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Smokey Bones

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About Smokey Bones

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  1. Good point! Although, I believe large groups will always have some advantage over smaller groups due to numbers. How do you think the new cap on company size and the changes to alliances will impact how effectively large groups can get discovery points? Also, with the additional islands they are adding, do you think it will be easier to get discovery points with more locations available in game?
  2. Totally agree with you. I wanted to present the scenario with zero bugs to give perspective on what truly dictates how long PTR will be
  3. I think there is a positive side to the character wipe as well. Although, it's sad I'm going to lose my levels (level 66), I've seen players well above level 70 and it was becoming more and more common. A lot of those characters may have leveled up killing alpha creatures when they gave multiple levels per kill at launch, or exploited the day where discoveries counted as 3 discovery points. These characters were well on their way to level 90 long before we would break upper 60s. Now, I'm excited to see everyone on equal footing again as far as levels go. Sorry that you had to lose your character's levels too
  4. In my opinion, it's hard to estimate how long PTR will be. If we login to the test servers and find zero bugs, that would dictate a shorter test cycle. I think, realistically, the test cycle time frame will be determined based on the number of bugs found and the complexity / difficulty for the devs to fix those issues. Let's be supportive of the devs right now so that the initial delivery to the test servers will be higher quality, then, we'll find less bugs on the test server when the time comes
  5. Why do you still think the game died because you quit?
  6. Yes. Once the patch is deployed on the test servers, players will have the opportunity to help find bugs and unexpected issues with the changes. Based on the bugs that are discovered during the test period, the developers will likely make changes to the code and re-deploy a new, better version of the patch to the test servers. This iteration will continue for a period of time until the developers are comfortable with the state of the patch.
  7. I believe they also mentioned the trenches will have rare resources. I speculate that these resources might be needed to make mythical blueprints at the least, but who knows.
  8. What is this thread even about? Everyone is talking about solo-ing the Kraken lol As a solo player, you need to have a specific perspective about this game. Atlas is a game intended to be played with a group, as it should be. The upcoming patch does help solo players, in my opinion. Because the game is intended to be played with a group, every current and future feature cannot be balanced for solo and group play, or, this game will never come close to it's potential. Solo players have to accept that not all content will be accessible to them, even though the game is getting better for solo play. Even a solo player will be able to get a submarine if they are determined enough and make the right friends along the way.
  9. So far, we have no hard timeline on the patch, so I wouldn't buy into the talk of the 27th that's happening here. The captains log provided a general ETA on the test servers: Also, if you read the captain's log, you may notice that they've added additional content and features to the patch that weren't previously announced such as Procedural Generated Shipwrecks My request to Grapeshot for the patch is to take the time they need to take to get the patch out, but work on cutting scope from the patch, not adding scope to the patch which can further elongate the process
  10. Love this! Would be nice to swim around the ladder a little less trying to get the right actions on the action wheel when all I want to do is grab onto the ladder in front of me XD
  11. Although some may claim it's pointless to play before the wipe, I propose it's not pointless for everyone. There are still activities that can be time productively spent in game leading up to the wipe. Some example activities I would recommend before the wipe include the following. Try new ship builds you've wanted to try Build your first galleon and set sail Experiment with talents and talent builds you haven't tried yet Try content you've never tried, i.e. If you've never killed a ghost ship, now is the time! For PVP, join the naval battles that are happening. Check the player tracker to find where the population is at for the fight. With the increased resources gains, you don't have to invest a whole day to build a ship and sail it to find a naval battle. What are some activities that you're still having fun with in game leading up to the wipe?
  12. Although, it might be pointless for you to play depending on the activities you enjoy in game, it's not pointless for everyone to play. With the increased gathering rates, it's the perfect time to test ship builds you've wanted to try, or build your first galleon, or try a skill tree you never spec-ed into before. If you're on PVP, come join the naval battles happening. You can see on the player tracker where the population is at in game to know where to go to get in on the fight and can build a new ship to join the fight very quickly. Right now, there's less of a need to login all day to grind out what you want to do and more of an opportunity to login for a shorter period of time and try something you've been wanting to do in game. That's why I wouldn't say it's pointless for everyone to play before the wipe.
  13. My character is level 66 on official. We've had some epic adventures and fought large battles together. Yet, it is time to say goodbye. I'll willingly leave him behind to move forward to a new world, a more populated world where no one speaks the curse of offline raiding as they once did. No longer will an ally or enemy benefit from the extreme experience gains fire arrows and alpha creatures once gave. Although, these times of adventure will never be forgotten, ultimately, we would give up our characters in order to live in a better world. Good bye old Atlas
  14. @Talono wouldn't you say that the 9 hour raid time window benefits small groups more so than megatribes? Smaller groups typically have more/larger windows of time when they are susceptible to an "offline" attack. Megatribes typically have higher player activity and can react to "offline" attacks more reliably. From that perspective, after this change will benefit small groups as they will be less susceptible to an attack they could not defend? 2,000 player hard cap on allied players seems incorrect to me. * An alliance can have 4 companies * A company can be part of 2 alliances * At maximum, each alliance will include your company. Count the unique companies these two alliances, a total of 7. Alliance 1: [ company1, company2, company3, your_company] Alliance 2: [ company4, company5, company6, your_company] 7x250 players = 1,750 is the _hard cap_ This is still a stretch imo. Do you think that one company will find two alliance with no company overlap in both alliances where all companies in each alliance have max players? I'm not saying it won't happen, but I think typically an alliance will have some number of active players lower than the cap.
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