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rasemaier

Pathfinder
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Posts posted by rasemaier


  1. 14 minutes ago, Forb Hidden said:

    Then you have to read what's written at the flag. 

    Upkeep is per 12h. If the island cost 350g per upkeep, that makes 700g a day.

    If you get settlers on your island, you have to pay the same, but in a longer period. All 12,5 or 13h a.e. 

    Yeah, I know that. I think it was a bug that showed me 1000+ gold.


  2. 16 hours ago, boomervoncannon said:

    Swear to dog I was once asked as a teenager working my first job at a Subway “ How long is a foot long sub?”

    *facepalm*

    there's another reason I asked that.
    The island cost 350+ in the beginning. After a couple of hours, it suddenly cost 1000+. but after a restart of the game it was 350+ again. ^^


  3. Quote

    - Map spoil time increased by 3x when in bookshelves (this means they take longer to spoil)
    - Explosive Barrels now sink 50% faster and for a total of 6 minutes (increased from 5)
    - Unthinkable Delicacy cooldown decreased to 2 hours
    - Keratin farmed per minute on cat reduced to 10 (from 40)
    - Whale hitting XP increased by 10%
    - The rate at which ice is consumed in an icebox has been increased by 10%
    - Icebox insulation distance increased by 20%
    - Ambient temperature required to make ice has increased to 0
    - Reduced blueprint bonus weapon damage and durability by 25%
    - Target Soft Spots and Target Weakness can no longer be used when wearing a Pike
    - Swords and Pike now pierce armour by 4x the previous amount
    - Reduced blueprint bonus armour resistance scaling by 40%
    - Reduced blueprint bonus armour durability scaling by 55%
    - Reduced blueprint bonus health given by armours by 40%
    - Reduced blueprint bonus weight given by armours by 66%
    - Removed health bonus from rejuvenate buff
    - Health has been capped to 300 and players have been given a free-one time respec
    - Ship changes:

    Galleon:
    Extra Weight per level increased to 600
    Extra Crew per level increased to 2
    Extra Beds per level increased to 1
    Extra Sturdiness per level increased to 4%

    Brigantine:
    Extra Weight per level increased to 400
    Extra Crew per level increased to 1
    Extra Beds per level increased to 1
    Extra Sturdiness per level increased to 4%

    Schooner:
    Extra Weight per level increased to 200
    Extra Crew per level increased to 1
    Extra Beds per level increased to 1
    Extra Sturdiness per level increased to 4%

    Sloop:
    Extra Weight per level increased to 100
    Extra Crew per level increased to 1
    Extra Beds per level increased to 1
    Extra Sturdiness per level increased to 4%

    General changes:
    Extra Resistance is now capped at 396%
    Extra damage is now capped at 252% and adjusted to 4% gained per level

    - Large Cannon Damage buffed by 10%
    - Reduced shark team notify radius by 15% (how far they can call other sharks for help)
    - Claim Flags can no longer be placed underwater

    amazing, thank you!

    • Like 2

  4. 9 hours ago, Sheepshooter said:

    With the same support as the ceiling... non... the pillar is still the support...

    Foundation only gives support if it is the lowest AND has the decor on it...

    No, you can remove it afterwards... as long as the foundation has some ground contact.


  5. simple trick how to set a foundation almost always. 
    For example, you can no longer place a foundation next to the one you have already placed. then you build a roof on it and a pillar under the roof. Then you remove the roof and now you can put a foundation in the pillar at the same height as the already placed one.


  6. 1 minute ago, Kast said:

    Height doesn't matter, there's no collision between ship masts and the top of the gate

    But under the water I need stone roofs to put the gate on. How much draught do the individual ships have?

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