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Thimerius

Pathfinder
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About Thimerius

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    Pathfinder
  1. Same here.... Someone build all over the place to spoil the spawn.... Now "Demolish Allowed" is showing but I can't.....
  2. Well, actually, no need to think this way... The map can still be shown with only squares like today, but when the player is navigating near the corner, the light wall will have a small "window/door/wall" that will be visually there, but not on the map +1 for the idea
  3. Motivated by a discussion on steam forum, I would like to make a suggestion on this issue. The original complaint was: "We need some kind of debuff when we die, people Just suiciding instead of eating when the char is hungry. It's killing the immersion and game roleplay, why they should prepare food with vitamins balance for long ship travels when they Can Just suicide and respawn Full health and food?" https://steamcommunity.com/app/834910/discussions/0/1741106440017360938/ Based on that, I'll make a proposition below I've played a lot of survivals out there, and some introduced a very nice mechanics, that gives the Character (Player) a debuff over time, and if the player dies, this debuff is RESET. So, it would work somewhat like this: 1 - The player stars with 100% farming, 100% melee, 100% stamina, 100% health, etc; 2 - Each action would trigger an increase on the stats: - Gathering increase farming until it reaches 200%; - Killing increase melee until it reaches 200%; - Staying alive increases stamina and health until they reach 200%; 3 - Player deaths reset everything to 100%; This way we have both the "corn and stick" on the same mechanics. The devs can think of variations to this concept, where some debuffs only increase depending on the skill tree, and others for everyone... Skills that I think of: - Sailing - Ship constructing / repairing - Treasure hunter - Farming - Taming / breeding - Cooking - General (health and stamina) The bottom line is: "you enjoy the game more if you keep yourself alive". I know this work because it worked like a charm for me and my friends. Until we had this mechanic, death was not a concern to us... after that? We did EVERYTHING to keep alive! Jump from cliffs, running away, swimming, etc. This way, when you see that you are hanging with only the last bar of health, you will never think "it's better to die and be born on my bed" again. Also, it increased the fun ingame, as I killed, farmed, tamed, constructed better as a result of "my own" effort. Just a suggestion, as this is a common issue on some survival games, and I really think it would improve the joy of playing this awesome pirate game! What is your opinion?
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