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RogerRoger101

Pathfinder
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About RogerRoger101

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  1. 58k to 5k = dead (or will be soon) in 6 months. Don't forget they don't ban Chinese hackers (since now the parent company is Chinese) - I loved this game but alas. . . you can sing happy folklore about this game all you wish. Pet your furries or not statistics don't lie:
  2. fair enough then it's a Day0 issue. Hopefully, this thread helps others.
  3. After talking to someone you can modify your Engine.ini with the "NetServerMaxTickRate = 17" ^^^ this file, just add the things that were discussed in this thread and then right click on the file (engine.ini) select "Properties" then click the check box "Read-Only"
  4. Changing this (adding this actually) doesn't change the CPU usage with version 18.15
  5. you left out the ports that need to be forwarded / open.
  6. Last 30 days = RIP. OP (@[616]REXFORTIS) was just being prophetic
  7. probably the server system admins that fixed this not the devs
  8. are you mad millennial just because someone added more specific information that you may have not known?
  9. I'm using a i-5 (gen2) 16gb of ram and 4 grids will smash the cpu to 100%. 3 grids = 75-80% cpu usage. I have a 3x3 separated between multiple machines Basically, for every grid, you will need 2 threads (4 CPU cores = 4 threads sometimes 8). 5x5 = 25 servers or 50 threads and 100GB of ram (min). (2) Dual Xeon box (server) is what you will need for a 5x5 or if you have a few PCs laying about you do what I did (spread it out over a bunch of potato boxes). Xeon's usually deliver about 12 threads per CPU. 24 threads / 2 = 12 servers = 4x3 grid. you probably are looking at 350.00+ (per server) or more (depending on the age of the server) for two Xeon dual CPU servers with about 64GB of ram each. OR (if you have money literally dripping out of your orafice) you can do something like... 8U/multi-core, Scaleable Xeon's (not that I recommend supermicro but omg....) 448 threads = 224 servers = 15x14 grid.
  10. the company is owned by a Chinese media company. Chinese are like the Ferengi's, #rule of acquisition, profit, profit, profit.
  11. So far I can't find a way to stop people from building on freeport islands. I did google it and searched for it here before posting here. Anyone have any ideas? I can restrict it like a lawless area but you can place just about anything like chests to block people's path.
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