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PeglegTheAngry

Pathfinder
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Everything posted by PeglegTheAngry

  1. Like I said. 30 for normal zones, 130 for Powerstone Islands.
  2. Official the highest wild's go is 30, which means when you tame it it will be 43. Tames can be breed to be higher. On official before wipe (when I played official) the highest I got up to was 80 "Wild". I imagine given more time and work someone could get their tames into the 200s on offical settings; but I wouldn't hold my breath. However, on SINGLE PLAYER the cap of wilds is based on difficulty settings. The cap is x7 the base cap on Powerstones.
  3. Salt is present in all equatorial and some Western Temperate and tundra islands.
  4. Ill come, that's the whole reason I played this game. We can leave some rafts the nearby FP advertising it.
  5. Its 130 for officials. 150 for setting difficulty to "max" but this can also be further increased by manually entering a value higher than one in the config file or in the dialog box when starting the game. This is also true for any setting in the game. For example, we can also set our clutter distance and detail both to 0 and remove all extra foliage. Higher level tames are always better, especially if you are breeding. I have some level 1300 base breeder lions that I use to do Level 2k+ Hydras/Drakes with on my SP save. They have something on the order of 1000% DMG 30k Stam and 12k HP. So thats 20x the damage over a level 30 if an imprinted rider is on them. They one shot everything below level 200. I still occasionally manage to lose them; to give you an idea of how hard 3.0 difficulty is. Fighting SOD is a hours long battle, lol.
  6. Jokes on you, I made my game harder.
  7. Wild level animal cap is 150 unless difficulty is manually set higher. At 2-3 I have seen level 1700 wild level animals at powertstones.
  8. Single Player pauses because the server for your single player session also closes when you close the game. If you want to have a continuous SP session host a dedicated mode game on another computer that you can leave running to act as a private server.
  9. It's not about the behavior its about the visibility. Reddit is the public face of a game right now.
  10. Yeah, Gogons and Yeti are the only good sources of Mythos.
  11. I think having it as a very rare chance-spawn when you have lots of people/npcs in the water is a smart way to go. Have it be like the blue whale, where it runs from you but it's "injured" so it's swim bladder wont let it go down very far or something.
  12. Other than a single meme almost every top post there is player drama. If a post is not player drama it turns into player drama. There is a video post from someone who discovered bears wont whistle off of a Cyclops; the comments turned it into player drama about the player taking a bear into a powerstone; or flat out wrong comments about the game in general. Let's also not mention the bigotry, and the fact the sub is mostly used to shit on the game. Honestly, if I were to blame anything for the lack of players recently, its that shit.
  13. Previously "resolved" issue with negative inventory tames is not actually resolved. Occasionally, the game freezes completely and begins using 100% GPU. Not that this a bad thing, but it seems like animals are much smarter/active than on multiplay servers.
  14. Crossing a border caused a crash. Crash resulted in loss of all ships, structures, everything. Possibly related to other hand off bugs. Really pissed about this one. Spent all day on that ship. Didn't cheat anything in. Oh well.
  15. Issues with tames fixed by deleting old mod still being used by single play server despite not being added client side; or this issue was fixed by adding "TNM Powerstone Tamables."
  16. When restarting tames sometimes have negative or null numbers for carry weight. Resolved Manual changes to server setting file are lost or reset upon restarting game making it impossible to change critical aspects of usability (gather weight, max tame levels, max player levels, etc.) Tames will randomly disappear from existence. No death warning, no bag. Resolved The player, likewise sometimes disappears, and then dies; while hanging on the death screen is still able to interact. Items not recoverable. Resolved
  17. Changing zones sometimes results in the inability to anchor ships. Sail sounds don't load in some saves.
  18. Not able to select starting freeport. Mods and other settings do not transfer between game exits. (read only issue?) No slider for gathering multipliers. Need console vars for adjusting settings.
  19. The Crab. Gist of my thoughts: Overpowered version of the Krakinos. Needs a nerf. The giant crab is a wonderful addition, but it is too overpowered in PvP: Was on the receiving end of this. Crab was taking no damage from an imprinted bear. The bear being thrown in this clip does 120 DMG when Cry is active, it is doing 3 against the crab. Bullshit. Jump is ridiculously huge, it should NOT be able to bound of over the high walls, the throw is too far. It's just shitty to play against. Too easy to tame once they are unlocked.Should be a temporary tame if it is going to be this powerful. SERIOUSLY NERF THE DAMN JUMP AND THROW ON THIS THING, IT SHOULD NOT BE JUMPING WALLS T3 Breeding: Not much to say here. Temps need to be looked at and not be so ridiculously hard to manage; it should only be difficult to manage in the first few hours of life if there is meant to be challenge here. The current x6 breeding times should be standard, forty eight hours wait is crap. Claim System: Combat mode and war decing: Eight hours is too long. Six hours is more appropriate, IMO. Drop the 20 minute lockout to canons for island owners. Wardec should be 12 hours. At 24 hours it is just an offline raiding ticket. Claiming: Claim flag should not be able to tax without a tax bank, alternatively, get rid of the tax bank. Get rid of the ability to open enemy flags to retrieve gold. The Submarine Too fast. WAY too fast. It should be slow, and cost WAY more paste. Too many mean whales get spawned from it's presence. Player Shops In addition to the player-shop; being able to have our own NPC, and Cosmetic Vendor would be great. This would be great for PvE players and PvP Trade companies alike. Sorry for directness, I've reviewed too many Rust updates.
  20. Well yeah... it is the age of sailing you ding dong. Yes, we all know how badly that went for Rust.
  21. I think thats kind of the point. Maybe the devs dont want Ark landlubbers trying to turn Atlas back into Ark?
  22. How could they do it now if its not finished yet.
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