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Yare Yare

Pathfinder
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About Yare Yare

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    Pathfinder
  1. I logged in and my Armor was gone and replaced with craftign symbols of the armor type it was.
  2. General: Alot of them need improvements to their Hit boxes so you dont get stuck/teleported back in invisible walls when trying to pass them.Allow the building of cargo elevators on large ships so you can store animals inside like in an arc, improve the way they get abord ships so they dont get stuck in dinghy attachments as often. Add a way to reset the position of animals on a ship to be able to free them from such stuck positions. Give Male versions of animals that have females that produce something like Milk or Eggs something as a bonus to balance them out. For example there is hardly any reason to bother taming a rooster compared to chickens. Maybe have them providing an aoe buff to production or something like that. I would also suggest to remove all knockback effects from wild animals unless their attack would suggest it would happen naturally like when a rhino hits you with a charge attack. Also consider having lions/tigers attack the tamed animal like all others rather then dismounting/focusing the rider, or at the very least decrease the numbers of them on an island. Ostrich: Make Female Ostriches lay large eggs. Increase the amount of wood and tatch gained to metal tool levels to make picking at a tree not totally useless. Improve hitting area upon attack, it has trouble hitting cobras because they crawl under it for example. Sheep: Make Hair/Wool to Fiber on both sheep and Human hair. Make Female Sheeps milkable but give less Milk then cows. Horse: Increase base carry weight and speed a little, improve the animations so it looks less stiff , make the cargo sattle actually carry cargo. Elephant: The Stamina bar seems to deplete too fast when collecting wood, even when you put skill points in it while the Food bar never seems to deplete. Either make the stamina reserves huge so an elephant can fill up its entire inventory with one stamina bar but needs a long time to refill/rest before he can go out for another farm run, or increase the stamina recovery speed at the cost of more food consumption. But the ladder variant fits more for small agile animals in my opinion. Rhino: Needs serious improvements to its attack area, it seems to be unable to hit Vultures or Bees attacking if from above. Needs large increases to its carry weight of metal to be more competitive against the elephants carrying potential. Birds: Are very hard/annoying to catch with bolas when they are not trapped in your ship or something compared to the rather small buffs they offer, specially considering that they take up a crew slot on ships. I would suggest to make those small animals not count as crew anymore so ppl dont feel bad having a parrot on their shoulder when they are on a ship. They could provide a +1 crew buff to the ship that doesnt stack so you cant put 500 parrots on ships. Wolf: Seems to be underpowered as a tame since the wild wolf nerfs compared to others like a bear. I would suggest increasing their hp and carry weight a bit while leaving the damage as it is to make them more competitive with the mobility of lions. Maybe give them get an aoe buff thats boosts their dmg and defense when they act together with other wolfes. That way you could have them roaming around on aggressive defending your sheeps and cows for example, specially if you paint them to look like german shepherds. Seems to have trouble hitting crocodiles because of hitbox issues. I think i had some more but i cant remember it at the moment, hope you like the ideas.
  3. wait this game breakin bug has been around for over a month and still isnt fixed?
  4. I have the same issue, any updates on fixing this yet?
  5. Since when do you optimize a game for extreme cases? Even if you would further lower the structure limit on galleons you could argue "but what when 200 galleons show up..". The game should be optimized in a way that annoys the least amout of people and right now the limit having an impact on the players creativity at designing their ship is a far bigger and more often occuring issue then the rare case of too many galleons being in one place. The most common reason why players pick a galleon over a brigantine is because they rather want an allround ship that can act as a mobile base that has enough room for the members aswell as storage for ressources and animals like cows or sheep, especially on pve servers. The very least what should happen is that certain structures that most ships are expected to have such as canons or rope ladders/sails steering wheels do not count into the structure limit but have their own seperate one. The decks on a galleon should look alive and filled with all kinds of decorations and stuff and not look like empy airfields with canons on them just to please some fps requirements of oversized pvp streamer companies that gather 50 galleons in a single place.
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