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George Catcher

Pathfinder
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Posts posted by George Catcher


  1. Other threads:

    Ramming Galley.

    Majestic Kraken.

    8x8LiOB.jpg

    My first impression was: ahahahaha... I mean it looks like some structures on kids playground.

    QzOHEfX.png

    But anyway. Let's get serious now.

    8x8LiOB.jpg

    Mortar Ship.

    I actually liked this one most of all 3 ships. At least in terms of green SOTD fighting. I survived all battles and this is the first modular ship that I brought home after naval mission and level it to 20. But If you want me to describe it with few words. It's small. Slow. Raw design. And with mortar cosmetic.

    +++

    Good handling full speed.

    Compact cannons. Manual aim never been better.

    Front Castle has perfect room for all your boxes, beds etc.

    Steering wheel under the roof. It gives you protection from tornadoes.

    ---

    - It small and looks a bit funny.

    - Raw design (missing paint parts, small ladder hole, no snap points for extra ladders etc, typical for modular ships in current state).

    - Broken hitbox which is a lot wider than visual model. The ship can't handle shallow waters.

    - It slow (fastest sail setup gives you just 10 knots).

    - POV made wrong. Large sail blocks up to 1/3 of you view field. Manual aiming hide your ship behind screen border.

    - Crew doesn't follow you to 2nd decks and castles roofs.

    - You can't replace cannons. New one will be pointing forward and be unusable.

    - Mortars are broken. Crew manned them doesn't shoot or reload mortar. Mortars basically for manual use only.

    8x8LiOB.jpg

    Basic Stats.

    It has same 9000 weight as schooner.

    It has 8 (125%) cannons in low decks gunports and you can increase this amount to 16 by adding 4 cannons railings.

    It has 2 mortars atop of front and back castles (pointed forward and back)

    It has 3.0 points for sails and with large speedsails runs 10 knots.

    It has 16 crew capacity. With 8 cannons 2 mortars and 2 sails by default - it can handle all of basic crew needs. But if you add 8 more cannons there are 5 points for crew to spend.

    It has average handling with no speed (360 degree turnaround for 6 minutes that's 3.5 faster than Kraken). With full 12 knots handling is perfect!!! It turns fast and you can dance with damned ships as you like. With compact cannons placement, manual aiming never been better!

    With 12 cannons and 300 cannonballs I've got all weight bellow 30%. 

    The ship also has just PERFECT front castle room for all your boxes, grille etc.

    8x8LiOB.jpg

    Sails (updated).

    Default ship has 1 middle and 1 small speedsails placed close to each other. It gives you just 7.5 knots empty ship. So your only option here is to replace this setup with 1 single large sail, that gives you 10 knots.

     

    8x8LiOB.jpg

    Paint

    Is traditionally raw. Alot of unpaintable parts in front/rear castles. Also deck atop of front castle is paintable, and desk atop of rear castle is not and follows 2nd region.

    wn02QVk.jpg

    Oh and... yeah, I've been expected this one:

    oZE0xCw.jpg

    8x8LiOB.jpg

    Raw design.

    Hitbox is WAY bigger than visual model:

    KHfA7W5.jpg

    QZ0gKhj.jpg

    cx4iQit.jpg

    Also this ship can't handle shallow waters. Brig can approach closer to the shore than Mortar Ship.

    Also I can't replace my 125% gunports cannons and 100% deck cannons with better ones. New ones are placed pointing forward and not useable from this position.

    qcuTOxu.jpg

    We still have only emergency ladder to climb and can't place ladders to large sails crow nests due to object limitation (c'mon devs. There are 17 rope ladders needed for each large speed sail).

    CsJPZlz.jpg

    8x8LiOB.jpg

    Fun part.

    k11agCy.jpg

    Also your steering wheel right inside rear castle. It's a bit troublesome when you need to run somewhere and you must climb there to get to the wheel back. That's might be critical in battle conditions.

    Also with some tilt angle game shows that you inside the house (with building icon on the right). It might confuse you during the rain. While ship is pitching, game constantly changes your state from inside to outside and back. And rain sometimes just disappears and then appears back. But there is a good news here. Tornadoes doesn't land any damage to you.

    egwLI9m.jpg

    Oh and you can jump out of side windows by jumping then crouching through.

    8x8LiOB.jpg

    POV.

    You point of view is awful. During regular travels most of sail just blocking third of your field of view. It's difficult to check if someone (or something) ahead.

    fDLB04A.jpg

    While you manually aiming - your ship is hidden behind screen border and you don't see where you sailing. Which might be critical during the battle.

    stANMIf.jpg

    8x8LiOB.jpg

    Maintenance.

    It's not just about Mortar Ship, but also about other modular ships. I just found that bonus repair skill increases patches efficiency. With 3 skills taken each patch heals for 1600hp. But "amount of patches needed" anyway shows how many patches you need with no skills and 1000hp healing from each patch:

    y85UGAU.jpg

    Mortars.

    Bad news here. Mortars of Mortar Ship just doesn't work with crew.

    We have 2 mortars here. Front atop of front castle. Rear atop of rear castle. So.

    - Rear castle mortar just doesn't belongs any groups of ship. And there is no option in to any menu to attach this mortar to any groups. So if you put there a crew, you won't have any button to make it shoot.

    QESbN9D.jpg

    Front mortar belongs to front group. But I couldn't make my crew to do a single shot. He even don't reload his gun. I've tried:

    - To put mortar ammo to ammo box or in crew pocket.

    - To set all kind of targets and distances.

    - To manually reload mortar.

    - To use manual (trajectory didn't appear) or automatic aim.

    My crew just refuse to shoot damned ships. So I guess right now we've got 2 options here. 

    1) - To play with our friends.

    2) - To make kiting tactics. Just point your ship somewhere with 4.5 knots speed uncontrolled, then man mortar yourself and then shoot damned ship following you. The damage mortar lands is pretty good. I hit damned schooner for 18 000 damage with single shot!

    (I'll continue testing it later, so stay tuned).

    • Like 1

  2. If any players reading this thread, then all will be laughing freaking loud reading my next message. Because this was probably most epic bugfix ever.

    37 - AOTD no longer spawn inside buildings. They crushing whole server throwing all players offline instead!

    So yeah. That's basically how it works now.

    - I approach the island. There is some threshold distance to this treasure spawn point. Like 500 meters or so (I was about to lower sails for approach).

    - I go ashore and approach treasure spawn light pillar. Then I see it's inside someone's building.

    - The moment I get close enough for AOTD spawn - nothing is happening.

    - It just whole server stops. No one can perform any action.

    - After a while every players on the server bein thrown out (with "host connection timeout" message) and sever goes offline for a minute.

    - After a minute it goes back online, rewind all back to the moment I was crossing threshold I mentioned above.

    - Well. Yeah. You fixed it. They no longer spawns inside buildings. But... errrr... is that's how you want it to work? So they just crush server instead???

    XGJrb2T.jpg


  3. 36 - No matter what lvl treasure bottles are there is RANDOM DISTANCE needed.

    I just wanna mention this again. You'll see why. So here is my story. I must say that all yellow aura bottles, those below lvl-7 are for the beginning. For generic bear tame. After you've got high-lvl Tiger - you only interested in pink ones. After you've level your Tiger, you'll only be interested in lvl12+ bottles. Everything else is just waste of your time. And with current map this is what's happening: 

    Do you know how I found island with insane rhino spawn? I came there for treasure...

    How did I gather 225 rhino horns for 3 ramming galleys??? I did some rhinocide every time I came the same island for treasure...

    How did I do this cool screenshot??? I came the same island for treasure...

    Why I extremely rare use tradewinds??? Because I always ride to the same grid for treasure and there are no tradewinds leads there from my base.

    Why I didn't complete master cartographer quest? Because I visit same islands for treasures.

    Do you know how my map would looks like lately If I we still had fog of war and I did all my lvl12+ treasures? Something like this:

    VtQpuGd.jpg

    Because with current map, the longest distance from highest maps leads to just couple of grids. From my south island at I10 it leads to C4 or D4. I mean I dug like 150 treasures this season. And like 130 of them were in those couple of grids. I keep sailing there and back. Then there again and back. I'm not using tradewinds because no winds leads there from my grid.

    I'm not exploring the world. I'm not experience any adventures. You know what??? I learn the way from my base to C4 and D4 so well so I sometimes don't use sextant. I just learned where do I sail in relation to all islands on my way.

    Oh and... sometimes I wait couple of days gathering bottles. Then... I go and do them all at once. And you know what? Today I visit Kummba at B3 for yet another Tiger (my last one disappeared during the travels). Then I visit C4 for 3 treasures and then D4 for yet another 4 treasures. And brought home 11K golds. Just from those couple of grids.

    Suggestion is simple. Make bottles leads to totally random locations. It doesn't necessary need the highest to be the farthest. Let it lead to random spawn points all around the Atlas.

    (I mean this current issue saving me hell alot of time, because I don't need to sail all around the world to earn golds. But really. Do you need us NOT TO SAIL AROUND THE WORLD?)

    MnIQsLL.jpg


  4. Grape Guys! PLEASE read both thread related to modular ships.

    Ramming Galley.

    Majestic Kraken.

    Mortar Ship.

    Fix/Improve them. Otherwise they will not be popular (or let's just say useable) among players. I do really wanna them to be improved and I wanna sail them again, take parts in naval combats, even go boss... not like to scare fighting lvl-1 damned Galleon, knowing that I won't make it through a single volley.

    • Thanks 2

  5. And the last but not least.

    When I told that those modular ships are extremely expensive in maintenance - I didn't say that to make it more drama ok? It's just compared to current ships.

     

    To repair 1000hp of Majestic Kraken or Ramming Galley I need to spend:

    200 wood 120 thatches 100 fiber.

     

    To repair 1000hp of old fashion Brig I need to spend:

    15 wood, 13 thatches, 15 fiber, 1 metal. 

     

    It's 13 times less wood, 9 times less thatches, 6 times less fiber... and 1 piece of metal more. So If you want maintenance of modern modular ships be same expensive as old fashion ships, that's how much patches should cost. 15 wood, 13 thatches, 15 fiber, 1 metal. 

    rcFdPjU.jpg

    (oh and my gunports here a bit better quality and they just a bit more expensive in maintenance than generic ones).

    • Like 1

  6. 35 - Boxes shows random weight numbers.

    DEVs, you do know that all sowed numbers in your game shows totally wrong values? For example I mentioned it here in my past seasons. Now I noticed something weird with my resources box. When I first approach it show totally random numbers of weight. Sometimes it's 2K. Sometimes it's 17K. Sometimes it's 4K. Etc. But if I open this box, the number will match to what it is inside + box weight.

    Until I go away/cross, and back to this box. In this case I again see some more random numbers.

    9kzmtrT.jpg


  7. 34 - (suggestion) diagonal crossing near grid's corners???

    I've been willing to see this one since EA launch. Each time I move diagonally (with courses like 45, 135, 225 or 315 for example) and hit grids corner, I cross to like neighbor horizontal grid and then before all even fully loads  - cross again to neighbor vertical grid. So I experienced 2 crosses and 2nd one occurs at the moment 1st one still loading...

    I mean this is wide scope for all king of game crashes, ship loosing to glitches etc.

    So... can you change borders so there would be small area on very corners that allows us to cross diagonal??? 

    G1ePBQr.jpg


  8. The front cannons are maybe blocked by the figure head you put on your ship?

    It make sense. This "stone figure head" actually blocking hp numbers from couple front planks, and covers half of front gunport doors.

    The treasure maps spawns are still very bad... players structures... on high mountains etc.

    I even thinking of creating thread about spots devs need to fix (or remove). I'm not gonna put there high cliff ones (altho I really hate them), but sometimes they are underwater, or on cliffs slopes or cliff edges and some serious sh*t happens with guardians. They not spawning, falling through rocks, disappearing, can't hit me, etc. Once I've got a guy at cliff slope and he just floated all way down to cliff bottom, and that was literally half island distance!!!


  9. 33 - Crew doesn't wanna shoot.

    Yyyyeah, I've got my Ladybug Brig armed a-a-a-a-and, both my crew from both low-deck front cannons just drop their stations instead of shooting. I've tried to replace cannons, switch crew members, but all goes the same way. When I first shoot (or either it's first automated shoot) only 5 cannons are firing. 

    (confirmed reason - stone figure head is blocking their stations. Removing stone figure solved problem). 

    (Here is pro tip btw. If you tired of bright vivid light from lanterns, use brown dye. Check picture below).

    sDRZFpX.jpg

    p.s. - I've tried to run totally default 12 cannons Brig and DIDN'T like it at all. With 160% cannons fight way too long, I take hell alot of unnecessary damage from both sides, and I've got just 10 cannons because of issue I mentioned above.

    And one more thing.

    Imagine I wanna hire better quality crew from shipwreck? With fully equipped ship I have to... just throw my current crew overboard. I mean I know this is just game, and I shouldn't bother, but... it seems wrong for me. I mean sometimes children grow up playing games, and you force them to kill their crewmates to get better... 

    34 - Structures that build over treasure spot making all horrible.

    Today I've got treasure spawn right below someone's lumberyard. All damned guardians spawned all around but one guy spawned right inside of lumberyard. And this guy was just untouchable. I couldn't hit him with tame or melee weapon. My riffle didn't land a single damage on him as well. All I've left is just watchin this guy, waiting for next wave appear and hope no one will spawn inside lumberyard again.

    So please make spawns not appear under players buildings (or... I would mark all spots somehow, through extended HUD info for example, and made them forbidden to build on).

    lPeEQCN.jpg


  10. 32 - Forever burning grille. 

    This one here since EA launch and didn't fix either because it's minor one, or because no one mention it in any feedback. So I decided to do so. Sometimes when campfire, cooking spot, or Grille runs out of fuel, they continue to burn for like forever.

    Flame tho doesn't produce any heat, doesn't allow to cook, and there is no way to turn them off, because button just doesn't do anything.

    The only way to turn it off and make it work again is just to put there another set of fuel.

    25w6LGY.jpg


  11. Just wanna add one more thing, showing why those new ships way worse that old ones in terms of naval combats.

    I'm not saying anything about shotgun kiting tactics. Just old fashion board-side fight witch all new ships are (theoretically) made for. So... in all those fights most of damage lands to nose and middle part of the ship. And if I play Brig my nose contains several parts and all damage spread there. Even if I wont build anything extra it's gonna be:

    4 planks x 6000 hp.

    1 deck x 40000 hp.

    4 ceilings x 5000 hp.

    1 sail x 15000 hp.

    24000+40000+20000+15000=99000 hp. And all cursed cannonballs evenly distributed over all those parts. And of course I can increase this 99000 to more than 200000 using better bps.

    Now what do we have on new modular ship???

    1 front castle x 15000.

    ...

    That's it.

    Ok, I can add there a sail. In Ramming Galley front castle too high, but in Majestic Kraken it might gonna work. So let's add there...

    1 sail x 15000 hp.

    15000+15000 = 30000. With best sail It can be increased to 45000.

    So the situation as is. 99000hp is just more than 3 times better than 30000. And 200000hp is just almost 4.5 times better than 45000.

    Dq1mVAD.jpg

    BbhiOX7.jpg

    • Like 1

  12. BTW wanna hear funny story? Unfortunately Kummba didn't have all 50 tentacles when I first asked, and gave me just 40. So I decided to check if some1 can sell me 10 missing tentacles. I was doing some resource and treasure business all around the atlas and every grid I visit I asked if someone can sell me 10 tentacles?

    And soon I received a message that guys have them, and ready to sell them to me for just 6k gold (I mean last season the guy asked 50k for 50 tentacles so 6k was even cheap in some ways). I agreed, anchor my ship to the shore they point and...2 guys came, they took 6k gold and run away : ))

    I mean... it was no big deal for me (I constantly gather 50k gold from treasures, spend them, then gather up to 50k again), and I hope those 6k will serve them well. And probably it was part of PIRACY concept. But...

    Well. Someone, who doesn't do this well, might lost everything he got so far, and will be really sad about it.

    Next day I met a guy who sold me 10 tentacles for 200g : ))


  13. Quote

    My partner tried to tame a level 29 giraffe today and his lions all ran into our trap,killed the giraffe,jumped over the trap walls and ran off back to the tame they were following. Which by the way is quite far down the beach from us..

    Wanna go for good level Giraffe or Rhino - head to C4 SE small island:

    Z3GxGQM.jpg

    There is insane 5 minutes wild animals spawn and huge public trap in center. So you just go kill giraffes or rhinos until you get good level one, and then - lure it to public trap and tame.

    As for TwinBees - they do their huge animal selling business, so maybe they did what you wrote about for purpose (I bought couple tames from them and pretty happy with that).


  14. ...

    do not put points ever into sturdiness, only thing u want to put points in for defens is resistanse, and to even somewhow kill fleets of ghost ships u want 280-300% resistance.

    Well I do only boardside fights and my planks often get leaked and even gone. So I feel it usefull, because with 140% on sturdiness (10 points) BRIG sinking very-very slow. Sometimes I get 2 of my planks gone, and I finish damned ship first and then go for maintenance with hp of ship above 80%. 

    I usually do that. 140% sturdiness, 260% - to resistance 4000 to weight and rest to damage. With good cannons (like my Star Butterfly had 180% damage cannons) I really don't feel I need that many in damage stat (in terms of damned fleet fight). I keep hearing that sturdiness don't worth it, but for some reason I keep using that : ))


  15. And the last message here.

    Battle damned ships by Majestic Kraken.

    Fs8XEXq.jpg

    I'm sorry to say that. This ship is NOT SUITABLE FOR SEAS BATTLEs.

    Now. 

    - It has totally wrong player POV point. Just too close to the ship. Both large sails seriously blocking field of player's view. I wrote you this one before. You need to move POV to ship center and adjust distance. With this Majestic Kraken it was difficult to navigate ship through battle to attacking spot.

    - Maneuverability is LOW. With lack of speed (due to heavy weight) it turns slow. So NO "dancing" with damned ships. Battle style here is more like Galleon style. You sail straight. Shoot. Sail away. Turn around. Repeat. Difference from Galleon - It just slower on straight, so you receive way more damage. And it turns a bit faster. It makes Rally totally useless. You fly-by to a single shot. 

    - For some reason manual aiming and shooting doesn't work. When I hold my LMB cannons trajectory just doesn't appear (same as with frontal cannons of Ramming Galley). And shooting just doesn't happening. So "V" button for automated aiming and shooting is the only option. It makes Overdrive totally useless, because with sails blocking the sight you just never guess when your crew do their volley.

    - Gunport's hit area coded totally wrong and broken. No matter where cursed cannonballs lands - all gunporte receive full hit and AOE damage. Meaning, even after short fight versus small green damned schooner, you'll get all 6 gunports damaged and you'll have to spend 6-15 patches for maintenance.

    Fs8XEXq.jpg

    How did I lost it.

    I was dare to fight a single lvl-8 damned galleon. It turned out this Majestic ship cant't stand a single damned galleon volley, due to gunport hit area feature and broken sinking time.

    I received a single volley from damned galleon and got all 6 my gunports gone. I received a message about "damaged planks". Then my ship sunk in just 3 seconds.

    You read this right.

    With 140 of sturdiness and all skills increasing sinking time all I had is just 3 seconds to get inside ship hold (through tiny ladders) and somehow raise 6 gunports from 0 to 1500 hp. I mean... even if I had 6 players with hammers and patches, and they stood right next to gunports and they started to repair them immediately after I was hit, they couldn't save it. They just couldn't have time for that. So...

    Yeah. This Majestic Kraken mostly for battle small green schooners. Or lets say, to buy it, then park to the base harbor and don't ever touch it. It's just safer this way.

    yMIYPEA.jpg

    Well. I don't wanna throw epic words about piece of crap but... seriously. For example my Brig could handle couple of lvl-60 damned galley's volleys. I could dance my fight, manage damage and maintenance etc. Majestic Kraken received single volley from low green galleon and you dead. You won't even have a theoretical chance to save it. I wish dev's come here and told us what they made this ship for and how do the see it works.

    But I guess, they can't say that. Because... they just never tested it, they don't know how it works and how it balanced, and they couldn't imagine it's gonna be this bad.

    We here for that. We tested. It doesn't work. Your turn DEVs.

    p.s. - This season I gave Ramming Galley 3 chances (killed 225 rhinos for that). With this Majestic Kraken I just don't wanna buy it again. Even tho I know @Kummba have another set of tentacles for me, and I do really appreciate it very much, thx, but... I don't see what else can I do for testing. 

    It cant survive a single galleon's volley, and sinking in 3 seconds.

    • Thanks 1

  16. Alright let me tell you why this ship will NEVER be used in PVP.

    Because of speed and payload issues.

    Fs8XEXq.jpg

    I'll bring some numbers here, so check it out.

    Majestic Kraken can carry 9000 pounds by default. It raised by 200 per level. Same as in Schooner.

    Now. Let me count it how much weight I bring to my battle mission.

    - 600 cannonballs are 2.1x600 = 1260

    - 200 patches are 3.5x200 = 700

    - 24 cannons with closed gunports are 40x24 = 960. With opened gunports = 100x24 = 2400.

    - 2 sails are 100x2 = 200.

    I dunno if crew weight something but with average 20 kg in their inventory:

    - 26 crew x 20 = 520.

    I count all other stuff I carry. Some repairment resources, boxes, food and water, set of plate armor for warm areas, extra sail and wheel etc. Let it be additional 1000 pounds.

    Sum it.

    With closed gunports 1260+700+960+200+520+1000 = 4640. This is more than 51% of total ship weight.

    With opened gunports 1260+700+2400+200+520+1000 = 6080. This is more than 67% of total ship weight.

    So your ship will be constantly heavy loaded and slow. C'mon devs have you ever heard of speed meta hah?

    iKVDFAI.jpg

    Now. If I wanna increase weight for better speed, and get it to less than 30% of payload then...

    For closed gunports, it needs to be raised up to 15 600 pounds, meaning there are 33 points to spend.

    For opened gunports, It needs to be raised up to 20 400 pounds, meaning there are 57 points to spend. With 5 for crew - we just don't have that many.

    Anyway. It doesn't matter. Because as it turned out this ship is just not suitable for battle. See my next message.

    • Thanks 1

  17. Other threads:

    Ramming Galley.

    Mortar Ship.

    Fs8XEXq.jpg

    So. With great help of @Kummba I bought this brand new Majestic Kraken and... well I wanna speak with DEVs. But before that I just wanna say to all other players reading this message. DO NOT BUY MAJESTIC KRAKEN if you plan to do some seas battles. I'm sorry to say that, but right now it's not suitable for naval battles.

    Fs8XEXq.jpg

    Now DEVs. Guys. Seriously. This is not gonna work. If you want to expand this modular ship concept, you should make these ships attractive and desirable for players. In this state the ships are right now - they are not! It's like players put hell lot of efforts and get some unplayable raw jest, which brings just doubts, question, and in some case disappointment. 

    +++

    + It looks really epic!

    + It rare. You'll get players attention from all around.

    - - -

    - Raw design. Very tight especially around ladders to 2nd and 3rd deck. Only emergency stern ladder to climb and sometimes tentacle-cosmetic just push you back to the ocean.

    - You can add there just 8 custom objects.

    - Handling is average. It's ok full speed and completely horrible while you stay. Totally not enough for boardside battle.

    - It has lack of payload. Equipped for battle it'll have more than 50% total weight. With opened 24 gunports the weight rises for more than 67%.

    - It has average speed, but in battle conditions (equipped for battle) it's slower than sloop.

    - Extremely expensive in maintenance. 200 patches requires more resources than it need for full Brig creation.

    - Player's POV is too close to the ship. Sails blocking most of the field of view.

    - Can't manually aim and shoot. Just automatic shooting.

    - Broken gunports hit area. Single volley of low level damned galleon takes out ALL gunports.

    - Broken sinking time. With 140% sturdiness and all skills increasing sinking time - ship sink it like 3 seconds (which making it not suitable for the battle).

    Broken:

    * Crew leaving sail's stations every time ship cross the border.

    * If you try to replace cannons in gunports, new ones will be placed pointing forward.

    Fs8XEXq.jpg

    Getting the ship.

    This time I've tried to sail to the shop with weight sail Sloop. Didn't work for me at all! With strongest rainy storm downwind it runs just 7 knots. I experienced upwind - and most of my time I sailed 3 knots. It's... well... eh... I mean, I hit freeport and then went for a walk with my corgi dog. After we back I was still on my way to grid center. So... non of any sails works. Best choice so far is mid speed sail. 

    Also 22K gold. Devs do you realize how do player carry that many hah? For example my pathfinder can pick from the chest just 13K. If I wanna pick more I need to drop some gold to the ground then pick some from the box, then pick all I dropped from the ground. Now imagine I came to the shop, drop some golds to the ground and some troll-player appeared and while I was picking gold from my chest - he just steal my gold I dropped to the ground???

    Seriously. Reduce goldweight a hundred times. Make it attached to player as it is in all other MMOs. It's just no point to make it as it is now.

    LBBguj3.jpg

    Fs8XEXq.jpg

    Raw design.

    First impression - those holes leads to 2nd and 3rd deck made totally wrong. I mean it's OK for a dwarf, but I play mid-sized pathfinder (around 60% tall) and to get to 2nd and 3rd deck I need to crouch. If pathfinder will be 100% tall he just wont make it. Imagine, I need to do emergency maintenance during the battle and... I stuck in the ladders. You allways do ladders through 2 block holes!!! 

    mlpuzDD.jpg

    Some textures were also broken. I guess this one is somehow connected to ship damage and just showing wrong textures set... this is the rear castle.

    XGhn9VP.jpg

    Snap point for ladders would be great at boardside between gunports. And it's not just about every1 hates this emergency stern ladder. Majestic Kraken have those tentacles cosmetic and sometimes tentacles on stern just push you back to the ocean. It also might be critical in some cases. You need to climb onboard fast and tentacles pushing you back from the only ladder.

    CK2njnd.jpg

    Paint is fine, but front and back castle doesn't follow other parts regions. For example. You can paint railings to red and body to black. But front castle allows you to paint either body and railing to red, or both body and railing to black. Same within rear castle.

    ei8yQuF.jpg

    lI1u5rg.jpg

    Something strange with name of the parts. Like I have:

    - Rear castle with 15K hp.

    - Rear mid below which is undestroyable.

    - Another Rear mid below Rear mid with 10K hp. 

    3teWeGy.jpg

    Oh, and if I look at ladders, it shows: "Hold E for additional options". I'm holding and nothing happens.

    Fs8XEXq.jpg

    Bad news.

    You can put on this ship just 8 objects. JUST EIGHT. So you can't put there all. Like in Brig I put there several boxes (to make all in order), all for food, cooking and storage, couple of beds, smithy and mortair-pestle for ammunition resupply, all those resources, munntion boxes. 5 wallhooks with lanterns. etc. Well. Not anymore. Just 8 objects through whole ship. Choose wisely.

    TurhK0v.jpg

    Fs8XEXq.jpg

    Crew issue.

    Yeah this ship CAN NOT handle all required crew by default. So if you wanna put 24 crew to cannons, 2 crew to sails and drive the ship yourself you need to raise crew capacity from 22 to 27, meaning, you need to spend 5 points for that.

    pnQ0nRe.jpg

    And you do know that all default ships are capable to carry all their basic needs.

    Sloop has 3 crew - 2 for sails and 1 for player.

    Schooner has 14 crew - 10 for cannons, 2 for sails, 1 for player and 1 for extra... for a friend or tame for example.

    Brig has 16 crew - 12 for cannons, 3 for sails, 1 for player and 1 for extra.

    Galleon has 59 crew - 52 - for cannons, 6 for sails, 1 for player.

    Fs8XEXq.jpg

    Sailing. Yet another bad news.

    Crew still leaving sails station after each border cross.

    This ship turns way slower than Ramming Galley.

    In fact. With full speed it turns more like schooner. So boardside fight with damned ships is questionable. Of course I'll try this later, and write my impressions.

    As for turning around with no speed...

    well...

    errr...

    It's slow.

    I mean it's S-L-O-W. It slower than Galleon. I just wanna say that it makes 360 degree turnaround in (you wait for it).... in approx 21 minutes. So when you visit tundra freeport with cliffs lagoon, you make sure you parked your ship right. Or you will do 180-turn departure within 11 minutes, just sittin and holding A (or D) key.

    I'll continue this thread later, so stay tuned. More screenshots and impressions to come.

    • Thanks 2

  18. 31 - Grog dry out the barrel.

    Some weird stuff I noticed.

    - I put waterskin and sugar in my barrel.

    - I press "create grog"

    - I put another waterskin and sugar.

    - I press "create grog" again, so second one goes to creation queue. 

    - After both grogs were created I didn't put them out. Then in just couple minutes my barrel went from like 3560/4000 to 0/4000.

    - But even with 0/4000 water I still can put another waterskin and sugars and create more grog. But drinking doesn't refill my thirst level.

    ms4iCnP.jpg

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