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Alasson

Pathfinder
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Everything posted by Alasson

  1. indeed merchant and navy ships should be a thing on atlas
  2. good time to take devs from Ark and focus them to Atlas
  3. now you just need 1 sleeping guy to contest the flag. Old system u need 1 player for each flag to secure all your island
  4. """No more "1 flag claims the island" stuff. Go back to the multiple flags like it was in season 1 Each flag takes say 45 minutes to claim/declaim""" that's not similar to season 1, this is season 1 if you think that placing upkeep on flags will stop his spamming you are really wrong. if you go afk for more than 45 min you can lost your island. Small company cannot defend Vs serging companies who spam declaiming flags, etc
  5. The Devs follow mega company, not even the streamers
  6. Pillars work inside rocks where you can glitch a pillar inside, the problem is there are rocks that DON'T make you build inside cuz they are huge. They create a major problem if you are trying to build a structure over the sea, like a wall, harbor or towers I'm not the only reporting this bug: https://steamcommunity.com/app/834910/discussions/0/3247562523086824935/
  7. pls consider fix underwater rocks, pillars don't work if you place them on them thanks
  8. atm many underwater rocks don't act as foundation when pillar base on it. I think are the same xbox player can't see. Can you pls fix it asap? it's a major issue in building
  9. Imo mainly it miss pirating activity related to "pve". as already mentioned, we need raidable harbor, fortress, faction system, navy, merchant ship, trade route, etc. Ofc they have to be contestable by other players, but they should give content and a challange also without. Actually the world is empty not because it lacks players (also that ofc), but mainly because there are no activity beside building and """pvp"""
  10. where are the pro of being offline raided? lol You use as defence the pros of being offline raided but you don't even write one? srsly?
  11. so these "PVP HARDCORE PLAYERS" basically love to offline raid empty base/ship, but they hate have players to actually fight? these "SANDBOX PVP HC 100% FREE OF ACTION" players are strange guys. Once they were called carebears, basically the real "ATLAS HARDCORE PLAYERS" are the one who avoids pvp... Proud to be a "casual pvp player" who actually enjoys doing pvp with other real players ^^
  12. I would like to read something more about the next patch by devs. to solve this and other issues
  13. still 90% of land fight was Bear vs Walls. why that? or Explosive barrels vs docked ship... wow """pvp""" or ninja claim to put mortar or naked men running around spamming flag
  14. why? not every timer will be in the same hour ^^ And the real game has to be on sea, not on bear.
  15. who said is not possible? just open a topic on "suggestion" and explain your idea lol. Are you here only to cry about things or to discuss how to improve it?
  16. I found a little nosense in the devs word. They want to improve cooperation between Small companies and large ones. To do that they incentive Islands owners to make small companies live in their islands, STILL they limit the max number of allied companies you can have. So all that small companies living under the safe "roof" will be seen as enemy (red) by the Island owner, who has more interest to be ally with competitive group instead of casual groups. There is a problem here! A possible solution could be create another category "friendly company", you see their name light blue, you don't share a chat with them and you can set npc to not fire on them. In this way big companies can ally with other competitive companies and have as friend the small one, they can still defend their most valuable area setting the npc to fire also friend, and they can share valuable information on ally chat without the fear of an insider in a less controlled company. Tell me what you think about that
  17. that's something worth discuss, a land raid during "safe time" could be a good idea
  18. hello! Honestly I like Exploration on Atlas, I feel immersive and relaxing, I don't like the idea of a revealed map. Too easy! The Idea of land on an island to explore it is cool, imo it could be enough to just aim it with spyglass, but the concept have to stay. Do you want the geography of an island? you have to spyglass it, do you want the name and other info? you have to land!it can be a pain if it is done for discovery points, but it's actually a good feeling when the island show up revealed after you land on it!What do you think? I have repost this topic from "general discussion"
  19. lets hope they will read and listen feedback ^^
  20. that's true, but still it helps. Anyway if more tools will be added on the ingame maps, its utility can stand above the online map. Maybe I will add that once every island on a sector has been explored, "Fog" on map will remove from whole sector (sea included)
  21. Honestly I like Exploration on Atlas, I feel immersive and relaxing, I don't like the idea of a revealed map. Too easy! The Idea of land on an island to explore it is cool, imo it could be enough to just aim it with spyglass, but the concept have to stay. Do you want the geography of an island? you have to spyglass it, do you want the name and other info? you have to land! it can be a pain if it is done for discovery points, but it's actually a good feeling when the island show up revealed after you land on it! What do you think?
  22. it is like talk with drug addict o.o Don't worry I'll open pvp on night sometimes so you could offline raid me. I didn't know it was so important for players to fight vs walls. But if it is, I'll prepare a whole Island just for you, open only in night time with triple walls and fantastic towers, full of storage you can pop corn
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