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Crome

Pathfinder
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About Crome

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    Pathfinder
  1. Island owners have little to no control over what happens on their islands. If someone comes in and drops a foundation, you have 24 hours to find it and demolish it. If you do not demolish it within that window, you are stuck with it for 10 days minimum. This is assuming that the person that built it does not come back and refresh the timer. Also for some reason I have this storage box with a MONTH long timer on it that I cannot demolish. On top of this, the island OWNER is denied building rights because of NEARBY ENEMY FOUNDATION issue. Island settlers should never be able to deny the owners building rights. They BOUGHT the island, yet are able to be pushed out by the odd 1x1 foundation with a bed on it. This was pretty terrible before, but today a patch dropped that increased the enemy foundation detection radius of ANY building put into ANY level of water to 400%. I do not have the exact numbers of this radius, but I do have a picture that helps illustrate just how gratuitous 400% really is. Because my base sits on a foot of water, I can no longer place any foundations in a radius that is equal to the size of this red line. All of this is denied by a single bed. It's annoying enough that I couldn't build within 25% of this line before, but now I have to hope this person doesn't come back for an entire week so that I can demolish their bed. To reiterate: Island owners should never be denied building rights on their own island. Give owners actual control of what can and can't be built on their island. 400% enemy foundation detection radius is too much. Why was this implemented in the first place? Also the Company owner of that bed is StoneHeads If anyone knows them, please ask them to remove that bed from D10 (Waffle House)
  2. On NA PvE This has been happening frequently to me, and I've noticed that the it happens much more often when your supports are spread further apart. This effect can be reproduced by having supports placed far apart, but still close enough that there won't be gaps between them if you were to completely fill out their ceiling tile range, and then updating (removing, replacing) any nearby foundations that are still connected to the main structure. In other words, placing random tiles that aren't part of the build won't cause this problem, but changing the floors that are attached the stairs on the right and left sides of this picture will cause ceilings to collapse at random. I believe this is caused by the game looking at ceiling tiles and incorrectly registering which support beam is the correct anchoring foundation piece. When it chooses the wrong one, it decides the structure is no longer supported and demolishes it. I've drawn a little illustration of one beam and its normal range of structural support. I believe the missing tiles marked in red were registered as being anchored by this green pillar but the game saw that they were outside of its range and demolished them. I am currently in D10, Long: -50.20 / Lat: -27.76 (Cobalt Island) I have lost a lot of materials trying to work around this problem but the only solution I can come up with is having several anchor points near a ceiling tile that would fit into its normal range. This is indicated by the fact that none of my middle pieces suffer from this problem. I am only experiencing this issue on pieces that rest along hanging edges (while my pillars are 4 blocks apart)
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