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WInslow

Pathfinder
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Posts posted by WInslow


  1. hitching post.

    PVE. It doesn't need large pens. I shouldn't have to make an ugly, enormous barn to keep things ordered. I should only need a simple barn for livestock, and then be able to have defensive tames hitched so that they don't run off all over creation. 

    The solution? Yes I have them set to follow a passive tame so they can run off, run back. The problem? They like to run into the ocean and drown.
    The other solution? Crabs. They won't drown and they'll wollop pretty much anything, including some alphas. They're just so huge, they cluster in a shitty pile.
    The benefit? It would reduce building bloat and the need to render building tiles, keep tames where you want them to be (as long as they're saddled, they should be able to be hitched)

    Today I witnessed a bear get bumped by an alpha horse, the horse kicked it and everything piled on it. The horse ran into the sea, and so did the bear and two crabs. What happened then? A shark attacked it and it swam further out. The bear and crabs made quick work of it, and I was able to retrieve everyone and put them back into their appropriate hidey holes but what about when we're offline, or out and about adventuring? 


  2. I would like to see us with the ability to unclaim or transfer ownership of a ship between companies or players.

    This would allow people to make & sell high quality ships and also allow people to take a ship with them if/when they part from a company.


  3. 6 hours ago, boomervoncannon said:

    Why?

    If you don’t trust your company mates enough to let them spawn anywhere you put a bed, then they probably shouldn’t be your company mates.

    Don't disagree, my intention is a private house away from the main base. I'll use ranks though


  4. 5 minutes ago, Vorxius said:

    nigh impossible

    Do regular maps between 2.0 and 5.0 quality in a single zone and you'll make 2500-3000 gold in a couple of hours. Low danger, use a bear, plus you probably don't even have to move more than one zone. I don't see the problem.

     

    • Like 1

  5. I drive a galleon and do resource transports and I have absolutely no issue with the wind, wind speed, sailing speed or weight impacting my ship's movement speed.

    Because I plan accordingly and know how my ship is supposed to work. It's called tacking and it's been a sailing mechanic for a couple thousand years. 

    • Like 2
    • Thanks 1

  6. We missed 3 rounds of imprinting because the member who claimed her had work commitments this weekend. 63% is still pretty great for our first elephant, and the health & melee damage are just W O W.

    stats.jpg


  7. I have a spare, free elephant for a good home from D7. You pick up. 

    He's got many available levels and will be a good starter elephant. I tamed him naked as a joke and then we got two 30s right after. 

    Contact Winslow NA-PVE, Unknown-Warriors or travel to D7 Stambel Key (NW Island, Northern Shore)

    325.1 health, 561.0 stamina, 2080 weight. Absolutely free. 

    free.jpg


  8. My further recommendation to make this process less of a shit show. 

    Increase campire, grill and cooking pot heat radius. This can allow for better overlapping of heat, and also increase the heat output. Right now I am maintaining 11 campfires around the elephant in the tropics to avoid being cold. There is the rare occasion where it dips below 12c and she'll have the cold debuff. She is rarely getting the hot debuff during the day, so we're able to just let her do her own thing in that hot house and just keep tabs on food. 

    In a 4 x 4 square, I can see it as reasonable to maintain 4 fires (in each corner) with enough radiating heat to give a 10-15c boost.

    Or you could remove the temperature mechanic in their native zones because otherwise how would there be any animals ever.

    stillmorefire.jpg

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