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Lone_Starr

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Everything posted by Lone_Starr

  1. Fatal error! VERSION: 209.499 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffd3a611f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffd3a6120f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffd3a619e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffd3a60835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffd3a6070e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::afterSync() (0x00007ffd3a606f1a) + 5 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:431] PhysX3_x64.dll!physx::NpScene::fetchResultsPostContactCallbacks() (0x00007ffd3a53a600) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2259] PhysX3_x64.dll!physx::NpScene::fetchResults() (0x00007ffd3a535c42) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2327] APEXFramework_x64.dll!nvidia::apex::ApexScene::fetchResults() (0x00007ffd49191225) + 21 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\apex_1.4\framework\src\apexscene.cpp:1366] AtlasGame.exe!FPhysSubstepTask::SubstepSimulationEnd() (0x00007ff73237fb85) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\physicsengine\physsubsteptasks.cpp:386] AtlasGame.exe!TBaseStaticDelegateInstance_ThreeParams<void,bool,__int64,int>::ExecuteIfSafe() (0x00007ff73022833a) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:691] AtlasGame.exe!TGraphTask<FDelegateGraphTask>::ExecuteTask() (0x00007ff731a754a6) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\public\async\taskgraphinterfaces.h:875] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff7315aa647) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\async\taskgraph.cpp:1260] AtlasGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff7315aa3c8) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\async\taskgraph.cpp:1153] AtlasGame.exe!FTaskThreadBase::Run() (0x00007ff7315a8d9b) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\async\taskgraph.cpp:625] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff73167a966) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff73167a838) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffd71aa7974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd7217a271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd7217a271) + 0 bytes [UnknownFile:0]
  2. Lone_Starr

    SP Bugs

    Restart required to get discovery points credit when landing. Animals not gaining XP Anchor in each new grid not working...goes along with discoveries broken until restart of game. ALL SOD spawns explode at random and do not attack. Thank you :) Happy 4th gang!
  3. This has nothing to do with vitamins but the rate stamina recovery increases hunger is ridiculous to annoying. I can't even farm or run around a island without total depleting stomach many times. I know this is a game, but in real life this is not how it works. Please adjust to something more in reality so you can enjoy the game more. Thank you.
  4. NA-PVP noticing more and more fully decked out galleons with 404(Error) as the company and players names.
  5. Server only has 3-7 people NA-PVP...lag is horrible...FYI
  6. Honestly don't remember...one island during discovery missions.
  7. Had a ton of island treasure maps in few storage boxes...all have disappeared after one of the last updates!!! ARRRRRRR! ...Also bottles don't spawn on around island anymore...ARRRRR!!!
  8. Make it where you have to travel to defend your claims...this being able to teleport anywhere without actually truly traveling to defend land is part of what's hurting the game. The system now alerts where and all anyone has to do is die and re-spawn where claim fight has started. Example I was on island...no one around, I put flag down, left and boom within seconds...claim removed after moving onto next island. Funny thing about this was it was on top of high mountain with no structures (spawn points IE beds)...so how they removed flag that fast is puzzling. I was talking to a player from one of the top 10...their sole job is to watch claims and spawn on islands to remove when contested. Anyway...I think...screw it...remove flag system period...if your not there to protect your land or unable without using beds on multiple islands...you have too much already.
  9. This would be sooo nice, had to destroy stone structure today to free couple of tames...at least stone is cheap again Also with fixing the glitch snakes will stop killing tames in buildings.
  10. Will be soooo nice when you fix animals glitching thru walls...had to destroy stone structure to remove animals...at least stone is cheap again A+
  11. 25% to Half health with new spawn...seems to be in extreme temps only.
  12. Please fix the vitamins...ate little celery and died from it!!!!
  13. Also reduce the Alloy cost on stone gates, PLEASE
  14. Sailed into H2...storm appeared, nados everywhere, 3 whales on my position along with 4 SOTD...lmao
  15. Lighthouse Bugs, Please Fix Please fix bug and please change... Bug where resources don't respawn (this may apply to lawless islands only) Only owner can access inventory and demolish (this may apply to lawless islands only) Thank you
  16. Demolish/Decay/Territory Flags Reduce The Trash *Suggestion on lawless islands where the demolish timer has run out, give the player demolishing (not owner) materials for demolishing as reward for keeping server clean. *Territory/Claim flags need to have timer for last visited, like a decay, after timer runs out flag should disappear and open for claims without contest. There are companies the have flags from one end of the map to the other and never have revisited once since placed. Thank You
  17. Demolish/Decay/Territory Flags Reduce The Trash *Suggestion on lawless islands where the demolish timer has run out, give the player demolishing (not owner) materials for demolishing as reward for keeping server clean. *Territory/Claim flags need to have timer for last visited, like a decay, after timer runs out flag should disappear and open for claims without contest. There are companies the have flags from one end of the map to the other and never have revisited once since placed. Thank You :)
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