Jump to content

user1

Pathfinder
  • Content Count

    175
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by user1

  1. Cargo hold Sturdiness Cannon mounts Speed Maneuverability That makes five (5) unique Attributes, which can have a low value, a high value or something in between. If there were enough ships in the game right now, please tell me: Which is the ship that has a huge cargo hold, does have low hp, low speed and only few cannons? This five dimensional space of ships is definitely 4 dimensions too many for grapeshot to get a grasp on.
  2. In agreement with the game's true intent and design, i recommend having 50 aimbotters of your own.
  3. If you really only are 2-8 active players, try Blackwake. In Atlas, nobody gives a damn shit about you when you're fewer than 50 people, except for people looking to grief you.
  4. A: My car won't start. This is very annoying. B: I don't know what you're talking about. Mine will start just fine. There is nothing wrong at all!
  5. To sum it up: If you EVER leave your PC for more than 2 hours, all of the following are going to happen: * ALL of your ships will be destroyed and looted, * ALL of your tames will be killed, * ALL your structures will be destroyed and looted, * YOU will be either killed and looted, or possibly kept imprisoned for hours for even greater fun for at least one of the involved parties The same happens whenever you are spotted by any medium sized or larger clan. Unless you are part of a 50something mega tribe that can afford to safeguard their assets 24/7
  6. Where and when did they say that? And when did they say they wanted to start?
  7. I am willing to pay IRL $$$ to anyone who will keep these two clowns in handcuffs for as long as this piece of crap truly delightful game still allows it.
  8. Not for me, and not for the other 50k people who decided that this pile of garbage isn't worth their time. Yea, right. I can tell from the movies' total lack of bears that they are hardly related to anything pirate at all. When i think pirates, i immediately think bears and pigs and 20mil piece disney castles. And to think that i once thought that you'd need a boat in order to be a pirate, as you would just be a mere brigand without one.
  9. This is a game! It has to be enjoyable to play before anything else. Fulfilling this one requirement is of the topmost priority. You might need to change literally every single thing that makes up your "game" if you can't make your game feel fun. Even if it was a reality of pirate life and a neccessity for them, that does not mean it should be included in a game about them. Another reality of daily pirate life was a lot of death and deseases, and they even had *gasp* perma-death. If Pirates of the Caribbean was a movie about people herding pigs and wrestling bears, i wouldn't want to watch it, and i'm quite sure i wouldn't be the only one. It is entirely not what one expects from any entertainment product that has been advertised as having a pirate theme. And if you want to be a pig farmer all day, that's fine by me. I'd rather play as one of those treasure seeking, boat riding and plundering people, known as "pirates".
  10. I've been coding for more than 30 years, you ignorant fuckwit.
  11. In this place called "reality" though, that problem stems from some developer not being smart enough to free all the memory that his spaghetti code did allocate when it isn't needed anymore, and thus floods your swap file. You could argue that the stupid user, who is obviously entirely single-handedly responsible for creating an environment in which even the worst piece of shit code will run flawlessly, just needs to increase the swap file size. That would obviously mean to deviate from windows recommended settings, but i'm sure the guy who forgot to oversee the life cycle of his in-memory objects is more capable and trustworthy than the software engineers over at Microsoft. Also if your assumptions of whether something is being said unironically or not are as far off as in your previous post, you might want to consider stopping to make any.
  12. Well, what about grapecard not doing a single frickin thing to prevent it? Is that entirely on us, too? What about all those dysfunctional mechanisms that enable this kind of griefing behavior in the first place? Did grapeshot not create those? Is there anything at all that possibly could be grapeshot's fault? GS not only enables and tolerates such behavior, they absolutely give the impression to endorse it. Because they're so hardcoreâ„¢.
  13. It is most definitely the mistake of the game for even allowing this kind of behavior. Having such a braindead system in place to handle these issues is NOT OKAY, no matter how much certain individuals (read: YOU) get to profit from it.
  14. Bite me So. You say there is a way, but fail to provide any evidence that this claim was true. You are literally full of shit. I could totally prove it to you right here and now, but i can't be bothered and it should be obvious for everyone to see. Don't worry, because i actually don't complain that they are able to fight back. As long as i am in the vicinity, they obviously can, and should. But if i manage to escape without being detected, the game should probably not tell them who did it. Right. Because fairness obviously has no place in a game. I would also complain if a sports team were allowed to have 10 times as many players on the field as their opponent. Also, why do you insist on letting teams of 50 people compete vs soloists in the first place? Why do you need to boost your tiny, fragile ego by partaking in an activity where the outcome is already decided from the very beginning, by you being 50 people beating up a single person? Would you find it equally as fun if you were on the other side? There is nothing wrong with asymmetric PvP, but you can do it correctly (as in Eve online for example) or you can do it in a profoundly stupid way, such as in Atlas. I'm far ahead of you and stopped playing this utter piece of garbage months ago. Also, this bunch of idiots company won't ever see another cent from me. I bought a game. Admittedly a game in EA, but still. Instead i got a piece of shit. Either that, or there is another reason why players are deeply unsatisfied with this game. Probably because they agree that the balance is complete bollocks. You seem to be undere the woefully wrong impression that "punishment" in this regard was a bad thing. You probably assume that whoever gets "punished" in this way is meant to lose. In reality, this is not true. Being "punished" only means that you don't get a default win handed to you just because you brought 2 people more than your opponent. Think "diminishing returns", instead of "the bigger one must die". I do not ask for drawbacks for companies larger than *MINE*! I ask for company size to not be the single most important factor in deciding the outcome of any conflict. I ask for diminishing returns, which is a concept that is completely absent from this game. The way things are right now, it is only "more fair", to use your retarded way of putting it, for YOU. Which you regard as being totally better than being more fair for anyone else. I get it. You're the one who profits most from the status quo. How dare anyone demand a change? And i once did care for the game. But not often have i been as deeply disappointed by anything as i've been by this game.
  15. Seriously? Counter strike? Yeah, who doesn't remember all the fun we had in CS in a 5 vs 50 match. Also, you completely ignore the complete and utter lack of counters to being large in this game. How do you beat the ones who are being large? (Hint: There are ZERO ways to do it right now, except for being even larger) If someone solo wrecks some of your properties, there isn't even a way to go into hiding, because the game tells you who did it. Even if you succeed in doing damage to them, there is no way to avoid the inevitable retaliation. So you can't even employ guerilla tactics in order to compensate being smaller in numbers, not even a little. The whole game just blatantly favors the ones who are stronger in numbers, that is all. And if i need a group of 50 people to even begin playing this utter piece of garbage, then i'm out. And i'm not going to be the only one. In fact, i fully expect the vast majority of players to turn their backs on a game that clearly doesn't want them to play. And the total player count fucking shows it. If there is a REWARD in something (ANY!!! reward at all), there should be a RISK associated with it. Having 50 people in your corp clearly is an advantage in and of itself, so why the flying fuck isn't there ANY risk attached?! This is basic game design 101. You can have a bigger gun, which will one shot kill someone, but it will have slower reload time, to the point where your DPS is less than with the standard weapon. You can also have a fast firing pistol, which will do less damage per shot, but will fire so fast that it has higher DPS, but it is not dealing all its damage upfront, but over a time period instead, so that the victim could regenerate some health. None of these options would drastically change your total time to kill, because you do not get a universal advantage without any drawbacks. What is the fucking drawback to having 50 people? Why are you so opposed to the idea of making the game a little more fair, concentrating more on individual player skill instead of just having nothing but the raw numbers decide each and every single battle? Then again, i should probably be thankful that this shithole of a game is binding all the fucktards who would otherwise pester other games i still care to play with their repulsive presence.
  16. Ah. The obligatory "i found 50 sick, sociopathic wankers who enjoy griefing other people the same as i do, and i fail to see the fucking problem" post. A Classic! So if someone gathered enough bullies to come by your house and beat you up every night when you are asleep, you'd be fine with that? I mean.. They'd outnumber you easily, and given enough combat proficiency, you would never be able to hurt any of them back, so that should be A-OK in your book, right? I'm sure not being able to have any fun is a sacrifice you'd be more than happy to make, knowing it will benefit the rest of us so greatly.
  17. Well. Since you asked: If he logged out and there was a 5 minute period where his ship can still be attacked while being driverless, you could go on and win that fight that was already happening. There would be no fucking need to have a bogging 9hr period where you could search the whole fucking atlas for him, destroy all of his ships, buildings, tames and remove the very last remains which ever indicated his existence before he even knew there was any threat. Offline PvP is NOT PvP!!! It is asshole vs someone who has no idea that he even was in a fight, and who has no means to fight back because he isn't present. Aka a shitty game for shitty people. Peace out
  18. I think they should drop the whole ships and sailing thing and focus exclusively on bears.
  19. What does this even have to do with the specific points that OP addressed in his post?! The real question here is: Why the fuck does this stupid pile of bugs even show the press E to feed hint when it is impossible to do so? The players can be as smart or as dumb as they want, there is no magical threshold where this will only happen to you if you're less intelligent than that. This bullshit exists only because of the almost amazing inability of the developers. Do you think it was Jeremy who gave us the borked up shader code that produces chunky blocks of visual artifacts around the sails when you're surrounded by fog, too? The whole project as such is displaying massive amounts of technical inaptitude.
  20. I was complaining because i paid for a game with pirates but i only received a pile of trash with bears. I was complaining because i paid for a game based on UE4 but i only got an underperforming heap of bugs that made the game run with <40 fps in FHD on an RTX 2080. (Seriously, HOW THE FUCK DID THEY DO THAT?) I was complaining because i paid for a PVP enabled game but i only got an offline raid simulator where the bigger corp always wins and the bigger ship is always better and literally everything is one dimensional. I had high hopes when i learned that there was a new chief game designer assigned, but everything i have read about the game ever since failed to raise any desire in me to have another look at it again.
  21. 1. You mean you even fail to realize that "not forgetting about us single players" would obviously mean having people at grapeshot working on single player content? Of course "not forgetting" about a thing does mean spending money on it. 2. OP was talking about exactly that: single player mode. He even explicitly stated that he is not interested in MO or co-op content, so no, this is not about playing solo in a multiplayer network environment. I think you accusing me of having comprehension issues can easily be attributed to projection from your side. Just to make this clear so you won't get it all wrong yet again: I do not want grapeshot to spend any manpower at working on single player content, as long as there still are serious multiplayer issues. This is because the game has been designed, advertised and conceived as primarily MASSIVELY MULTIPLAYER and i do not want it to become some twisted, contorted chimera that it wasn't ever meant to be. Also, i do not wish there to be yet another incentive for players to leave multiplayer, and it doesn't make a fucking difference to me whether they leave for good or just switch to single player, because the measurable outcome is the same: They're gone. Smartass
  22. So. You're the one who bought an MMO for the single player content. But i am the one with comprehension issues? Sure thing, buddy. And to top it off you even demand resources be spent on that bullshit. I wish there was a single player earth for you to indefinitely stay on.
  23. It seems there has been some confusion on your side as to what kind of game this is, so please allow me to provide some clarity: This is an MMO. That stands for MASSIVELY MULTIPLAYER ONLINE. None of these words suggests in any way, shape or form that there even was a single player mode, and it was a totally boneheaded move by the devs to even create it. And now that you entered the game on false premises, you demand things stay in the tragically awful state they're in right now? I can do that, too. Please, devs, don't forget those of us who like that the game is no fun. Please keep it being no fun in the future. I don't care that the original approach was to make it fun, i like the current state better, where everyone is fighting about trivialities. When i bought the game it was an unbearable atrocity. That's what i paid for and i wanna keep it that way. Please don't waste any funding to have people working on it to make it any less unfun. Thank you.
×
×
  • Create New...