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The D Legacy

Pathfinder
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Everything posted by The D Legacy

  1. thats the natural result of costumer's complacency and companies greed
  2. Yeah...mmm... not happening, supporting someone who has abandoned their own product, left 50k+ people hanging for more than a year and then used that money to develop another product, only to come here as if nothing happened would be the most lack of dignity act any of those 50k+ player could do, reputation is there for a reason, you ruin your reputation with scams, fraud-like behaviour, lies and opacity then you ruin your company, contrary of what some people think "the end does NOT justify the means". And on top of that i have to put my time, effort and the resposibility of my suggeston to let my friends or other people use their money to easy the hardships (direct consequence of their fraun-like decision making) the game could be facing???...NAH My friend, YOU NEED. TO UP. YOUR STANDARS.!!
  3. about WOW: then the problem is imbalance not the feature itself about factions vs Companies: The "Megas" system already suffers from the situation you describe, people is forced to join megas unless they want to be wiped out, and megas instead of fighting eachother they are diplomatic, dont bother eachother and instead hunt solos down for fun. they are implementing changes in the world map to encite more conflict but i doubt that will be enough, they would need to implement something that will limit a companies growth or strengh or even penalize them unless they fight and win over other companies, the factions approach would solve that since the conflict would come in a much more natural way, pirates could assault trade routes for their goods, that could earn them bounties wich will work partially as punishment since people would try to hunt them down but at the same time it would be as a recognition for their "pirate achivements", then some sort of "marines" faction could have the ability to hunt pirates to increase the safety of the trading routes and at the same time earn bouties while having a ranked system based on the number of pirates defeated/captured, then a civilian faction unable to comand war ships but with the ability to craft and use trade ships with increased weight and storage capacity, they would pay taxes to the marines (or even craft warships to sell them to the marines) in exchange for the marines to defend their sea shores and islands. a system in wich everybody would play a role: griefers could be pirates, tamers/farmers/builders/etc civilians and the rest marines. but ofc is a player like me who has to come up with that because this devs have the creatvity of a snail.
  4. that is not factions as defined in any standar game thats rivalry, when i say factions i am talking about sides created by the game in wich you play a fictional role, something along the lines of pirates vs marines or even the WOW Horde and Alliance factions
  5. its clear than you and i use different standars when it comes to measuring "worth" you see the money and even try to justify every fraud as a natural consequence of a capitalist system, i see the quality of the prouct delivered, i see the moral principles of the company that is delivering the product, for me a game is a piece of art that i analyze to the very core because i am a gamer, not just a bored guy who plays games to kill time, the time i spend in a game is not the time i had fun with it, its the time it took me to fully get to know the game and form a proper opinion about each and every aspect of it, you are the tourist that pays to take a selfie in the eiffel tower i am the critic that writes a technical book about it.
  6. can you rly not see this is not about money? how can you be so complacent about a mediocre product that has been abandoned for literally more than a year and still have the face to see you parents (or whoever educated you) eye to eye without feeling shame??? imagine your kids being poorly eductated by a system that is just as intetionally inefficient as this game managing has been and the saying "well, the college was very affordable so is ok", for the love of god.
  7. the game is already well known over the internet for how they scamed the 50k players that bought ATLAS, there were several posts about the free ARK download and i made sure every single one of them would know with full details what happened in ATLAS, turns out that when you refuse to download a popular game that is being given for free people becomes very curious as to why, and dont get me wrong i dont do it out of hate or vengefullness but we consumers have the right to know what we are buying and from who. game developers nowadays have forgotten what "reputation" is for, they see electronic arts and believe their wet dreams of scaming people can come true regardless of their reputation, next thing we know is they go bankrupt and disappear *shrugs*
  8. do you mind telling me the PvP factions? is the first time i ever hear about it
  9. honestly i dont get what the point of mega companies is, instead of having several mid zised groups that can have their stuff and fight eachother from time to time they facilitate the creation of 2 at most 3 mega companies that will not bother eachother and focus only on wipping solo players, what is bound to happen is that megas will turn their eyes to the players in the outer/less profitable region where all the solo players will be located and they will harrass them and destroy them, because they will have peace with the other megas, hence will eventually get bored and stop playing, the entirety of this game have such deep contradictions that unless they redesign it from scratch they are gonna lose even more players.
  10. *facepalm* are you by any chance american?
  11. This is a videogame not a marriage, i should not lose the results of my time and effort only for quitting for a while, every single decent game understand something as simple as that (TERA, THE DIVISION, BDO, etc), also playing solo fixes nothing i would still have decay timers on my buildings/tames etc. You wanna talk about lag??? yesterday i installed the game again cause i was bored, with nothing else than the island trees and my naked character i couldnt even do a 360 using the camera without stuttering, if they are unable to make a game perform properly in a 1500$ PC that can run BDO and THE DIVISION 2 on max settings with no problems is clearly evident they should not have released the game until that was fixed, but not only that, we are 18 months into early access!! Unlike what it may seem evident most of the optimization process in a game is related to HOW the game process things and not with how many things need to be rendered, specially considering how powerfull video cards are nowadays and the graphic quality of this game.
  12. Wich is exactly what the intended: "This will reduce the amount of sailing between core islands, incite more conflict, and give more opportunity for Companies to capture and control water lanes for the upcoming Trade Route system"
  13. yes, everything you said is true, wich is why we see a tendency in videogame companies lately to go for competitive pvp games, i myself play some competitive pvp games but ATLAS is not one of them, most pvp competitive games has someything in common wich is that you barely lose anything when losing (aside from some ranking points) people wants to compete and destroy others but the moment they get destriyed they start crying over their loses (thats just the way humans are), as i see it ATLAS will never be able to become a popular pvp game simply because you risk too much for the sake of fun, who in their right mind would build a legendary brigg and then use it in batte only to end up losing all that extra effort? and all of that for the sake of fun alone? only people with lots of time and who dont mind taking loses, would do it. so we reach the same point i mentioned before: engagement, if you want people to engage in a combat while sustaining heavy loses (like in eve online) you need to put something on the table, something worth it, something ATLAS currently doesnt have, not in pvp nor in pve.
  14. the main problem with PvE in this game is not only the lack of content but the lack of engagement, why would i feel engaged to work on a legendary brigg for lets say 100 hrs if it can be sunk and gone forever anytime for any reason, why would i feel engaged to go treasure hunting if there is nothing intresting to use the gold for? why would i feel engaged to play a game when the content i aim for is locked behind groupal activities?
  15. the only thing they have changed in the map is the climate and plants/ores distribution, the fact that you have the equator in the northwest quadrant only means that quadrant will have equatorial-like weather/resources, if i was them i would have renamed those areas to avoid conceptual contradictions as equatorials are called that way due to their geographic location, but the most important part is that this + their statement about enciting conflict + their statement about "we want players traveling more" suggest we will no longer have a round world in wich you can access the other side of the world by simply going past the map border, if thats the case i rly hope the have reduced the size of each quadrant or given a boost to the boats speed since if things stay as they are (specially winds) this will become a very boring sailig simulator. many things can be done, but this is now a game of jenga so changing one simple feature implies deeply considering the others, hence if they try another ARK copy pasta they will just fail as miserably as the last dev team did.
  16. i have always wondered why this game didnt have factions, that would solve sooooo many problems in one go that is amazing they never came up with that idea
  17. here we have an example of how people thinks more money means problems solved, how do you fix a person's incompetence with money? who would pay for a subscription to a game wich is barely even working?, the only way to fix this is with exactly what they did, you take the parts of the team that were not functioning properly, replace them and hope for the best.
  18. well that was to be expected, i mean after the shitshow this game has become some consequences were in place, specially dollie who lacked the prudency, objectivity and professionalism needed to manage a community with posts that directly contradicted other post of her own team mates, wanted to misslead the community in critical posts (even when there was evidence proving her wrong) in benefit of the developer's team and finally reaching the point in wich she felt entitled to engage on direct confrontations with community members on the forums, i wish them both the best in life but i dont ever wanna play a game in wich they have a high responsability position within the developer's team.
  19. when you say being forced to do something they dont want to can you clarify exactly what you mean? there are many things that fit that description in this game
  20. why would you want to assert dominance over a bunch of pixels if at the end of the day when you go out in real life you will still feel the need to quench your inferiority complex?
  21. Hello @Gortok and welcome. I have a question, do you have any plans to rework/change the rules of the current claim system? or will they stay as they are?. one of the many reasons of controversy in this game was the fact that "pirates" were forced into a "feudal" territory system in wich everything they had could be lost at the whim of the "overlord" (island owner) wich for many was a conceptual contradiction with the standar idea of what a pirate life is about (freedom), hence i am curious if that will remain or will be reworked. Also, I am what you would call a completionist and i absolutely detest the idea of losing progress simply for not accesing the game, decay timers were actually the main reason (among many others) for me to quit, and i will never comeback as long as they are present (in PVE), so could you clarify if they will stil exist in this new development approach? And lastly for now, Winds, the first image that comes to mind when sailing in ATLAS is mentioned is that one time that i had to spend literally 1 hr of my time to sail across 2 regions due to wind directions being constantly against me, honestly thats an experience i am not willing to repeat, so i would like to know if there is any rework ideas on the matter.
  22. they clearly stated this is done to encite conflict, wich makes sense, if you are not gonna play a PVP server probably you shouldnt care.
  23. indeed, one of the critical mistakes done with this game since start was the lack of value given to the player's time investment, yet as i read how they have decided to set up the new map i find evident that (at least in PVP) bases getting completely and utterly destroyed will still be a thing (wich i dont mind) i just hope we PVErs can finally get rid of the "decay timers" since i made an oath with myself that i wouldnt be playing this game for as long as decay timers exist.
  24. i couldnt agree more, the moment i stoped having fun in this game was when they nerfed the guns's PVE damage to "balance PVP" and when they nerfed the glider for PVP reasons (again), i can hardly imagine the game in its current state being able to afford losing its PVE players. does that mean you are no longer associated with this project and the decision making in regards of ATLAS?
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