 4 or 5 ports around the port you pick. For instance I increase my ports with 5 each time. Works like a charm. Port conf for my 5x5
  8. I've been trying to make sure that my quest for Voyage of power is setup correctly. However this is quite hard to be sure of it unless you complete the quest in game. Are there any spawn commands for the powerstones to make sure I can end it easily? Or some way to go to the location of the stone and end it more easily? Current value for globalGameplaySetup is as follows: ( QuestEntries= ( ( QuestID=0, CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_PowerStonesQuest_Complete.Icon_PowerStonesQuest_Complete', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_PowerStonesQuest_Uncomplete.Icon_PowerStonesQuest_Uncomplete', QuestName="Voyage of Power", QuestDescription="Journey across the ATLAS to hunt for the Power Stones, and then bring them to the Center Maw!", UnlockFeatNames=("Dance10"), QuestPointsOfInterest= ( ( PointOfInterestID=0, PointOfInterestName="Power Stone 1", UnlockFeatNames=("Dance1"), WorldMapPosition=(X=0.765714,Y=0.963333), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon.Item_InfinityGem_Icon', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=1, PointOfInterestName="Power Stone 2", UnlockFeatNames=("Dance2"), WorldMapPosition=(X=0.555714,Y=0.232857), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon2.Item_InfinityGem_Icon2', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=2, PointOfInterestName="Power Stone 3", UnlockFeatNames=("Dance3"), WorldMapPosition=(X=0.021746,Y=0.227069), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon3.Item_InfinityGem_Icon3', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=3, PointOfInterestName="Power Stone 4", UnlockFeatNames=("Dance4"), WorldMapPosition=(X=0.953886,Y=0.464009), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon4.Item_InfinityGem_Icon4', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=4, PointOfInterestName="Power Stone 5", UnlockFeatNames=("Dance5"), WorldMapPosition=(X=0.770000,Y=0.569524), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon5.Item_InfinityGem_Icon5', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=5, PointOfInterestName="Power Stone 6", UnlockFeatNames=("Dance6"), WorldMapPosition=(X=0.230265,Y=0.551268), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon6.Item_InfinityGem_Icon6', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=6, PointOfInterestName="Power Stone 7", UnlockFeatNames=("Dance7"), WorldMapPosition=(X=0.965238,Y=0.752857), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon7.Item_InfinityGem_Icon7', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=7, PointOfInterestName="Power Stone 8", UnlockFeatNames=("Dance8"), WorldMapPosition=(X=0.510617,Y=0.768677), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon8.Item_InfinityGem_Icon8', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=8, PointOfInterestName="Power Stone 9 - Ghost Ship Route", UnlockFeatNames=("Dance9"), WorldMapPosition=(X=0.266455,Y=0.943280), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_GhostShip_Icon_Complete.HUD_GhostShip_Icon_Complete', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_GhostShip_Icon.HUD_GhostShip_Icon' ), ( PointOfInterestID=9, PointOfInterestName="Bring all 9 Power Stones to Center Maw", WorldMapPosition=(X=0.503693,Y=0.508595), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon_Complete.HUD_BossLocation_Icon_Complete', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon.HUD_BossLocation_Icon' ) ) ) ) )
  9. Just a question, I see that you've still got breaks in your quest conf. "Power\",QuestDescription=\"J" as in you break out \",Quest... \"J... I have no idea if this is a problem or not, just doesn't match the rest of your json or my json. So just removed the backslashes to make it more like the original files.
  10. Been doing this myself today. The only thing I have seen that I did differently is that I calculated the coords with this fork of servergrideditor. https://github.com/DefualtCoder/ServerGridEditorWIP Check it out and see if it works better for you.
  11. When I renamed C:\Atlas\steamapps\common\ATLAS Dedicated Server\ShooterGame\Saved\31 to \Saved\31_OLD and let it generate a new folder for the server it looked like it solved the problem. At this stage I only started this specific grid and it seemed to be working. I then renamed Saved to Saved_OLD to force it to create new save files. I am aware that this solution only works if you're willing to loose all saved data. Either way, all servers now started up without a hitch. Validated the install and everything works fine.
  12. I have a 5x5 that is running just fine for 24 of my 25 servers. grid D2 (3,1) is having issues with starting up. Haven't been able to find any issues with the json files or the game config files that are unique to this grid and I don't really know where to continue my search. I have built the grid in ServerGridEditor and haven't edited much manually. Been going through the forums for a solution but sadly I have only seen people with similar issues but no solutions, those threads just went silent. Help me Atlas Dedicated server forum, you're my only hope! Any pointers on where I should continue my search for a solution is highly appreciated. [2019.02.21-11.10.13:898][ 0]Log file open, 02/21/19 12:10:13 [2019.02.21-11.10.13:898][ 0]LogMemory: Platform Memory Stats for WindowsServer [2019.02.21-11.10.13:898][ 0]LogMemory: Process Physical Memory: 59.32 MB used, 59.32 MB peak [2019.02.21-11.10.13:898][ 0]LogMemory: Process Virtual Memory: 51.89 MB used, 52.02 MB peak [2019.02.21-11.10.13:899][ 0]LogMemory: Physical Memory: 3557.78 MB used, 135167.48 MB total [2019.02.21-11.10.13:899][ 0]LogMemory: Virtual Memory: 281.26 MB used, 134217728.00 MB total [2019.02.21-11.10.14:437][ 0]ATLAS Version: 18.95 (Rev. 107965) [2019.02.21-11.10.14:437][ 0]PID: 2628 [2019.02.21-11.10.45:147][ 0]Primal Game Data Took 29.92 seconds [2019.02.21-11.10.49:615][ 0]SteamSocketsOpenSource: gethostname failed () [2019.02.21-11.10.49:616][ 0]gethostbyname failed () [2019.02.21-11.10.55:473][ 0]Server Initializing with BattlEye Anti-Cheat Protection. If you do not wish to use BattlEye, please launch with -NoBattlEye [2019.02.21-11.10.55:475][ 0]BattlEye successfully started. [2019.02.21-11.10.55:477][ 0]Network range scales set to: 48 start, 77 end, 0.440000 endscale [2019.02.21-11.15.01:696][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItemArmor_YarkAoDShield_C_488 [C35C28D841F784F7CBB82F90A567D7AC vs 7CFD89A14EE038AD4C4825B46092040A] [2019.02.21-11.15.01:698][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItemArmor_YarkAoDShield_C_485 [CE3693A54B04D20DD861C28EC98E1DAB vs EAB84B9D4DEA04C0E66BAC8E7791291B] [2019.02.21-11.15.01:699][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItemArmor_YarkAoDShield_C_482 [04E10132405A29207673578FACF04A46 vs 121BCEB84E59AE189AA958988181CCB3] [2019.02.21-11.15.01:700][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItemArmor_YarkAoDShield_C_479 [AF4588464E10743DC5A2A4B970A7EA7D vs 0E0E396941B34D1E8D5D0AAECB972DEB] ... ... ... A lot of these messages, about 20.000 lines of LoadFromFile, Ignored blah blah blah ... ... ... [2019.02.21-11.15.21:923][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItem_WeaponCrossbow_AoD_C_1243 [51B4605D49F6D8139A5C7D95A08E9036 vs 729E34094A5E17F8DABE7AB821B25A3E] [2019.02.21-11.15.21:924][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItemArmor_YarkAoDShield_C_917 [A39B8EEC49E3E485C6961FBDDB130E2E vs 02E79E3F4258C71B398FFEAF07E30608] [2019.02.21-11.15.21:925][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItem_YarkWeaponSword_AoD_C_1263 [23FDC178419986EBCDC3F693D8C35D6F vs CD704B204B47D90679266DB7365269E7] [2019.02.21-11.15.21:926][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItem_WeaponCrossbow_AoD_C_1245 [D4DC546A4B5FA7BBC273BCA459FA8B2A vs 4F3B50D34C98857247D434A587A8FEA6] [2019.02.21-11.15.21:926][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItemArmor_AoDHelmet_C_3169 [F6A931E446827B8A84CECEA92C4C3347 vs 132B6FAB49D03404F9885FB016CB13F4] [2019.02.21-11.15.21:927][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItem_WeaponCrossbow_AoD_C_1247 [76765B414228EC2787BBD7BFD2087E1F vs E339F2674DBD3E782FB8179E63365DB0] [2019.02.21-11.17.37:618][ 0]LogMemory: Platform Memory Stats for WindowsServer [2019.02.21-11.17.37:620][ 0]LogMemory: Process Physical Memory: 3702.15 MB used, 3702.15 MB peak [2019.02.21-11.17.37:622][ 0]LogMemory: Process Virtual Memory: 3807.91 MB used, 3891.91 MB peak [2019.02.21-11.17.37:623][ 0]LogMemory: Physical Memory: 7851.54 MB used, 135167.48 MB total [2019.02.21-11.17.37:624][ 0]LogMemory: Virtual Memory: 4260.84 MB used, 134217728.00 MB total [2019.02.21-11.18.01:171][ 0] - FPlatformMisc::RequestExit(1) [2019.02.21-11.18.01:173][ 0]Log file closed, 02/21/19 12:18:01 Attached dmp and crashstack. Honestly they didn't make me any smarter. 02.21-12.18.00.crashstack Dump797865504.dmp
  13. Oh didn't mean that it would fix it for you. Just the way I start my server, still have the issue. Shouldn't affect it since the same start script works for my other 43 servers.
  14. I get this same error on my server. I have a 5x5. only one server that crashes though. Spam in console follow this pattern. [YYYY.MM.DD-HH.MM.SS:MS#][ 0]UWorld::LoadFromFile: Ignored second entry for PrimalItemXXXX_XXX_XX_AoD_X_## [XXXXXXXXXXXX vs YYYYYYYYYYYY] I start my server with the following command. And it has these ports. All are unique for all servers. D2 (31) QP:10080 CP:12080 SP:27080 start ShooterGameServer.exe Ocean?ServerX=3?ServerY=1?AltSaveDirectoryName=31?RCONPort=16080?RCONEnabled=True?MaxPlayers=55?ReservedPlayerSlots=5?ServerAdminPassword=SuperSecret?QueryPort=10080?Port=12080?SeamlessIP=<IP-Adress> -log -server
  15. Sadly still timeout when I try to cross border. Homeserver C3 (2,2) has: QP: 10000 CP: 12000 SP: 27000 Grid is designed like this. I really have no idea why I cant transfer from C3 to C2, D3, B3 or C4. Is there any way to try and teleport onto a different grid to see if that works? EDIT: Haven't been able to find any indications in the logs on what might be the problem. That could how ever be me who don't know where to look.
  16. So you're saying that Seamless Date Port all need to be unique as well? The default maps 15x15, 2x2 and 4x4 that come with ServerGridEditor all have duplicate ports on Seamless Date Ports. The Query port, RCON Port and ClientPort are all unique in my batch file.
  17. Which ports are duplicated? I have tried with these ports as well for seamless port: 10422 10401 10402 10403 10404 10410 10411 10412 10413 10414 10420 10421 10400 10423 10424 10430 10431 10432 10433 10434 10440 10441 10442 10443 10444
  18. Hello friends, I have been working on a 5x5. I am having issues now where I can connect and enablecheats etc on our freeport. But get timeout when I try to go to a new grid. The walls are blue, so the game indicates that the servers are all up and running, but get time out when I try cross the blue zone. I also get the message with "Traveling to B3 (Withering Heights)" when I cross the border. So it knows which server it should connect to. 2,2 C3 is home server and freeport. Batch script timeout 5 taskkill /F /im ShooterGameServer.exe timeout 5 C:\atlas\steamcmd.exe +runscript atlas.txt timeout 2 echo. set atlaspath="C:\atlas\steamapps\common\ATLAS Dedicated Server\ShooterGame\Binaries\Win64" echo Starting ATLASSERVER.exe cd /d %atlaspath% timeout 10 rem , Home server, Tropical Freeport 2,2 C3. start ShooterGameServer.exe Ocean?ServerX=2?ServerY=2?AltSaveDirectoryName=22?RCONPort=10600?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10000 -log -server rem ^ Home server, Tropical Freeport 2,2 C3. timeout 10 start ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?RCONPort=10622?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10022 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=01?RCONPort=10601?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10001 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=0?ServerY=2?AltSaveDirectoryName=02?RCONPort=10602?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10002 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=0?ServerY=3?AltSaveDirectoryName=03?RCONPort=10603?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10003 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=0?ServerY=4?AltSaveDirectoryName=04?RCONPort=10604?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10004 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=1?ServerY=0?AltSaveDirectoryName=10?RCONPort=10610?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10010 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=1?ServerY=1?AltSaveDirectoryName=11?RCONPort=10611?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10111 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=1?ServerY=2?AltSaveDirectoryName=12?RCONPort=10612?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10012 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=1?ServerY=3?AltSaveDirectoryName=13?RCONPort=10613?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10013 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=1?ServerY=4?AltSaveDirectoryName=14?RCONPort=10614?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10014 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=2?ServerY=0?AltSaveDirectoryName=20?RCONPort=10620?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10020 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=2?ServerY=1?AltSaveDirectoryName=21?RCONPort=10621?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10021 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=2?ServerY=3?AltSaveDirectoryName=23?RCONPort=10623?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10023 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=2?ServerY=4?AltSaveDirectoryName=24?RCONPort=10624?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10024 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=3?ServerY=0?AltSaveDirectoryName=30?RCONPort=10630?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10030 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=3?ServerY=1?AltSaveDirectoryName=31?RCONPort=10631?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10031 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=3?ServerY=2?AltSaveDirectoryName=32?RCONPort=10632?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10032 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=3?ServerY=3?AltSaveDirectoryName=33?RCONPort=10633?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10033 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=3?ServerY=4?AltSaveDirectoryName=34?RCONPort=10634?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10034 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=4?ServerY=0?AltSaveDirectoryName=40?RCONPort=10640?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10040 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=4?ServerY=1?AltSaveDirectoryName=41?RCONPort=10641?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10041 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=4?ServerY=2?AltSaveDirectoryName=42?RCONPort=10642?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10042 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=4?ServerY=3?AltSaveDirectoryName=43?RCONPort=10643?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10043 -log -server timeout 10 start ShooterGameServer.exe Ocean?ServerX=4?ServerY=4?AltSaveDirectoryName=44?RCONPort=10644?RCONEnabled=True?MaxPlayers=50?ReservedPlayerSlots=5?ServerAdminPassword=password?QueryPort=10044 -log -server exit Grid and ports Coords: Zone: Name: IP: Template: Query port: Client Port: Seamless Port: 00 A1 The cold embrace <Host IP> Polar 10022 10222 27000 01 A2 Captured wilderness <Host IP> Temperate 10001 10201 27004 02 A3 The center of one <Host IP> Equatorial 10002 10202 27008 03 A4 Coming around the bend <Host IP> Temperate 10003 10203 27012 04 A5 Freezing fields <Host IP> Polar 10004 10204 27000 10 B1 Northbend <Host IP> Tundra 10010 10210 27012 11 B2 Heated home <Host IP> Tropical 10111 10211 27000 12 B3 Withering heights <Host IP> Desert 10012 10212 27004 13 B4 Missing the treasure <Host IP> Equatorial 10013 10213 27008 14 B5 The cold disaster <Host IP> Tundra 10014 10214 27012 20 C1 Sinking feeling <Host IP> Temperate 10020 10220 27008 21 C2 The heat <Host IP> Tropical 10021 10221 27012 22 C3 Tropical Freeport <Host IP> Tropical 10000 10200 27000 23 C4 A simpler time <Host IP> Tropical 10023 10223 27004 24 C5 The sick feeling <Host IP> Temperate 10024 10224 27008 30 D1 Childen of the wake <Host IP> Tundra 10030 10230 27004 31 D2 The chill <Host IP> Equatorial 10031 10231 27008 32 D3 Tempered souls <Host IP> Desert 10032 10232 27012 33 D4 Stroke of the heat <Host IP> Tropical 10033 10233 27000 34 D5 Ice is around here <Host IP> Tundra 10034 10234 27004 40 E1 Shivering bones <Host IP> Polar 10040 10240 27000 41 E2 Home of five <Host IP> Temperate 10041 10241 27004 42 E3 Middle of here <Host IP> Equatorial 10042 10242 27008 43 E4 The wild has entered <Host IP> Temperate 10043 10243 27012 44 E5 Walking towards death <Host IP> Polar 10044 10244 27000
  19. Found some information. You need at least 9 different island types to cover all the resource types that are available. Known names of freeport islands. Code 2 Desc CH Desert CL Desert CPE Polar EE Equatorial ER Tropical ET Temperate HD PO Polar TR Tropical WF Temperate WR Tropical WT Temperate WU Tundra
  20. Hello friends, I am trying to decipher the names of the different islands that you can place in ServerGridEditor. Currently building a 7x7 grid and would love to make it as accurate as possible when it comes to island location, size and purpose. The naming of the files aren't very self explanatory however. All islands are named by type and up to three different codes. Type: Cay, Ice, Islet, Mnt Code 1: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, GB, JB, LB, NB, OB Code 2: CH, CL, CPE, EE, ER, ET, HD, PO, TR, WF, WR, WT, WU Code 3: B, C, D, E, PVE I would say it is mostly Code 2 that I would like to know the explanation of. I've heard some videos where people refer to CL as Lower Desert or something but that doesn't really make much sense to me. So perhaps you guys know the answer. Also I think that PVE is for the powerstone islands.
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