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George Catcher

Pathfinder
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Everything posted by George Catcher

  1. They mention that one day tames cages as ship modules will be introduces, for safety tames carrying.
  2. Yeah. That make sense, that's what probably happened because I was right after long sotd fight. I was in the middle of my ship maintenance, when dc occur. So it probably some storms hit my vessel and damaged planks leaked.
  3. 30 - Couple questions. Alright, I just wanna ask 2 questions. It would be gr8 if you mention them in your QnA. - How do aggro work in your game??? Her is my story. I was running through Goldens on my horse and suddenly saw 2 guys fighting cyclops on their yetis. I though if I just run by - nothing will happen, but as soon as I was close cyclops left both yeti-guys and attacked me. No matter how I tried to lure this cyclops back to yeti-guys, no matter how hard yeti-guys hit him, cyclops continue to chase me until he killed me and then my horse (and all I did is just fleeing). After that yeti-guys couldn't aggro him back at all! He just run straight, until he stuck near rock, trying to pass through. So they just killed him from behind with no resistance. - How do your game work when no online players around? Today I lost my Star Butterfly Brig, due to internet DC (I'm not complaining, sometimes sh..t happens) I was in the middle of the ocean, and as far as I saw - there were no damned ships around. Then I hit internet loss for approx 30 minutes, and after I logged in again I found myself in to waters and saw my destroyed ship sinking right in front of me. Also there were no damned ships around. So what actually happened while I was gone??? Something appeared and destroyed my ship? And after that my destroyed ship stayed on surface, waiting for me to log it so I could see it goes underwater??? Is that how it works??? I mean, I could understand if something happened with my ship while I was gone, and then I found myself in the water near shipwrecks. But when my ship is waiting for me to sink - it's pretty weird IMAO.
  4. Because I was unable to place quarry farming facility, I forced to gather thousands and thousands of flint for all my battle purposes myself. In the past times it was no big deal, I could gather many with my pick. All worked simple way: Wanna more stones - use axe. Wanna more flint - use pick. And you for some reason broke it, so: 29 - Axe and Pick gather same amount of flint and stones. Yeah. I repeat that. Because right now it's torture to waste hours for flint gathering. So bring things back to where they were before your so called "fixes".
  5. I don't. It's just all I've got after demolishing my mythic shipyard lol : )) In the end it's all I've got after week of active gameplay. Atlas is true to itself. So many efforts, so little reward : )) Yeah. You learn all changes hard way : )) I wish I knew all this stuff. But anyway. I actually never level any of my ship to lvl-cap, so... I look at the bright side, with common shipyard I saved around 16k gold for brig building (common one is 18k and 200% one is 34k).
  6. I was thinking of creating my battle Brig in dangerous scary threatening way. But then, after all went completely wrong with my mythic shipyard I came to this. Just couldn't help it. You do love SVTFOE, don't you??? : ))
  7. 28 - Why can I place shipyard to the spot where I CAN NOT create a ship??? I'm gonna be a bit rude, but I just can't help it. Sorry. I just thought I saw all the way this game can f*ck players, but more I play, more and more I discover, hahahaha. So. I finally got really good mythic large shipyard BP. And for the last WEEK I was sailing around the world to gather resources for crafting this shipyard. And today I was happy to finally craft one (and I've got only one in BP)! I put it to the spot I choose, put there all resources I need for my battle Brig a-a-a-a-a-and. I couldn't craft the ship. I then noticed this message I never saw before: So... after week of lo-o-o-o-o-o-ong sailing, all I've left to do is demolish my mythic shipyard. Thx DEVs. I spent a week to gather: - 2K of Generic Wood - 1K of Generic Thatches - 500 Generic Fibers - 250 Generic Metal. That was really ADVENTURE OF MY LIFETIME! Or let's just say the most useless waste of my lifetime. But seriously. Why the game allows me to put shipyard in to the spot where I won't be able to craft any ships hah? Allow me then to place shipyard on the ground, I dunno, to the cliffs maybe? Why not???
  8. Devs confusing any1 with this "Sperm" word. Sperm whales are found deep underwater all around the world. For example I usually meet them on my way to trenches. And they DON'T count for quest. Those aggressive monstrous ones, needed for quest, can be found only at: E1 F1 G1 and F11 G11 H11 polar grids. If you there and you see whale with HP bar above, and it runs to you as soon as it sees you - that's the guy you looking for.
  9. Current shop system is very realistic but at the same time - bad for MMO purposes. You have to create HUGE SHOP sign from walls, to attract players attention, but players never know what will be in this shop. Like once I saw this sign, deep inside extremely wide shallow waters. I took me forever to park my ship and go ashore, and then all I found in this shop is just "softwood/bark/limestone/basalt/straw/iron" for sale. So. Market, that works more like "Auction House" in all other MMOs would be gr8 here. So we could sail freeport and put our stuff for sale (maybe all freeport markets would be connected). Imagine how alive freeports would be in this case.
  10. Dear DEVs. Pleas read the thread about current Ramming Galley unplayable state. Because right now it's broken. You need to fix and improve it to make it playable. Before you go any further with ANYTHING about current modular ship upgrades and bringing new ship you have to work Ramming Galley: Fix it!!! - Fix ship dimensions so it match visual model. - Fix paint (add paint to unpaintable parts and make railing and decks don't loose their paint). - Fix crew dismount sails every time we cross. - Fix junk sails graphic and manning sails spot for crew. - Make ship do ramming damage to damned ships again. Improve it! - Add snap points on board sides for rope ladders (right now stern emergency ladder is our only option and every1 hates this ladder). - Adjust sinking time. Right now it sinking extremely fast (it's like 10 times faster than BRIG even with all in captaining and like 140% sturdiness). - Adjust HP of front and back castle (same spot on Brig has 4x6K planks, 40k deck, 4x5K ceiling 84K HP in total. With Ramming Galley we have just 15k HP) - Ship should NOT be sinking because of front/back castle damage (and right now front castle hit 0 HP every first damned galley volley) It's just higher then waterline. - Leaking Icons should be added to damaged parts. New ship HP icon should be removed (it just shows random numbers and those doesn't tell us anything. Ship can sink with 78% HP or so). - To repair ship with all 135 patches it consist of, you should waste almost 7 minutes. Imagine doing it while Kraken battle hm? You either make patches apply with no time (maybe 0.5 sec same as usual repair with minigame), or make them repair way more damage. BRIG can be fully maintained in just 30 sec, you know? - Patches costs are extremely high. For most dangerous BRIGs adventures I pick same amount of resources as it requires for just 10 patches. Usual damned ships hunt mission requires at least 200 patches (which are more expensive than whole NEW BRIG building... I mean I don't count a gold price, just resources). I could build new BRIG every time I go hunting and it costs me less than patches for same mission with Ramming Galley. - Oh and while we can repair BRIG from resources box, we have to carry patches in our inventory. Make them useable from resource box. - Also crew maintain this anchored ship using resources, but what resources are required for that - is hidden! Make this clear somehow. SO. You fix it. You improve it. You adjust maintenance costs and time. You adjust HP numbers. Only after THAT it goes to playable state, so we can test it through leveling, and maybe Ghostship and Kraken battles. I'm really experienced SotD hunter. I wrote about it many times. With boardside fight I was facing 11 damned ship at once! I fought 2 galleys and 2 brigs lvl-50+ at once. All with my BRIG. And with this Ramming Galley It's not like I'm fighting. I just surviving against green damned ships. As for high level damned in Goldens it's... well. Fight more like this. I sail by and shoot. Then I point my Galley away and go apply 15 patches to fully destroyed front castle. Then I turn around and shoot again. Then I go for another 15 patches applying. If I lucky enough - I'll take down couple lvl-50 schooners within 10-15 minutes. Right now... I'm not sure how many patches needed for lvl-50 Galley for quest? Maybe 1000... (which is gonna be more expensive than building new Galleon) I don't know... p.s. - Facing mermaids is completely safe with Ramming Galley. Pathfinder just can't jump over the stern wall lol.
  11. As far as I can see, devs did this resources overhaul for "farming spots matters". So if you place your gathering facility just the first spot near your base, most likely you'll gather: Softwood/Bark/Limestone/Basalt/Iron/Straw. For example, I live in south island in I10 and that's western tundra biome. I have just softwood in all my trees. But guys who live in J11 north island that is also western tundra, have rowan-like trees that gives them lightwood. (I also have rowan-like trees right in my base but they brings me just softwood). So the idea was I guess, to search most unique spots for gathering facilities, but... with current "restriction radius" it'll just wont work. If you find your unique spot in 99% of that spots you'll won't be able to place your farm due to "to many similar building in areas". Oh and of course those who settled island like my (and I've got exactly all softwood/bark/limestone/basalt/iron/straw and nothing else) won't be able to offer anyone anything unique.
  12. I'm not sure if we should keep this thread, because devs changed the hell alot this season, and alot of things working different ways.
  13. There are 400 300 and 600 ppl now playing all 3 officials. So "few hundreds" will be like "half of player base" in some ways : )) (I mean I do agree something needs to be done to balance megas and lone wolves).
  14. Love this red border. I usually put lanterns to masts (and damned bastards keep destroying them lol)
  15. 27 - Any1 can remove bad visibility during the coldwave. You know, when COLDWAVE hit the area, all clouds lowering themselves down to the surface and that's reducing visibility, makin us harder to navigate, and fight damned ships or other PVP players. But it's not big deal. Anyone can just adjust "Sky quality" in options menu to "Low" state and enjoy their unlimited visibility (also shiny or starry sky). Oh... and... well, IMAO FOG should look like coldwave with sky quality on max.
  16. I keep hearing that, but sometimes I doubt about that. I mean... What's the core of sailing? - Ships. - Weather. - Ocean. In two years they added just 2 unplayable, unbalanced ships. The weather stays the same as from the beginning. It's pretty basic, simple, predictable and sometimes absurd, like playing Pacman with tornadoes or facing the rain in polar while it's -30*c (-22*f) or heatwave +30*c (+86*f) in snowy Tundra. We have same unchangeable sky. Random rainstorms, cold/heat waves and fog. All those occurs by RNG. And that's it. The whole overhaul of weather needed. So the would be different weather, windy or calm, warm sunny days (freezing sunny in polar and tundra), or cold cloudy (warm cloudy in polar and tundra). So there would be storm fronts or just gray drizzles. Snow blizzards or just fluffy snowflakes like Christmas. So we would see puddles or snow cover on surfaces. So we would see amazing sunshines and sunrises. Thunder anvils and even supercells. Rainbows, and st. Elmo's flares. So we could teach meteorology in skills to predict the weather. I mean even SCS which does just a game about truck drivers do a lot of job to create amazing skyboxes. Altho it seems why would they even bother? And the ocean. Again - as simple as it gets. Just randomly rendered damned ships (alien bone ships with disco-rave on it, doesn't look scary for me). Whales. That's it. What dev did last 2 years? They improved technical and hardware stuff, I can feel it. That's good. But on the other hand. All they do is just adding physical objects in the game (like new houses, new tames, new towers, new tools, new objects, tames hats...) and randomly messing with numbers. I dunno how you guys feel, but it seems to me they either don't wanna touch the core code of the game for some reason. Or they don't know how to change it. So that's I worry most about. They WONT improve the game. So all we'll get is more and more different objects in upcoming years, but sail the same rotated clockwise wind and play Pacman with random tornadoes...
  17. 26 - Can't dig a treasure after I die fighting damned army. It sad that I have to point same bugs again and again. Even after a year or so. So... yeah. Let me tell about it again. - I go for treasure. - I fight damned army and die. - I respawn fight them again and kills them. - But game count only damned warriors I killed before dying. All guys I KILLED after I died, will count as "guardians remain to kill before digging". I repeat this. All guys I killed will count as guys I need to kill (with no one to kill because they dead).
  18. This health indicator of the ship is some kind of joke actually. Like once I had front castle hit 0hp, and some other parts - around 40%. It showed my HP around 40%. Another time I had all my parts repaired for more than 80% and same front castle hit 0hp. And it showed my HP around 14%... So it just works mysterious way. Or maybe shows random numbers I dunno. Also... well... ship SHOULD NOT be sinking because of front and back castles. Both part are WAY HIGHER then waterline. Oh and this front castle is also a joke. I mean it's the whole front part of the ship and it has just 15K hp. While the same part in Brig has 4x6K planks, 40k deck and 4x5K ceilings. As for me. I really did enjoy this new ship concept, mechanics and high speed handling, and would love to play it more (also Kraken). I already gave it 3 chances this season (yeah, 225 rhinos died from me for that, luckily I found really gr8 place to farm them). So I tested it as much as I could. And I WON'T buy one in nearest future. And reason is simple. It's just extremely expensive for maintenance. I mean every time I wanna go fighting, with current patch costs (and whole Ramming galley consist of 135 patches but I need at least 200 for 3-4 good fights), I have to gather MORE wood/ththc/fib than it required to build A BRIG. Every time. It's like today I wanna go SotD hunt - I build a Brig. Tommorow I wanna fight them again - I build another Brig. Etc. Stupid. My 176% gathering lumberyard produce that amount of wood in 2 days. So... we here for testing purposes, and I hope DEVs read all of this and make right decisions.
  19. Also would like to say few words about maintenance. With my Brig, before goin to serious SotD hunt in Goldens I put in my resource box: - 5000 wood. - 5000 thatches. - 5000 fiber. - 500 metal. - 200 hide And some keratine, stone, flint, etc (around 50). Also I keep 7 planks, 7 gunports, 1 speedsail. But in most cases I don't consume them. Now with Ramming Galley. To survive 4 battles against damned fleet I need to have around 200 patches (count 50 for single fight against golden's fleet). It's: - 20 000 fibers. - 24 000 thatches. - 40 000 wood. Also some extra for sails and boxes. It means, every time I'm going for my damned ship hunting I need to gather MORE wood/thathces/fibers than I need for WHOLE BRIG BUILDING. You Grapes really MENT that? You really want it to be 8 times more expensive in maintenance than Brig? P.s. - Devs couldn't balance their own game mechanics BTW. It's safe to face mermaid in Ramming Galley. Pahtfinder just can not overjump stern wall.
  20. BTW. I forgot to mention one more thing here. Ramming Galley doesn't do ramming damage to Damned Ships again. Oh and about Tradewinds... as far as it doesn't damage SotDs, devs took all fun of it lol. It runs 27knots and rowing does NOT add anything to the speed at all. And... it turns very fast at this speed. It's like old fashion ships has turning efficiency decreased after they gather some fast speed. But Ramming Galley is simple. The faster you go - the faster you turn.
  21. There were a lot of messages in discord that Grapes increased farm-restriction radius.
  22. 25 - Underwater treasure? Really? I met this one 3 times this season (and not a single time in last 2 years). Treasure spawn in the water. It shouldn't be there. - You have to dive to make guardians spawn. But they can not dive, so what happen next, they just randomly do sudden appearing in the water surface. - They can't fight swimming. So what happen next - they just randomly swimming to all directions and occasionally I receive damage for no reason. - After some time, they go to nearest shore to burry themselves. If they can climb there - they burry themselves. If not, well... they can disappear and never appear again, so I won't be able to dig treasure. So... I dunno who told you that underwater treasure spot is a good idea. Let me tell you this. It's not.
  23. I was wondering did they break something with new patch? And as soon as I logged it I noticed that all my better quality tools are gone from my panel to inventory and I can't bring them back to panel. I could do that by putting my tools to smithy and from there - to my panel. p.s. - As far as I can see - crew now following us through the ship again. Did you fix junk sails, and randomly crew dismount from station?
  24. That's why some owners leave message: "Contact me on discord if you wanna settle". Which is fine, but this game, with great potential of players interaction really need to get some group, market, messages etc. features. Currently we have just old fashion chat, while leaders of MMO gaming industry introducing bunch of different tools.
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