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Its not your Studio, this is a fact in Software that people need to come to terms with.
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Issue Summary: Cosmetics items are lost after fast travel. Description of problem reported: I have purchase multiple sets of gear, and i see them my in inventory, and the toggle abstract seems to work as intended. on one occasion i fast traveled to to a boat in freeport bought items and swims back to boat and fast traveled away to another zone, while i seen them when i arrived at destination they where missing. i think traveled back to freeport zone and there was no satchel, also asked the company member that was driving the boat to check and they seen nothing. on a seconded occasion i sailed to a freeport NOTE I could not rebuy the items i lost. so i bought another set, and use the item on a NPC crewman gear and it works as intended, however after fast traveling i lose the inventory items. General Notes: I bought them both from the vendor @ south freeport A10
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I have notice that some of my NPC to not follow the move here or the "," to a sail or cannon. They barely follow the "follow me" What i have notice thus far. It seems that when i get a "acting up" NPC i looks like a lag issue at first however i have started to see a pattern. If they are not snappy with the following me, they will not seat on the item i am pointing to, and i don't even see the big green arrow. I have to have them follow me and walk well passed the item, to get them near it and then use the radial menu to get them on it. I think these are the 24hr Free (fresh off a SotD) that do this. In my game play after I wipe a SotD fleet i get them all and then shuffle what i have looking for higher levels. so when this issue start to be an issue i can't really tell who the new recruits are from the old ones. So... I am here trying to see if anyone else has seme this kinda behavior, offer some advice, I was thinking to start naming them to keep track of them but i kinda like the wacky rp names
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i seen the same thing all the time , random. fast travel in or sailing in does not seem, to matter.
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i agree about 90% i think wind speed can adjust , it just goes down to much to causing a not fun game experience
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Building in water broken in patch - no nearby enemy foundation or shipyards
mrcrash replied to Myth's topic in Bug Reports
And this was confirmed to allow building ? I had had stone floor pop out and now i cant put them back, as well as not able to expand. Just want to be 110% sure before i start searching and destroying stuff, i am mid Dock building and now i have to stop. -
Building in water broken in patch - no nearby enemy foundation or shipyards
mrcrash replied to Myth's topic in Bug Reports
same here -
Is there a workaround for to direct connect from inside the lan? I have read that many have this issue. My ISP all in wonder (CenturyLink Modem Actiontec C2000A ) Does not allow loopback. I do have NAT enabled. I have not traced it but from my feeling, i think its not Atlas but Steam issue and registering the server. I assume Steam, + Atlas wants to keep stats on anyone playing the game. With the required amount of RAM to run this 2X2 that to many VPS ( for my personal Gaming budget ) I have enough local but then my buddy can play and i can't Maybe someone has a server farm that needs some help setting it up ? we can trade services
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yup, is this a new thing? i did not look really hard but i did not see any reported issues about this.
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We just started whale hunting and in two different zones it seems like the rendered whale is not where it really is. I nearly lost my boat twice any advice on work around ? ( Client / server issue ) another time i was not even hunting them i was dodging them and SoD and got stuck on one. I assume that what it is anyway i was taken damage but nothing was there. And i say nothing , my shipmate jump off and was looking under the boat and seen nothing I have to reduce sails to 0 and back / turn to spin the ship and then go another direction.
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What kinda of market are we talking about ?
mrcrash replied to mrcrash's topic in General Discussion
That sounds good, that would support a player courier service That would be fun, i think since I am PVE centric, they need to add a little more risk to the PVE end to make a courier service fun but not reaching to much. -
So what kind of market do the devs have in mind ? at a high level over simplify. by comparison, we think eve like or WoW like ? i hope we are thinking eve like.
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I hope to see something like that as well i click the link for new user get get a flash of wrong user then sent to page telling me to check my mail. I was thinking up something like this, PM me maybe we can collaborate. or just help
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PVE acquired land, now dealing with x-tenant
mrcrash replied to mrcrash's topic in General Discussion
I get where you coming from, however they "fixed" the sinking ships ? i mean now you float with 0 weight applied to a not owned ship. as i see that, they do care. Now that is what the griefers use against my company. since i can't do anything to that boat. They have to fix the bugs, and invent rules that save us from ourselves. IMO i think they do care ( i am bias, i reported an issues it was resolved ) the customer service side is lacking eve has a really good balance and that has taken them years to work out. I think it can be done , just takes time. i would love to see some of that brought to atlas, SOME. I think a lot of struggle is making a by nature PvP molded game into PVE is a feat of its own, where others* have all PVP with *safer* zones . Since the world is grid i thought a PVP/ PVE would be by grid. at some point ill have a boat that i'll risk, i might want to venture across that line. but my day to day i like calm that a very good point -
PVE acquired land, now dealing with x-tenant
mrcrash replied to mrcrash's topic in General Discussion
``` Disrupt the game ``` Since its PvE i cant touch the boat, and its blocking progress. and the problem was resolved. after they closed my ticket, the boat simply sunk , and was salvageable.