Jump to content

dray1760

Pathfinder
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

1 Neutral

About dray1760

  • Rank
    Pathfinder

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. We've had two boats that bounce onto land and end up partially under the terrain. We can "sail" it back toward the water, but upon reaching the beach, it jumps around again as if it is colliding with the water.
  2. Hey Devs! I've got a couple of hundred hours in game and have been having a really good time of it...thank you very much. I'm looking forward to seeing it's final release. Have you given any thought to implementing a "City Planner" skill line that players can spend points on? This line would contain templates/blueprints of different tiers of structures that would be found in any town. Opening the skill line would give the player the ability to place a city limits claim flag that would allow building of various pre-fab (or not) structures that would cost either materials or gold to place. Each island would have a max number of city claim flags allowed. There would be a no build zone between different city limits to mitigate walling off entire islands with cities. The owner of the city would be able to set taxes but the town would be accessible by everyone, even if the owner is offline. Each pre-fab building could also be represented by an npc/or booth that can be placed within a structure the player has made through the usual grinding of materials. For example, instead of placing a pre-fab tavern, you'd build your own structure and place a "pub/tavern" npc in it. Tier 1 would include... a modest/small land claim/buildable area first level crafting stations a low level quest npc a blueprint for an offline protected shipyard that would house/store a finite number of smaller boats for a fee a small pub or tavern that contains a couple of vendor npcs that would sell food and drink. The building itself would also provide some kind of low level staff buff (not sure what). The ability for players who have musical skills to set up and play for an added buff to anyone listening while in the building. a bank/merchant npc for people to post their goods to a small tame storage barn/shed/pen for tier 1 tames a small contingent of low level npc peacekeepers that would assist in defending against online raids offline raid protection for all town structures Tier 2 a larger city claim/buildable higher level crafting stations a higher level quest npc area a larger shipyard...bigger/more boats. a larger tavern with either a higher buff or more buffs higher level music/buffs a larger bank/merchant...greater gold storage or more space to post player goods a larger pen for larger animals (tier 2 tames) a contingent of higher level npc peacekeepers that would assist in defending against online raids offline raid protection for all town structures and so on and so forth... Maybe a skill line like this would offer some gameplay to folks who might want to engage in the occasional PvP but also want to be builders and contribute to a more roleplay atmosphere. If you've ever played Star Wars Galaxies many moons ago you may remember how bustling player made cities and towns were and how much friendly random player interaction occurred. Thanks!
×
×
  • Create New...