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Draega Zintul

Pathfinder
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About Draega Zintul

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  1. As a PVE island owner, there is no way to talk to people in game unless they're online at the same time as you. With everyone playing at different times, getting a message to your island settlers can be basically impossible. I propose a mailbox. An item that can be crafted and built outside your own build area. Anyone can interact with it to leave messages for the company that owns it. In order to read the message, the owner company has to interact with it. In order to reply, you have to physically go to the other company's mailbox and do the same.
  2. I honestly don't even see the point of adding another pve network when the existing network isn't even remotely full yet. Just change "eu-pve" to "pve #1" and save the other server for later expansion. You're dividing an already low player base...
  3. yeah i dunno. we used to live in n13 and there were maybe 4 or 5 metal nodes near the bases of cliffs, but i can't find any anymore. ive been to a lot of different islands in eastern tundra. i do remember they added sap later on. not having sap is not a huge issue tbh, but not having metal... that makes me not want to play in this biome at all.
  4. Been searching for pure metal nodes and sap all over eastern tundra and i'm coming up short. Is this intended?
  5. Lol unless you were in more than one alliance and then you couldn't tell who was talking to who, becuase all the alliances were talking in the same tab. Everyone uses discord to communicate, this change removes a redundant feature.
  6. I posted this elsewhere, but I wanted to add it here as well: While we have no idea how it's going to be implemented until the ptr is available, the general assumption with regards to the pve claim changes are that the pillar spam is not going to avoidable. Coupled with the assumption that people will be able to grief by blocking resources on non lawless, this sounds like a poor change for pve. Consider that having a claim also provides a sense of identity. These changes remove that completely. You guys just updated your claim flag physics and pve players won't even be able to see it. There's no reason for pve players to design a flag at all. There's no company recognition or identity. The leader board won't even exist for pve.  Lets rethink the pve changes. Allow us to stake our claim without worrying about griefing. Limit flags to one or two per person, with a max cap per company. Remove sea claims entirely. Also consider that pve players tend to enjoy the building and design aspect of the game more as well. With these proposed changes, we can assume that our large scale builders will be heavily punished by grindy upkeep, having to heavily farm not only to build, but to maintain those builds.  I 100% agree that the current claim system on pve was completely unsustainable, I think everyone here does, but if our assumptions here are correct, you've swung the pendulum too far. Please do not let these changes even make it to the ptr. Let's come up with a more restricted version of the flags. You've already shown us that pvp and pve can have different claiming systems. Let's expand on that, not remove it.
  7. While we have no idea how it's going to be implemented until the ptr is available, the general assumption with regards to the pve claim changes are that the pillar spam is not going to avoidable. Coupled with the assumption that people will be able to grief by blocking resources on non lawless, this sounds like a poor change for pve. Consider that having a claim also provides a sense of identity. These changes remove that completely. You guys just updated your claim flag physics and pve players won't even be able to see it. There's no reason for pve players to design a flag at all. There's no company recognition or identity. The leader board won't even exist for pve. Lets rethink the pve changes. Allow us to stake our claim without worrying about griefing. Limit flags to one per person, with a max cap per company. Remove sea claims entirely. Also consider that pve players tend to enjoy the building and design aspect of the game more as well. With these proposed changes, we can assume that our large scale builders will be heavily punished by grindy upkeep, having to heavily farm not only to build, but to maintain those builds. I 100% agree that the current claim system on pve was completely unsustainable, but if our assumptions here are correct, you've swung the pendulum too far.
  8. Second this idea. Can make it work like the bank: as a preconstructed building that the player can't enter, but can interact with. Send npcs to the inventory the same way we send them to nearby ships, take them out through the tavern inventory interface. Can place food/beer/whatever in the inventory as well like the preserving bag. Npc management as it currently exists is a nightmare. We are constantly losing ours to random glitches. We have a brig full of npcs that we can't even interact with anymore becuase they keep blinking in and out of existence. If they're unseated, they'll glitch through the floors and into the water and mutiny... We've had them float away when being unseated in the middle of long distance excursions, etc. A place to house them when not in use would be a good start.
  9. Seconding the suggestion to filter gathering options. Nothing like swiping with a bear or elephant and picking up thousands of berries at a time. The inventory management mini game of using those two tames for gathering fiber / wood is just tedious. Also not seeing much use for bulls right now. Maybe add a cargo harness that actually moves cargo? Maybe have it require two bulls hooked together, like an ox cart for moving heavy items. Could also be used for horses. Are we supposed to be able to shear sheep? Tried using scissors on them, didn't work. If this isn't an option, adding it would add definite value to sheep tames. Also definitely need to increase the thatch gathering capabilites of whichever tame you intended to be good at gathering thatch. Giraffes seem to be the consensus, but they gather less than the player with a pick axe.
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