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MaLioSherGaming

Pathfinder
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Posts posted by MaLioSherGaming


  1. So I downloaded the map editor from the github recommended by the devs, and it doesnt even have the teleport option in the help menu or anything. I downloaded one that Skarvig showed in his video, which had the teleport options, (which didn't work) but his has the option to pick where you go to when you go to a new grid. Mine does not have "Override travel destination" option. Where can I get the latest copy of the editor with all the correct features?! Thanks!
     
     
     

  2. So I have been going crazy trying to set up my own dedicated server which dozens of issues. When I finally got it running, I could not connect to my own server. Thinking I was doing something wrong with the port forwarding made me want to rage quit and delete the game till the awesome Youtuber Skarvig pointed out that my router (Comcast/Xfinity) does not allow NAT Loopback, which means you can't see your network publically from inside your own network. There's an obscure mention of this too by the devs saying it does not support local connections but after trying for 3 days, i just now was able to play my own server!
     
    [Solution] Get a router that supports NAT Loopback or use a VPN to route your server, or your connection back to it.
     
    tl/dr: If your ports are all forwarded, and your firewall is not blocking you, make sure your router accepts NAT loopback or use a VPN
     
    https://www.youtube.com/watch?v=PURoHAv7OqM - Atlas 3x3 Map - Downloadable Template

  3. each individual grid has its own folder which it saves to.  if you want to back them up, save those.  to add more maps, just change the grid location of where they load, and make sure the ports are all open.  you can keep the characters by reusing the save files so you don't have to restart.  just don't move any islands on the original areas or it messes everything up. (you'll have floating fish, boats in the land , and floating houses and stuff)


  4. 1 hour ago, RenWmn said:

    I'd really like to be prepared for the changes in March as much as I can.  I know that the rest of dedicated server owners would like to be to!  What we need to know is how we will need to implement the deep sea trenches on our maps. 

    Any information that can be given ahead of time would be greatly appreciated!  We need to know if we are going to be able to implement the deep sea trenches in our existing maps or if we are going to need to do a redesign. 

    Thank you!

    Great point.  I was wondering if we would have to redesign our dedicated servers with new areas.  Hopefully they will release a new server editor prior to the mass wipe and update.


  5. I found what my problem was....my 2x2 start up files all used the same save directory.  I just changed it to

     

    start ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00.....

    start ShooterGameServer.exe Ocean?ServerX=0?ServerY=1?AltSaveDirectoryName=01.....

    start ShooterGameServer.exe Ocean?ServerX=1?ServerY=1?AltSaveDirectoryName=02.....

    etc...

     

    and it works perfectly now!


  6. 1 minute ago, tboyeshill said:

    I used this script to clear mine out with no rolling back or data lost - went of 6.5gb redis to 57mb in 30 minutes (instructions with screen images too assist too) very helpful indeed 🙂

    https://github.com/Impulse87/ATLAS-RawTravelDataCleaner

    and if you need powershell to show in the menu here is a guide to get that to function too:

    https://www.howtogeek.com/165268/how-to-add-open-powershell-here-to-the-context-menu-in-windows/

    Thanks!

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