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Gindorf

Pathfinder
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Posts posted by Gindorf


  1. If you are looking for muts, just keep breeding. Each breed has a chance to mutate a stat.

     

    When looking to combine stats, you have a 50% for the stat you want to carry over to the baby. Ie if you want hp 500 on the baby, the dad has the 500 and mom has 450, you have a 50% chance for the 500 to carry over.

    Do this for all the stats you want combined and eventually youll have everything combined.

     

    If everything is the same stat then youd only be looking for muts, unless you introduce a better stat, ie 550hp. In which case rinse repeat until 550 is into your line


  2. @Kast
    you do not start with 200 claim points in a one man company and if you do that clearly is a bug that needs to be fixed. We are in a company with 35 players and only have 176 points.

     

    On topic, the solution is simple, the distance for gathering buildings should only apply to that company, and then there should be a limit of 2 or 3 of each type on each island.

    Warehouses should apply the same company only logic and should collect from the entire island.


  3. On 4/6/2021 at 11:26 AM, George Catcher said:

    I still don't understand why I keep getting parrot eggs, gunpowder, cannonballs and ingots : )))

    Think thats the result of "random events" which is supposed to be a thing in the future

    • Like 1

  4. 31 minutes ago, Chucksteak said:

    Snip

     

    Couple of points...

    Firstly at launch both pve and pvp were planned to be supported, for exmple the addition of pirate bases (only in SP, but the intent was to bring those to servers at one point) and the addition of the yeti fight, shows they expected to add further pve elements.

    What has shifted is with the new devs they have scrapped most of those items.

    At this point, I agree rip the bandaid and kill the pve server. Most pve will leave and the devs seem fine with that.

     

    A mix of the two server types I dont not believe will work, as the pvp base will abuse the pve servers to stage from and most pvers wouldnt go out of the pve zones unless forced to.

     

    What is clear is that the devs expect the player made pvp occurances to carry the water for the lack of depth of world content. This does a diservice (imo) to everyone (pvpers included) as there is less reason to go out into the world, other than to pvp. Eventually folks will get tired of this without new stuff/reasons to go out.

    Now it sounds like these "wonders" might be an interesting concept, but Im not holding my breath as i expect it to just be some stupid grind.

    That said, if they had planned ahead when programing and had setup stuff to work based on some config flags, alot of the 'pains' could be avoided in pve servers on patches. Towers in pve could have been setup differently (ie no claim of ownership, 12 hour decay instead) or different FH/WH etc exclusions or limits etc. 

    But, given the lack of caring or desire to actually develope the pve server settings, yes just kill the sever and lets end this already.


  5. Its really sad to see you guys go in this direction and neglecting a core component of your game.

    PvE does not only provide content to do for the pve server, it provides content for the pvp players as well.

    It gives incentive to go out into the world, it creates oppourtunity for players to encounter each other and the potential for conflict to occur.

    You say you want players to create stories as they live in Atlas, yet by neglecting new enviornmental content you reduce these stories into only "we went out hunting and killed some noobz". This becomes stale and eventually boring.

    • Like 2

  6. I really hope they change the claims so you cant claim a ship with these.

    With that said, calling it now next wipe patch notes:

    1 Settlement system has been removed

    2 Lawless claim tower have been renamed 'Claim tower' and are now useable everywhere

    3 We didnt actually fix any of the claim/exploits/etc found

    4 Wipe!


  7. 14 hours ago, Ranger1k said:

    1 per company solutions will NOT fix warehouse problems... Large companies will just sub-divide or use alt accounts.

    Unless your going to ban folks for that, theres nothing you can do to avoid such gameplay. But of you get rid of the exclusion zone, does it really matter/impact anyone elses gameplay?

     

    7 hours ago, Ranger1k said:

    To OP @Padwah , check around in a week or 2, people have short attention spans, there will be some decayed stuff around.

    Farmhouse iirc have a 20day decay, warehouses are 40 and markets are 60. (Which is insane btw, almost as bad as fucking 20day signs)

    My money would be a on wipe before the 1st market decays.

    • Haha 1

  8. 16 minutes ago, eeeceee said:

     

    Limit everything to 1 per company per island per grid per beautiful person who funded this early access game

    Because then the solos and small companies would complain about megas having 50+ warehouses on every island?

    • Like 1

  9. 3 hours ago, Gomez Addams said:

    The devs just have to figure out how to make sure every company can have one on PVE.

    Crazy idea... remove farmhouses and markets, theb combine all the functions into the warehouse.

    Give the warehouse the ability to farm ALL resource types on the island at the speed of 2 stone farmhouses.

    Limit the warehouse to either 1 per company per island or 1 per company per grid.

     

    Think that about covers it and kills the farmhouse spam to boot.

    • Like 3

  10. 1 hour ago, eeeceee said:

    Played pov? It is an artificial time sink, that exists due to inability to balance the game/make the game something other than a useless time sink. Irony, huh?

    Video games are, by thier nature, useless timesinks.

    That said, it is a time sink to get a schooner. I believe the intent is to make it feel like your are progressing. Now should the progression be quicker than current, i think that remains to be seen. From my point of view the time played (/played) for a schooner I think it about right, for an inital fresh start.

    Clearly you think otherwise, so what would be your solution on the schooner?

    1 hour ago, eeeceee said:

    Remember when people were asking for more ships? Less grind? Now its just hey man make me mindlessly grind so i can get my 1st "real " ship.

    Im still asking for more ship types. (Seriously need something between a brig and a galley).

    The counter concern of ship spam vs grinding, is that each ship needs server resources and those resources used reduce the availabilty for other items to run on the server. You can throw hardware at this problem only for so long before it becomes unstainable. Therefore if you reduce the number of ships existing vs Season 4, in theory there are more server resources for say, a bunch of trading ships sailing around the world.

    But how long does that really last for? If your delayed 10 hours in getting your 1st real ship, then it only takes you say 20 hours for your next one, easily within a month you have plenty of ships (baring pvp, losses ofc) and probaly a stock pile of gold.

    Ultimately I think this gold grind only slows the early game down, by the time you hit mid game it just picks up as the intial gold sink is reduced, while gold income is not.

    And yes ot most certainly hurts smalls/solos as theu can easily be wiped and forced to start the early game grind over (which will not help the player population be sustained)

     

    @George Catcher
    the maps were really effd up i lost so many i lost count. It took me about 9 runs around my island to collect enough for the schooner, so i guess you could add another ~5 hours to that grind (although i was focused on basing up, preparing, finding where stuff was, farmhouses, etc (ie the "land game") during that time as well. And yes that was at about 2.5-3 hours a night.

    The current 10k im working through with the schooner atm are the JM remeants from those runs, so ill have to farm up more to keep going further.

    • Like 2

  11. @George Catcher

    So on the sloop to schooner grind:

    You dont need a bear for low level (like 5 and below) maps, you can definitely melee them solo. Further you dont need to go far. I was able to grind out the 5k in two runs of 4 grids (b5 (home)>c5>c6>b6) then I did another simlar to the north, so I did not need to go far. This was with a bunch of .5 to 5.6 maps.

    As such the only thing I had on my sloop was a chest, box, bed and wheel.

    It definitely slows things down if you go this route, but total play of 8 hours felt ok (to me) to "earn" the schooner.

     

    Once on the schooner things pickup since your going to go far and have bears etc (case in point im at 6k gold atm with about 4hrs sunk time, and figure ill be about 10k at the 8hour/at home port mark.) At this point the question is is it worth the time sink for a brig of about 20-25hrs of /played.

    To which Id say no its not. Originally I said I thought itd feel right for the cost to be about 10k on a brig, and I think thats still about right from a /played pov.

     

    There needed to be a shift in slowing down the intial rush, esp given how easy resources are now, although I still think they went too far with the brig costs, at least that 1st "real" ship feels about there.

    • Like 2

  12. 1 hour ago, eeeceee said:

    10k more reasonable how? Please show the working for your math, lol?

    If you are on pve, what are you spending your gold on anyway?

    From your post, it appears that you probably don't have much experience in playing this game. Thanks for your input though, even if it is difficult to get any value from it.

    edit: this muppet says buff barrel bombs, what a surprise

     

    Math: 42

    Your right there is no maths, its more feelz. But lets extrapalate then. 10000, would take 10 1k gold maps, or 20, 500g maps. So 20 green maps (which are fairly easy to get and do, solo with a shit bear) gets you the 2nd best ship in the game.

    I made and spent about 500k gold on pve last season. Mostly was spent on bears with stats i didnt have. My final bear (before i got bored and wandered away) had H20, M24, W18, S18.

    I think I had about 50k in my boxes when i quit.

     

    My experiance playing the game:1.6k hours, so nope not a clue wtf Im doing there clearly.

    Bonus: Your god damn right buff barrels!!! I could only cull 18 bears at max with 1 barrel, should be be able to boom all the things with one. Since you clearly cant understand sarcasm: THIS BONUS SECTION IS SARCASM, JUST LIKE THAT COMMENT IN THE OTHER THREAD.

    Hope that clears that up.

     

    Hugs and kisses,

    Gin

     

     

    • Haha 3

  13. Basically theu expect your company to have a farmhouse, warehouse, and marketplace setup and then do trades to generate gold. (Maps etc still work)

     

    What they fail to consider is that your limited in placing them via distance.. and with no company limit... whoever gets there 1st wins then the rest are fucked with just map farming.

    Oh and dont expect shit to decay either.. 20 day decay on warehouses and a 60day decay on marketplaces.

    • Confused 1

  14. PvE POV:

    Yeah 25k for a brig is crazy, 10k i think is a little more reasonable there. Maybe 25k for a frigate (seriously wheres that in between bad boy already, and no not some prefab bullshit either!)

    50k for a gally on PvE, while I think its high w/e never liked em (other than the weight speed etc) since they were supposed to be a floating base that.. oh sorry build cap has been reached.

     

     

    • Like 2
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