bobalonius
Pathfinder-
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1 NeutralAbout bobalonius
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Rank
Pathfinder
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I just want a way to get rid of the abandoned raft that's in my large shipyard. It's been there for over 3 weeks.
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It may be a bit OCD of me, but I put my AI crew into matching uniforms. For whatever reason, they tend to lose articles of clothing, and in some cases it turns into blueprints. I know it's not a game breaking bug, but it is.... annoying.
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The hatches on my gunports still have color, but the rest of it is plain
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Can we get some help for alliances?
bobalonius replied to Winter Thorne's topic in General Discussion
and an option on beds to allow allies to spawn on them -
We were talking about this or something similar today. We have a neighbor that wants us to join them to do higher end content, but we don't want to merge and give up our independence.
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We had one of ours do the same last weekend. Unfortunately we lost it, and another we sailed down in the attempt to recover it, to whales.
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the couple times i've had this problem death and respawn has fixed it
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bug Tames falling through floors and boats
bobalonius replied to KayaBorealis's topic in Bug Reports
I keep having the same problem, but it's only been my rhino falling through the floor. With the change to stone it's gotten a lot more expensive to get him out when it happens now. It would help if he'd fit through the small gate with the doors still on it. -
My game crashes almost every time I cross a zone. Then I have to wait to get back in or I get a message about my account already being on. Fatal error! VERSION: 16.21 AtlasGame.exe!AShooterHUD::UpdateMapMaterial() (0x00007ff639d1f43d) + 7 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterhud.cpp:3574] AtlasGame.exe!AShooterPlayerController::TickActor() (0x00007ff639d50b6a) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2562] AtlasGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff63b2e7c66) + 31 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff63a7f5f68) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff63a7f511d) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff63a7f7ee0) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\private\async\taskgraph.cpp:1777] AtlasGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff63a89da69) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\async\taskgraphinterfaces.h:319] AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff63b2aeb99) + 85 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff63b2b4b8c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] AtlasGame.exe!UWorld::RunTickGroup() (0x00007ff63b0e78e6) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:701] AtlasGame.exe!UWorld::Tick() (0x00007ff63b0e8d41) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:1227] AtlasGame.exe!UGameEngine::Tick() (0x00007ff63b01b014) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:1181] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6395b8aea) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff6395b359c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6395bb54a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6395bb678) + 8 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff63c2f5ead) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffcdc877e94) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcdca1a251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcdca1a251) + 0 bytes [UnknownFile:0]
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Same thing happened again except it was wood walls this time. Same fix.
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Death and respawn fixed it
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For some reason I can't make a large storage box. I have the recipe, I have the materials, it's lit up, but nothing happens. This happened the other day to a friend, but for him it was the bed he couldn't make. He started over with a new character to fix it.
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cant walk through doorway after patch